Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,772 @@
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local BossHUDCtrl = class("BossHUDCtrl", BaseCtrl)
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local AniTimeHighlight = 0.2
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local AniTime = 0.5
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local ToughnessRecoverTime = 0.3
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local colorHide = Color(1, 1, 1, 0)
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local colorWhite = Color(1, 1, 1, 1)
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local colorShieldDelay = Color(1, 1, 1, 0.5)
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local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
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local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
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local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
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local tabColorJDBoss = {
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[1] = {
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Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1),
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Color(1, 0.5803921568627451, 0.30980392156862746, 1)
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},
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[2] = {
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Color(1, 0.5803921568627451, 0.30980392156862746, 1),
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Color(0.9803921568627451, 0.8, 0.3411764705882353, 1)
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},
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[3] = {
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Color(0.9803921568627451, 0.8, 0.3411764705882353, 1),
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Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1)
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}
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}
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local jointDrillEnergyAnimStage1 = 0.37
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local jointDrillEnergyAnimStage2 = 0.68
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local jointDrillEnergyStage = {
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None = 1,
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Stage1 = 2,
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Stage2 = 3,
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Max = 4
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}
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BossHUDCtrl._mapNodeConfig = {
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BossIcon = {
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sNodeName = "imgBossIcon",
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sComponentName = "Image"
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},
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TMP_MonsterName = {sComponentName = "TMP_Text"},
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rtHpFillDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "RectTransform"
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},
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rtHpFill = {
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sNodeName = "imgHpFill",
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sComponentName = "RectTransform"
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},
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aniRtHpDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "HpBarRectTransform"
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},
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ainColorHpDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "HpBarColor"
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},
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aniRtHpFill = {
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sNodeName = "imgHpFill",
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sComponentName = "HpBarRectTransform"
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},
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ainColorHpDelayHighlight = {
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sNodeName = "imgHpDelayHighLight",
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sComponentName = "HpBarColor"
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},
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ainColorHpFillHighLight = {
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sNodeName = "imgHpHighLight",
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sComponentName = "HpBarColor"
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},
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ainColorHpFillRecoverLight = {
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sNodeName = "imgHpFillRecoverLight",
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sComponentName = "HpBarColor"
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},
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rtLine = {},
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rtBossIcon = {},
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rtShield = {},
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rtShieldDelay = {
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sNodeName = "imgShieldDelay",
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sComponentName = "RectTransform"
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},
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aniRtShieldDelay = {
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sNodeName = "imgShieldDelay",
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sComponentName = "HpBarRectTransform"
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},
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imgShieldDelay = {sComponentName = "Image"},
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ainColorShieldDelay = {
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sNodeName = "imgShieldDelay",
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sComponentName = "HpBarColor"
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},
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rtShieldFill = {
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sNodeName = "imgShieldFill",
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sComponentName = "RectTransform"
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},
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aniRtShieldFill = {
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sNodeName = "imgShieldFill",
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sComponentName = "HpBarRectTransform"
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},
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imgShieldFillHighLight = {sComponentName = "Image"},
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ainColorShieldFillHighLight = {
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sNodeName = "imgShieldFillHighLight",
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sComponentName = "HpBarColor"
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},
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rtToughness = {},
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rtNormal = {},
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imgBroken = {},
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imgToughnessMaskDelay = {
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sComponentName = "RectTransform"
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},
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imgToughnessMask = {
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sComponentName = "RectTransform"
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},
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rtHighlight = {
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sComponentName = "RectTransform"
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},
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Highlight = {
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sNodeName = "rtHighlight",
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sComponentName = "CanvasGroup"
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},
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imgBrokenChip = {sComponentName = "Image"},
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aniRtToughnessDelay = {
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sNodeName = "imgToughnessMaskDelay",
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sComponentName = "HpBarRectTransform"
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},
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aniRtToughnessFill = {
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sNodeName = "imgToughnessMask",
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sComponentName = "HpBarRectTransform"
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},
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ainColorToughnessHighlight = {
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sNodeName = "rtHighlight",
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sComponentName = "HpBarCanvasGroup"
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},
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ainToughnessBrokenChip = {sNodeName = "imgBroken", sComponentName = "Animator"},
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imgLight = {
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sComponentName = "RectTransform"
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},
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toughnessLockLight = {
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sComponentName = "CanvasGroup"
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},
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ainLockToughnessHighlight = {
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sNodeName = "toughnessLockLight",
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sComponentName = "HpBarCanvasGroup"
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},
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imgToughnessLock = {},
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rtShakeRoot = {sComponentName = "Animator"},
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rtBuff = {
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sCtrlName = "Game.UI.Hud.Buff.BuffCtrl"
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},
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imgHpFilBossRushBG = {},
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TMP_BossRushLv = {sComponentName = "TMP_Text"},
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TMP_BossRushLv1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Boss_Rush_Lv"
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},
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rtHPAin = {sNodeName = "rtHP", sComponentName = "Animator"},
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imgHpFilBossRushBGColor = {
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sNodeName = "imgHpFilBossRushBG",
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sComponentName = "HpBarColor"
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},
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imgHpFillColor = {sNodeName = "imgHpFill", sComponentName = "HpBarColor"},
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jointDrill_BossEnergy = {},
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jointDrill_BossEnergyValue = {sComponentName = "Image"}
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}
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BossHUDCtrl._mapEventConfig = {
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AllHudShow = "OnEvent_HudShow",
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BattleRestart = "OnEvent_Deaded"
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}
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BossHUDCtrl._mapRedDotConfig = {}
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local multipleBossIcon = {
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[GameEnum.monsterBloodType.BOSS] = "icon_story_boss1",
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[GameEnum.monsterBloodType.MINIBOSS] = "icon_story_boss2"
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}
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function BossHUDCtrl:PlayTweenHp(hp, hpMax)
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if self.bInit == true then
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return
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end
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local nWidth = 1 <= hp / hpMax and self.BarWidth or hp / hpMax * self.BarWidth
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if nWidth > self.BarWidth then
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nWidth = self.BarWidth
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end
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if hp < self.nBeforeHp then
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if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x and not self.isToughness then
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self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
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end
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self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
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local delayTime = 0
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if not self.isToughness then
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self._mapNode.ainColorHpDelay:SetTarget(colorRed)
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if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
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self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0, 0.2)
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self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
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self._mapNode.rtShakeRoot:Play("HPShake_in")
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delayTime = 0.2
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end
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
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else
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self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
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end
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
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else
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if not self.isToughness then
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self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
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end
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
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if not self.isToughness then
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self._mapNode.ainColorHpDelay:SetTarget(colorRecover, 0)
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
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end
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self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, AniTime)
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self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
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self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
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end
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end
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function BossHUDCtrl:PlayTweenShield(shieldValue, shieldValueMax)
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local nWidth = 1 <= shieldValue / shieldValueMax and self.ShieldBarWidth or shieldValue / shieldValueMax * self.ShieldBarWidth
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if shieldValue < self.nBeforeShield then
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if self._mapNode.rtShieldDelay.sizeDelta.x < self._mapNode.rtShieldFill.sizeDelta.x then
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self._mapNode.aniRtShieldDelay:SetTarget(self._mapNode.rtShieldFill.sizeDelta, 0)
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end
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self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
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NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
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local delayTime = 0
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if (self.nBeforeShield - shieldValue) / shieldValueMax > self.bigDamageThreshold then
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NovaAPI.SetImageColor(self._mapNode.imgShieldDelay, colorWhite)
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self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0.1, AniTime)
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delayTime = 0.5
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end
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self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
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self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
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else
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NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
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self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0)
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self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
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self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
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self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + AniTime)
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end
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end
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function BossHUDCtrl:KillTweenToughness()
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self._mapNode.aniRtToughnessDelay:Stop()
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self._mapNode.aniRtToughnessFill:Stop()
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self._mapNode.ainColorToughnessHighlight:Stop()
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end
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function BossHUDCtrl:PlayTweenToughness(toughness, toughnessMax)
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if toughness == self.nBeforeToughness then
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.toughnessLockLight, 1)
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self._mapNode.ainLockToughnessHighlight:SetTarget(0, 0.3)
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end
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self._mapNode.imgToughnessLock.gameObject:SetActive(false)
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self:KillTweenToughness()
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local nWidth = 1 <= toughness / toughnessMax and self.ToughnessWidth or toughness / toughnessMax * self.ToughnessWidth
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if self._mapNode.imgToughnessMaskDelay.sizeDelta.x < self._mapNode.imgToughnessMask.sizeDelta.x then
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self._mapNode.imgToughnessMaskDelay.sizeDelta = self._mapNode.imgToughnessMask.sizeDelta
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end
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self._mapNode.imgToughnessMask.sizeDelta = Vector2(0 < nWidth and nWidth or 0, self.ToughnessHeight)
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self._mapNode.rtHighlight.anchoredPosition = Vector2(871 < nWidth and nWidth - 12 or nWidth - 5, 0)
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self._mapNode.imgLight.anchoredPosition = Vector2(-2, 871 < nWidth and -(nWidth - 871) * 0.75 or 3)
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local delayTime = 0
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if (self.nBeforeToughness - toughness) / toughnessMax > self.bigDamageThreshold then
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delayTime = 0.5
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self._mapNode.rtShakeRoot:Play("HPShake_in")
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 1)
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self._mapNode.ainColorToughnessHighlight:SetTarget(0, AniTime, delayTime + AniTime)
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self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(nWidth, self.ToughnessHeight), AniTime, delayTime)
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end
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function BossHUDCtrl:PlayTweenToughnessBroken()
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self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, self.ToughnessHeight)
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self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, self.ToughnessHeight)
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self._mapNode.rtHighlight.anchoredPosition = Vector2(0, 0)
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self._mapNode.rtNormal:SetActive(false)
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self._mapNode.imgBroken:SetActive(true)
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self._mapNode.ainToughnessBrokenChip:Play("imgBrokenChip_in")
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self._mapNode.rtShakeRoot:Play("HPShake_in")
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end
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function BossHUDCtrl:PlayTweenToughnessRecover()
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self:KillTweenToughness()
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self._mapNode.aniRtToughnessFill:SetTarget(Vector2(0, self.ToughnessHeight), 0)
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self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(0, self.ToughnessHeight), 0)
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self._mapNode.rtHighlight.anchoredPosition = Vector2(self.ToughnessWidth - 12, 0)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
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self._mapNode.rtNormal:SetActive(true)
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self._mapNode.imgBroken:SetActive(false)
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self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(self.ToughnessWidth, self.ToughnessHeight), ToughnessRecoverTime)
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end
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function BossHUDCtrl:ResetHit()
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self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
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self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, 0)
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self.nBeforeHp = 0
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self.nBeforeHpMax = 0
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self.nBeforeShield1 = 0
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self.nBeforeShield2 = 0
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self.nBeforeShield3 = 0
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self.nBeforeShield4 = 0
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self.nBeforeToughness = 0
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self._mapNode.rtNormal:SetActive(true)
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self._mapNode.imgBroken:SetActive(false)
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end
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function BossHUDCtrl:KillTween()
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self._mapNode.aniRtHpDelay:Stop()
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self._mapNode.ainColorHpDelay:Stop()
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self._mapNode.aniRtHpFill:Stop()
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self._mapNode.ainColorHpDelayHighlight:Stop()
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self._mapNode.ainColorHpFillHighLight:Stop()
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self._mapNode.ainColorHpFillRecoverLight:Stop()
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self._mapNode.aniRtShieldDelay:Stop()
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self._mapNode.ainColorShieldDelay:Stop()
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self._mapNode.aniRtShieldFill:Stop()
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self._mapNode.ainColorShieldFillHighLight:Stop()
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self._mapNode.aniRtToughnessDelay:Stop()
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self._mapNode.aniRtToughnessFill:Stop()
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self._mapNode.ainColorToughnessHighlight:Stop()
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end
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function BossHUDCtrl:Awake()
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self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
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self.rootCanvasGroup = self.gameObject:GetComponent("CanvasGroup")
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self.BarWidth = self._mapNode.rtHpFillDelay.sizeDelta.x
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self.BarHeight = self._mapNode.rtHpFillDelay.sizeDelta.y
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self.ToughnessWidth = self._mapNode.imgToughnessMaskDelay.sizeDelta.x
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self.ToughnessHeight = self._mapNode.imgToughnessMaskDelay.sizeDelta.y
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self.ShieldBarWidth = self._mapNode.rtShieldDelay.sizeDelta.x
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self.ShieldBar = self._mapNode.rtShieldDelay.sizeDelta.x
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self.animRtShield = self.gameObject:GetComponent("Animator")
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self.JDBossColorIndex = 0
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self.isToughness = false
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self.JointDrillBossCount = 0
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self.JointDrillEnergyStage = jointDrillEnergyStage.None
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end
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function BossHUDCtrl:OnEnable()
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self.bossId = 0
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NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false)
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self:ResetHit()
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end
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function BossHUDCtrl:OnDisable()
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self:KillTween()
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self:CloseUI()
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end
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function BossHUDCtrl:OnDestroy()
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end
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function BossHUDCtrl:SetHp(hp, hpMax, bChange)
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if self.bossId == 0 then
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return
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end
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if hpMax <= 0 then
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
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self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
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elseif bChange then
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
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self._mapNode.aniRtHpFill:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
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else
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self:PlayTweenHp(hp, hpMax)
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end
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self.nBeforeHp = hp
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self.nBeforeHpMax = hpMax
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end
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function BossHUDCtrl:OnEvent_HpChanged(hp, hpMax)
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if self.bossType == GameEnum.monsterBloodType.BOSSRUSH and self.isDontChangeHp and hp ~= hpMax then
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return
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end
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if self.bossType ~= GameEnum.monsterBloodType.JOINTDRILLBOSS then
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if hp == self.nBeforeHp then
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self:SetHp(hp, hpMax, true)
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else
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self:SetHp(hp, hpMax)
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end
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else
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local tmpHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
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if tmpHpBarNum < self.curBossHpBarNum then
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self.curBossHpBarNum = tmpHpBarNum
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local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
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||||
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
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self:SetJointDrillBossHPValue()
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else
|
||||
local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
|
||||
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax)
|
||||
end
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_ToughnessStateChanged(bBroken, nValue, nToughnessMax)
|
||||
if bBroken then
|
||||
self.isToughness = true
|
||||
if self.timerToughnessState ~= nil then
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), 0)
|
||||
self.timerToughnessState:Cancel()
|
||||
end
|
||||
self:SetToughness(0, nToughnessMax, true)
|
||||
else
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), AniTimeHighlight)
|
||||
local changeToughnessState = function()
|
||||
self.isToughness = false
|
||||
self.timerToughnessState = nil
|
||||
end
|
||||
self.timerToughnessState = self:AddTimer(1, AniTimeHighlight, changeToughnessState, true, true, true)
|
||||
if nValue ~= 0 then
|
||||
self:SetToughness(nToughnessMax, nToughnessMax, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_ToughnessValueChanged(toughness, toughnessMax)
|
||||
self:SetToughness(toughness, toughnessMax, false)
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_ToughnessShowStateChanged(bShow)
|
||||
if bShow then
|
||||
self._mapNode.rtToughness.transform.localScale = Vector3.one
|
||||
else
|
||||
self._mapNode.rtToughness.transform.localScale = Vector3.zero
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_Deaded()
|
||||
EventManager.Hit("MonsterBossDead", self.bossId)
|
||||
if self.isToughness then
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), AniTime)
|
||||
local changeToughnessState = function()
|
||||
self:CloseUI()
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
|
||||
end
|
||||
self:AddTimer(1, AniTime, changeToughnessState, true, true, true)
|
||||
else
|
||||
self:CloseUI()
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:AddEntityEvent()
|
||||
self._mapNode.rtBuff:BindEntity(self.bossId)
|
||||
EventManager.AddEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
|
||||
EventManager.AddEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
|
||||
EventManager.AddEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
|
||||
EventManager.AddEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
|
||||
EventManager.AddEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
|
||||
EventManager.AddEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
|
||||
EventManager.AddEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
|
||||
EventManager.AddEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
|
||||
EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
|
||||
EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
|
||||
EventManager.AddEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
|
||||
EventManager.AddEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
|
||||
EventManager.AddEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
|
||||
end
|
||||
function BossHUDCtrl:SetBossInfo(nDataId, nType, nBloodType)
|
||||
local mapMonster = ConfigTable.GetData("Monster", nDataId)
|
||||
if mapMonster == nil then
|
||||
return
|
||||
end
|
||||
if nType == GameEnum.monsterBloodType.BOSS or nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.MINIBOSS or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
|
||||
local mapSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
|
||||
if mapSkin == nil then
|
||||
return
|
||||
end
|
||||
local mapMonsterManual = ConfigTable.GetData("MonsterManual", mapSkin.MonsterManual)
|
||||
if mapMonsterManual == nil then
|
||||
return
|
||||
end
|
||||
if nBloodType == AllEnum.BossBloodType.Single then
|
||||
self:SetPngSprite(self._mapNode.BossIcon, mapMonsterManual.Icon)
|
||||
else
|
||||
local sIcon = multipleBossIcon[nType]
|
||||
self:SetAtlasSprite(self._mapNode.BossIcon, "15_battle", sIcon)
|
||||
end
|
||||
self._mapNode.rtLine:SetActive(true)
|
||||
self._mapNode.rtBossIcon:SetActive(true)
|
||||
else
|
||||
self._mapNode.rtLine:SetActive(false)
|
||||
self._mapNode.rtBossIcon:SetActive(false)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:InitUI(bossId, nDataId, nType, nBloodType)
|
||||
local mapMonster = ConfigTable.GetData("Monster", nDataId)
|
||||
if mapMonster == nil then
|
||||
return
|
||||
end
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
|
||||
self.bossType = nType
|
||||
self._mapNode.rtShakeRoot.gameObject:SetActive(true)
|
||||
self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
self:SetBossInfo(nDataId, nType, nBloodType)
|
||||
self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
|
||||
self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
|
||||
self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
|
||||
self.jDBossHpBarNum = PlayerData.JointDrill:GetBossHpBarNum()
|
||||
end
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
|
||||
self.JointDrillBossCount = self.JointDrillBossCount + 1
|
||||
end
|
||||
self.bossId = bossId
|
||||
self:ResetHit()
|
||||
self:KillTween()
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
|
||||
self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
|
||||
if mapMonster ~= nil then
|
||||
local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
|
||||
local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
|
||||
if mManual ~= nil then
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
|
||||
end
|
||||
end
|
||||
local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
|
||||
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
|
||||
local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
|
||||
local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
|
||||
self._mapNode.rtToughness:SetActive(true)
|
||||
self._mapNode.rtToughness.transform.localScale = Vector3.one
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
|
||||
self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
|
||||
local tmpJDBossHpCur = 0
|
||||
if hp == hpMax then
|
||||
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
|
||||
tmpJDBossHpCur = self.tmpJDBossHpMax
|
||||
else
|
||||
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
|
||||
tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
|
||||
end
|
||||
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
|
||||
self:SetJointDrillBossHPValue()
|
||||
else
|
||||
self:SetHp(hp, hpMax, true)
|
||||
end
|
||||
self:SetToughness(toughness, toughnessMax, false, true)
|
||||
local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
|
||||
self:SetShield(shieldValue, shieldValueMax, true)
|
||||
self:AddEntityEvent()
|
||||
self.bInit = true
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.JointDrillBossCount >= 2 then
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
|
||||
self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
|
||||
else
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
|
||||
self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
|
||||
self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
|
||||
end
|
||||
local InitCompleteCallback = function()
|
||||
self.bInit = false
|
||||
self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
|
||||
end
|
||||
self:AddTimer(1, 1, InitCompleteCallback, true, true, true)
|
||||
end
|
||||
function BossHUDCtrl:RefreshUI(bossId, nDataId, nType, nBloodType)
|
||||
local mapMonster = ConfigTable.GetData("Monster", nDataId)
|
||||
if mapMonster == nil then
|
||||
return
|
||||
end
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
|
||||
self.bossType = nType
|
||||
self._mapNode.rtShakeRoot.gameObject:SetActive(true)
|
||||
self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
self:SetBossInfo(nDataId, nType, nBloodType)
|
||||
self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
|
||||
self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
|
||||
self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
|
||||
self.jDBossHpBarNum = PlayerData.JointDrill:GetBossHpBarNum()
|
||||
end
|
||||
self.bossId = bossId
|
||||
self:KillTween()
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
|
||||
self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
|
||||
if mapMonster ~= nil then
|
||||
local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
|
||||
local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
|
||||
if mManual ~= nil then
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
|
||||
end
|
||||
end
|
||||
local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
|
||||
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
|
||||
local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
|
||||
local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
|
||||
self._mapNode.rtToughness:SetActive(true)
|
||||
self._mapNode.rtToughness.transform.localScale = Vector3.one
|
||||
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
|
||||
self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
|
||||
local tmpJDBossHpCur = 0
|
||||
if hp == hpMax then
|
||||
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
|
||||
tmpJDBossHpCur = self.tmpJDBossHpMax
|
||||
else
|
||||
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
|
||||
tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
|
||||
end
|
||||
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
|
||||
self:SetJointDrillBossHPValue()
|
||||
else
|
||||
self:SetHp(hp, hpMax, true)
|
||||
end
|
||||
self:SetToughness(toughness, toughnessMax, false, true)
|
||||
local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
|
||||
self:SetShield(shieldValue, shieldValueMax, true)
|
||||
self:AddEntityEvent()
|
||||
self.bInit = false
|
||||
self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
|
||||
end
|
||||
function BossHUDCtrl:OpenUI(bossId, nDataId, nType, nBloodType, bRefresh)
|
||||
if self.bossId ~= 0 and self.bossId ~= nil and bReinit then
|
||||
printError(string.format("boss血条已被EntityId为%d绑定 %d重复绑定不生效", self.bossId, bossId))
|
||||
return
|
||||
end
|
||||
if not bRefresh then
|
||||
self:InitUI(bossId, nDataId, nType, nBloodType)
|
||||
else
|
||||
self:RefreshUI(bossId, nDataId, nType, nBloodType)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:SetShield(shieldValue, shieldValueMax, bChange)
|
||||
if self.bossId == 0 then
|
||||
return
|
||||
end
|
||||
if shieldValue <= 0 then
|
||||
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(0, self.BarHeight), 0)
|
||||
self._mapNode.aniRtShieldFill:SetTarget(Vector2(0, self.BarHeight), 0)
|
||||
if bChange then
|
||||
self.animRtShield:Play("rtShield_out_change")
|
||||
elseif 0 < self.nBeforeShield then
|
||||
self.animRtShield:Play("rtShield_out")
|
||||
end
|
||||
elseif bChange then
|
||||
self.animRtShield:Play("rtShield_in_change")
|
||||
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
|
||||
self._mapNode.aniRtShieldFill:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
|
||||
else
|
||||
if 0 >= self.nBeforeShield then
|
||||
self.animRtShield:Play("rtShield_in")
|
||||
end
|
||||
self:PlayTweenShield(shieldValue, shieldValueMax)
|
||||
end
|
||||
self.nBeforeShield = shieldValue
|
||||
self.nBeforeShieldMax = shieldValueMax
|
||||
end
|
||||
function BossHUDCtrl:SetToughness(toughness, toughnessMax, bState, bChange)
|
||||
if self.bossId == 0 then
|
||||
return
|
||||
end
|
||||
if toughnessMax <= 0 then
|
||||
self._mapNode.rtToughness:SetActive(false)
|
||||
elseif bChange then
|
||||
self._mapNode.imgToughnessMask.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
|
||||
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
|
||||
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
|
||||
elseif bState then
|
||||
if toughness == 0 then
|
||||
self:PlayTweenToughnessBroken()
|
||||
else
|
||||
self._mapNode.rtToughness:SetActive(true)
|
||||
self:PlayTweenToughnessRecover()
|
||||
end
|
||||
else
|
||||
self:PlayTweenToughness(toughness, toughnessMax)
|
||||
end
|
||||
self.nBeforeToughness = toughness
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_ShieldChanged(value1, value2)
|
||||
if value1 == self.nBeforeShield then
|
||||
return
|
||||
else
|
||||
self:SetShield(value1, value2)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:CloseUI()
|
||||
EventManager.RemoveEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
|
||||
EventManager.RemoveEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
|
||||
EventManager.RemoveEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
|
||||
EventManager.RemoveEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
|
||||
EventManager.RemoveEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
|
||||
EventManager.RemoveEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
|
||||
EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
|
||||
EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
|
||||
EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
|
||||
EventManager.RemoveEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
|
||||
EventManager.RemoveEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
|
||||
EventManager.RemoveEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
|
||||
self._mapNode.rtBuff:UnbindEntity()
|
||||
self.bossId = 0
|
||||
self.isToughness = false
|
||||
self.maxJointDrillBossEnergy = nil
|
||||
self.JDBossColorIndex = 0
|
||||
end
|
||||
function BossHUDCtrl:HideUI()
|
||||
self._mapNode.rtShakeRoot.gameObject:SetActive(false)
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_HudShow(bShow)
|
||||
if bShow and self.bossId ~= 0 then
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
|
||||
else
|
||||
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_BossRushMonsterLevelChanged(oldLevel, battleLevel)
|
||||
self.isDontChangeHp = true
|
||||
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, battleLevel)
|
||||
self._mapNode.rtHPAin:Play("BossRushHP_in")
|
||||
if self.isToughness then
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_BossRushMonsterBattleAttrChanged()
|
||||
self.isDontChangeHp = false
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_JointDrillBossEnergyChanged(curEnergy, bIsUp)
|
||||
if self.maxJointDrillBossEnergy and self.maxJointDrillBossEnergy ~= 0 then
|
||||
local val = 0.3 + curEnergy / self.maxJointDrillBossEnergy * 0.62
|
||||
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, val)
|
||||
if bIsUp then
|
||||
self:ChangeBossEnergy(curEnergy, self.maxJointDrillBossEnergy)
|
||||
elseif curEnergy == 0 then
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.None
|
||||
end
|
||||
else
|
||||
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.None
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_RefreshBossEnergyValueHUD(isSave)
|
||||
if not isSave then
|
||||
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.None
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:SetJointDrillBossHPValue()
|
||||
self._mapNode.TMP_BossRushLv1.text = ""
|
||||
self._mapNode.TMP_BossRushLv.text = "x" .. self.curBossHpBarNum
|
||||
self.JDBossColorIndex = self.JDBossColorIndex + 1
|
||||
local tmpIndex = math.fmod(self.JDBossColorIndex, 3)
|
||||
if tmpIndex == 0 then
|
||||
tmpIndex = 3
|
||||
end
|
||||
self._mapNode.imgHpFillColor:SetTarget(tabColorJDBoss[tmpIndex][1])
|
||||
self._mapNode.imgHpFilBossRushBGColor:SetTarget(tabColorJDBoss[tmpIndex][2])
|
||||
if self.curBossHpBarNum == 1 then
|
||||
self._mapNode.imgHpFilBossRushBGColor.gameObject:SetActive(false)
|
||||
end
|
||||
if self.isToughness then
|
||||
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:ChangeBossEnergy(curValue, maxValue)
|
||||
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
|
||||
if anim == nil then
|
||||
return
|
||||
end
|
||||
local percent = curValue / maxValue
|
||||
if 1 <= percent then
|
||||
anim:Play("JointDrill_BossEnergy_full")
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.Max
|
||||
elseif percent >= jointDrillEnergyAnimStage2 then
|
||||
if self.JointDrillEnergyStage < jointDrillEnergyStage.Stage2 then
|
||||
anim:Play("JointDrill_BossEnergy_recharge2")
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.Stage2
|
||||
end
|
||||
else
|
||||
if percent >= jointDrillEnergyAnimStage1 and self.JointDrillEnergyStage < jointDrillEnergyStage.Stage1 then
|
||||
anim:Play("JointDrill_BossEnergy_recharge1")
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.Stage1
|
||||
else
|
||||
end
|
||||
end
|
||||
end
|
||||
function BossHUDCtrl:OnEvent_JointDrillBossUseSkill()
|
||||
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
|
||||
if anim == nil then
|
||||
return
|
||||
end
|
||||
anim:Play("Empty")
|
||||
self._mapNode.rtHPAin:Play("JointDrill_BossEnergy_open")
|
||||
self.JointDrillEnergyStage = jointDrillEnergyStage.None
|
||||
end
|
||||
return BossHUDCtrl
|
||||
Reference in New Issue
Block a user