Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local ProloguePanel = class("ProloguePanel", BasePanel)
ProloguePanel.OpenMinMap = false
ProloguePanel._bAddToBackHistory = false
ProloguePanel._tbDefine = {
{
sPrefabPath = "Battle/ProloguePanel.prefab",
sCtrlName = "Game.UI.Battle.PrologueCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
}
}
function ProloguePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
end
cs_coroutine.start(wait)
end
return ProloguePanel