Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ProloguePanel = class("ProloguePanel", BasePanel)
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ProloguePanel.OpenMinMap = false
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ProloguePanel._bAddToBackHistory = false
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ProloguePanel._tbDefine = {
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{
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sPrefabPath = "Battle/ProloguePanel.prefab",
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sCtrlName = "Game.UI.Battle.PrologueCtrl"
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},
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{
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sPrefabPath = "Battle/SkillHintIndicators.prefab",
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sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
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}
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}
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function ProloguePanel:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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end
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cs_coroutine.start(wait)
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end
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return ProloguePanel
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