Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local MainBattleMenuCtrl = class("MainBattleMenuCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local AdventureModuleHelper = CS.AdventureModuleHelper
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MainBattleMenuCtrl._mapNodeConfig = {
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canvas_group = {
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sComponentName = "CanvasGroup"
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},
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trMiniMapBg = {sComponentName = "Transform"},
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btnMiniMap = {
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sComponentName = "ButtonEx",
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callback = "OnBtn_MiniMap"
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},
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rawImgMiniMap = {sComponentName = "RawImage"},
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btnPause = {
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sComponentName = "NaviButton",
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callback = "OnBtn_Pause"
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},
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btnFullMap = {
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sComponentName = "ButtonEx",
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callback = "OnBtn_FullMap"
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},
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trFullMap = {sNodeName = "btnFullMap", sComponentName = "Transform"},
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rawImgFullMap = {sComponentName = "RawImage"}
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}
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MainBattleMenuCtrl._mapEventConfig = {
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InputEnable = "OnEvent_InputEnable",
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MainBattleMenuBtnPauseActive = "OnEvent_MainBattleMenuBtnPauseActive",
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RegionBoss_Success = "OnEvent_RegionBossSuccess",
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Region_Boss_PlayerDied = "OnEvent_RegionBossPlayerDied"
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}
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local bOpenMiniMap = false
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function MainBattleMenuCtrl:OnEnable()
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if bOpenMiniMap == true then
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AdventureModuleHelper.SetMiniMapFeatureActive(true)
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self._mapNode.trMiniMapBg.localScale = Vector3.one
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self._mapNode.trFullMap.localScale = Vector3.zero
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NovaAPI.SetTexture(self._mapNode.rawImgMiniMap, AdventureModuleHelper.GetMiniMapRenderTexture())
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NovaAPI.SetTexture(self._mapNode.rawImgFullMap, AdventureModuleHelper.GetMapRenderTexture())
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AdventureModuleHelper.SetMapCameraActive(false)
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end
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GamepadUIManager.AddGamepadUINode("BattleMenu", self:GetGamepadUINode())
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end
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function MainBattleMenuCtrl:OnDisable()
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if bOpenMiniMap == true then
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NovaAPI.SetTexture(self._mapNode.rawImgMiniMap, nil)
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NovaAPI.SetTexture(self._mapNode.rawImgFullMap, nil)
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end
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end
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function MainBattleMenuCtrl:OnBtn_Pause()
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EventManager.Hit("BattlePause")
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EventManager.Hit(EventId.PasueAvgBubble, true)
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end
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function MainBattleMenuCtrl:OnBtn_MiniMap()
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if bOpenMiniMap == true then
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EventManager.Hit(EventId.BattleDashboardVisible, false)
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self._mapNode.trMiniMapBg.localScale = Vector3.zero
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self._mapNode.trFullMap.localScale = Vector3.one
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AdventureModuleHelper.SetMapCameraActive(true)
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end
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end
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function MainBattleMenuCtrl:OnBtn_FullMap()
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if bOpenMiniMap == true then
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EventManager.Hit(EventId.BattleDashboardVisible, true)
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self._mapNode.trMiniMapBg.localScale = Vector3.one
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self._mapNode.trFullMap.localScale = Vector3.zero
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AdventureModuleHelper.SetMapCameraActive(false)
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end
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end
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function MainBattleMenuCtrl:OnEvent_InputEnable(bEnable)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvas_group, bEnable == true and 1 or 0)
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NovaAPI.SetCanvasGroupInteractable(self._mapNode.canvas_group, bEnable == true)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvas_group, bEnable == true)
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self._mapNode.btnPause.interactable = bEnable == true
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end
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function MainBattleMenuCtrl:OnEvent_MainBattleMenuBtnPauseActive(bActive)
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self._mapNode.btnPause.gameObject:SetActive(bActive)
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end
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function MainBattleMenuCtrl:OnEvent_RegionBossSuccess()
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self._mapNode.btnPause.gameObject:SetActive(false)
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end
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function MainBattleMenuCtrl:OnEvent_RegionBossPlayerDied()
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self._mapNode.btnPause.gameObject:SetActive(false)
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end
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return MainBattleMenuCtrl
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