Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,530 @@
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local SkinPreviewCtrl = class("SkinPreviewCtrl", BaseCtrl)
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local PlayerCharData = PlayerData.Char
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local SkinData = require("GameCore.Data.DataClass.SkinData")
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local Animator = CS.UnityEngine.Animator
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local typeof = typeof
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local ClientManager = CS.ClientManager.Instance
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SkinPreviewCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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rawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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rtRawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RectTransform"
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},
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eventSkinDrag = {
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sNodeName = "btnSkin",
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sComponentName = "UIDrag",
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callback = "OnUIDrag_Drag"
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},
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eventSkinZoom = {
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sNodeName = "btnSkin",
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sComponentName = "UIZoom",
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callback = "OnUIZoom_Skin"
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},
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btnSkin = {
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sComponentName = "Button",
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callback = "OnBtnClick_Skin"
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},
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goSkinDesc = {},
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txtSkinDesc = {sComponentName = "TMP_Text"},
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goTheme = {},
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imgTheme = {sComponentName = "Image"},
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txtTheme = {sComponentName = "TMP_Text"},
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goPreview = {},
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btnFullScene = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_FullScene"
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},
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btnSwitchModel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_SwitchModel"
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},
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goPortrait = {},
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go3D = {},
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sv = {
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sComponentName = "LoopScrollView"
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},
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trSv = {sNodeName = "sv", sComponentName = "Transform"},
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txtSkinName = {sComponentName = "TMP_Text"},
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imgRoleBg = {},
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txtRoleName = {sComponentName = "TMP_Text"},
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btnReplace = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Replace"
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},
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txtBtnReplace = {
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sComponentName = "TMP_Text",
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sLanguageId = "Skin_Replace"
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},
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btnBuy = {sComponentName = "UIButton"},
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txtSaleTip = {sComponentName = "TMP_Text"},
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goCurrency = {},
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imgCurrency = {sComponentName = "Image"},
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txtPrice = {sComponentName = "TMP_Text"},
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txtSalePrice = {sComponentName = "TMP_Text"},
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imgEquipped = {},
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txtSkinEquipped = {
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sComponentName = "TMP_Text",
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sLanguageId = "Skin_Equipped"
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},
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txtSkinHas = {sComponentName = "TMP_Text", sLanguageId = "Skin_Has"},
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txtTips = {
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sComponentName = "TMP_Text",
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sLanguageId = "Skin_UnUsed_Tip"
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},
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btnSwitchHalf = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_SwitchHalf"
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},
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txtPortrait = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharacterSkin_Portrait"
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},
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txt3D = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharacterSkin_3D"
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},
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goLeft = {sNodeName = "---Left---"},
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goRight = {
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sNodeName = "---Right---"
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},
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canvasGroupRight = {
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sNodeName = "---Right---",
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sComponentName = "CanvasGroup"
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},
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UIParallax3DStage = {
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sComponentName = "UIParallaxStageCameraController"
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},
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aniSafeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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aniArrow = {sNodeName = "goArrow", sComponentName = "Animator"},
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topBarAnim = {sNodeName = "goBack", sComponentName = "Animator"}
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}
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SkinPreviewCtrl._mapEventConfig = {
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[EventId.UIBackConfirm] = "OnBtnClick_Back",
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[EventId.UIHomeConfirm] = "OnBtnClick_Home",
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MallOrderClear = "OnEvent_BuyMallPackageSuccess"
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}
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local show_mode_2d = 1
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local show_mode_3d = 2
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function SkinPreviewCtrl:SortSkinList()
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table.sort(self.tbSkinList, function(a, b)
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return a.nId < b.nId
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end)
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end
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function SkinPreviewCtrl:GetTimeStr(nRemainTime)
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local str = ""
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if nRemainTime <= 3600 then
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str = ConfigTable.GetUIText("Mall_Package_WithinHour")
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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str = orderedFormat(ConfigTable.GetUIText("Mall_Package_Hour") or "", math.floor(nRemainTime / 3600))
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elseif 86400 < nRemainTime then
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str = orderedFormat(ConfigTable.GetUIText("Mall_Package_Day") or "", math.floor(nRemainTime / 86400))
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end
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return str
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end
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function SkinPreviewCtrl:RefreshSelectSkinInfo()
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local skinData = self.tbSkinList[self.nSelectIndex]
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if nil == skinData then
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return
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end
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self._mapNode.txtSaleTip.gameObject:SetActive(false)
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self.nSkinId = skinData.nId
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self.nCharId = 0
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local bUsed = false
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local bCharUnlock = false
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local bUnlock = PlayerData.CharSkin:CheckSkinUnlock(self.nSkinId)
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local mapSkinCfg = ConfigTable.GetData_CharacterSkin(self.nSkinId)
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if mapSkinCfg ~= nil then
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self.nCharId = mapSkinCfg.CharId
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local usingSkinId = PlayerCharData:GetCharUsedSkinId(self.nCharId)
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bUsed = usingSkinId == self.nSkinId
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bCharUnlock = PlayerData.Char:CheckCharUnlock(self.nCharId)
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self._mapNode.goSkinDesc:SetActive(mapSkinCfg.Desc ~= "")
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NovaAPI.SetTMPText(self._mapNode.txtSkinDesc, mapSkinCfg.Desc)
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NovaAPI.SetTMPText(self._mapNode.txtSkinName, mapSkinCfg.Name)
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self._mapNode.imgRoleBg.gameObject:SetActive(false)
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local mapCharCfg = ConfigTable.GetData_Character(self.nCharId)
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if mapCharCfg ~= nil then
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self._mapNode.imgRoleBg.gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtRoleName, mapCharCfg.Name)
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end
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end
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self._mapNode.btnBuy.gameObject:SetActive(false)
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self._mapNode.btnReplace.gameObject:SetActive(false)
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self._mapNode.imgEquipped.gameObject:SetActive(false)
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self._mapNode.txtSkinEquipped.gameObject:SetActive(false)
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self._mapNode.txtSkinHas.gameObject:SetActive(false)
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self._mapNode.goCurrency:SetActive(false)
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self._mapNode.txtSalePrice.gameObject:SetActive(false)
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self._mapNode.txtSaleTip.gameObject:SetActive(false)
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self._mapNode.goTheme.gameObject:SetActive(mapSkinCfg.SkinTheme ~= 0)
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if mapSkinCfg.SkinTheme ~= 0 then
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local themeCfg = ConfigTable.GetData("CharacterSkinTheme", mapSkinCfg.SkinTheme)
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if nil ~= themeCfg then
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self:SetPngSprite(self._mapNode.imgTheme, themeCfg.Icon)
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NovaAPI.SetTMPText(self._mapNode.txtTheme, themeCfg.Name)
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end
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end
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if self.nShowMode == show_mode_2d then
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self:RefreshActor2D()
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elseif self.nShowMode == show_mode_3d then
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self:LoadCharacter()
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end
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end
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function SkinPreviewCtrl:RefreshActor2D()
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Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId)
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end
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function SkinPreviewCtrl:RefreshPreviewMode(bPreview)
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self.bPreview = bPreview
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self._mapNode.goPreview.gameObject:SetActive(true)
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self._mapNode.btnSkin.gameObject:SetActive(bPreview)
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self._mapNode.eventSkinZoom:SetZoomLock(not bPreview)
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if not bPreview then
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self:RefreshSelectSkinInfo()
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if self.nShowMode == show_mode_3d then
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self._mapNode.aniArrow:Play("CharacterSkin_3D_Out")
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self.curShowModel.transform.localEulerAngles = Vector3(0, 180, 0)
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end
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self._mapNode.aniSafeAreaRoot:Play("CharacterSkin_preview_in")
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvasGroupRight, true)
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Actor2DManager.ResetActor2DDragOffset(self.v3Offset)
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else
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if self.bUseFull then
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self:OnBtnClick_SwitchHalf()
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self:AddTimer(1, 0.7, function()
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvasGroupRight, false)
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self.v3Offset = Actor2DManager.SwitchActor2DDragOffset()
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.7)
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else
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvasGroupRight, false)
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self.v3Offset = Actor2DManager.SwitchActor2DDragOffset()
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if self.nShowMode == show_mode_3d and self.bDragValid then
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self._mapNode.aniArrow:Play("CharacterSkin_3D_In")
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end
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end
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self._mapNode.aniSafeAreaRoot:Play("CharacterSkin_preview_out")
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end
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end
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function SkinPreviewCtrl:RefreshFullScene(bFullScene)
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self._mapNode.TopBar.gameObject:SetActive(not bFullScene)
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if not bFullScene then
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self._mapNode.aniSafeAreaRoot:Play("CharacterSkin_preview_in")
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else
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self._mapNode.aniSafeAreaRoot:Play("CharacterSkin_preview_out")
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end
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end
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function SkinPreviewCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateSkinCtrl")
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end
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local skinData = self.tbSkinList[nIndex].skinData
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self.tbGridCtrl[nInstanceId]:SetSkinData(skinData, false, true)
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if nIndex == self.nSelectIndex then
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self.tbGridCtrl[nInstanceId]:SetSelect(true)
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end
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end
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function SkinPreviewCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
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if goSelect then
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self.tbGridCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
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end
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self.tbGridCtrl[nInstanceId]:SetSelect(true)
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self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0.1, 0)
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self.nSelectIndex = nIndex
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self:RefreshSelectSkinInfo()
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end
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function SkinPreviewCtrl:LoadCharacter()
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if self.nShowModelSkinId == self.nSkinId then
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return
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end
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self.nShowModelSkinId = self.nSkinId
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local bNeedLoad = true
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for skinId, v in pairs(self.tbModelList) do
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if skinId == self.nSkinId then
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bNeedLoad = false
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v.gameObject:SetActive(true)
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v.transform.localEulerAngles = Vector3(0, 180, 0)
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self.nModelDragRot = v.transform.localEulerAngles.y
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self.curShowModel = v
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self:WaitReadyClipFinish()
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else
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v.gameObject:SetActive(false)
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end
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end
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if bNeedLoad then
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local mapSkin = ConfigTable.GetData_CharacterSkin(self.nSkinId)
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local sFullPath = string.format("%s.prefab", mapSkin.Model_Show)
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local LoadModelCallback = function(obj)
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local idx = 1
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NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1)
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local go = instantiate(obj, self.rtSceneOriginPos)
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self.tbModelList[self.nSkinId] = go
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self.curShowModel = go
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self:WaitReadyClipFinish()
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NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1, go)
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if self.rtSceneOriginPos ~= nil then
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go.transform.position = self.rtSceneOriginPos.position
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go.transform.localEulerAngles = Vector3(0, 180, 0)
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self.nModelDragRot = go.transform.localEulerAngles.y
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go.transform.localScale = Vector3.zero
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local animator = go:GetComponent(typeof(Animator))
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if animator ~= nil and animator:IsNull() == false then
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animator:SetBool("standby", true)
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end
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GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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go.transform.localScale = Vector3.one * (mapSkin.ModelShowScale / 10000)
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end
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cs_coroutine.start(wait)
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end
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EventManager.Hit(EventId.BlockInput, false)
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end
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self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback)
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EventManager.Hit(EventId.BlockInput, true)
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end
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end
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function SkinPreviewCtrl:WaitReadyClipFinish()
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if self.waitReadyClipCor ~= nil then
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cs_coroutine.stop(self.waitReadyClipCor)
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end
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if self.curShowModel == nil then
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return
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end
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local director = self.curShowModel:GetComponent("PlayableDirector")
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if director == nil then
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return
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end
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local readyClipName = self.nCharId .. "_Ready"
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local wait = function()
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while CS.AdventureModuleHelper.CheckTimelineClipFinish(director, readyClipName) == false do
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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end
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self.bDragValid = true
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if self.bPreview and self.nShowMode == show_mode_3d then
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self._mapNode.aniArrow:Play("CharacterSkin_3D_In")
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end
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end
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self.bDragValid = false
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self.waitReadyClipCor = cs_coroutine.start(wait)
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end
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function SkinPreviewCtrl:DestroyCharacter()
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local sSceneName = ConfigTable.GetConfigValue("CharacterSkin_Scene")
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local callback = function()
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end
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CS.MainMenuModuleHelper.DeActiveScene(sSceneName, callback)
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NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 1)
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for _, v in pairs(self.tbModelList) do
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destroy(v)
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end
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self.tbModelList = {}
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self.curShowModel = nil
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self.nModelDragRot = 0
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if nil ~= self.goSelectRolePrefab then
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destroy(self.goSelectRolePrefab)
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end
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self.goSelectRolePrefab = nil
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end
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function SkinPreviewCtrl:Awake()
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self.canvas = self.gameObject:GetComponent("Canvas")
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self.gameObject:SetActive(false)
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self.tbGridCtrl = {}
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self.nSelectIndex = nil
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self.nShowModelSkinId = 0
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self.tbModelList = {}
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self.curShowModel = nil
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self.nModelDragRot = 0
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self.v3Offset = Vector3.zero
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self.nShowMode = show_mode_2d
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self.tbZoomRange = ConfigTable.GetConfigArray("SkinZoomRange")
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self.bUseFull = false
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end
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function SkinPreviewCtrl:OnEnable()
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self.bPreview = false
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self.bStartDrag = false
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self.bDragValid = true
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local tbParam = self:GetPanelParam()
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local tbSkinList = tbParam[1]
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self.nSkinId = 0
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self.nSelectIndex = tbParam[2]
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self.tbSkinList = {}
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if tbSkinList ~= nil and 0 < #tbSkinList then
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self.nSkinId = tbSkinList[1]
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end
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for _, v in ipairs(tbSkinList) do
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local skinData = SkinData.new(v, 0, false)
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table.insert(self.tbSkinList, {nId = v, skinData = skinData})
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end
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self._mapNode.eventSkinZoom:SetZoomLock(true)
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self._mapNode.eventSkinZoom:SetZoomLimitValue(tonumber(self.tbZoomRange[1]), tonumber(self.tbZoomRange[2]))
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for insId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[insId] = nil
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end
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if self.nSelectIndex == nil then
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for k, v in ipairs(self.tbSkinList) do
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if v.nId == self.nSkinId then
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self.nSelectIndex = k
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break
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end
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end
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end
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if self.nSelectIndex == nil then
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self.nSelectIndex = 1
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end
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self._mapNode.sv:Init(#self.tbSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
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self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0)
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self._mapNode.goPreview.gameObject:SetActive(true)
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self._mapNode.btnSkin.gameObject:SetActive(false)
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self._mapNode.go3D.gameObject:SetActive(self.nShowMode == show_mode_3d)
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self._mapNode.goPortrait.gameObject:SetActive(self.nShowMode == show_mode_2d)
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local sSceneName = ConfigTable.GetConfigValue("CharacterSkin_Scene")
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NovaAPI.SetComponentEnable(self.canvas, false)
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local callback = function(bSuccess)
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NovaAPI.SetComponentEnable(self.canvas, true)
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if bSuccess == true then
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local sceneRoot = CS.MainMenuModuleHelper.GetMainMenuSceneRoot(sSceneName)
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self.rtSceneOriginPos = sceneRoot.transform:Find("==== Scene ====")
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self.goSelectRolePrefab = self:CreatePrefabInstance("UI/CharacterSkin/CharSkin3DShowPrefab.prefab", self.rtSceneOriginPos)
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local goSelectRoleCam = self.goSelectRolePrefab.transform:Find("Camera"):GetComponent("Camera")
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NovaAPI.SetupUIParallaxStageCameraControllerForModelView(self._mapNode.UIParallax3DStage, goSelectRoleCam)
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else
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self._mapNode.UIParallax3DStage.gameObject:SetActive(false)
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end
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self.gameObject:SetActive(true)
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self:RefreshSelectSkinInfo()
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EventManager.Hit(EventId.SetTransition)
|
||||
end
|
||||
CS.MainMenuModuleHelper.GetActiveScene(sSceneName, callback)
|
||||
end
|
||||
function SkinPreviewCtrl:OnDisable()
|
||||
self.tbSkinList = nil
|
||||
for insId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[insId] = nil
|
||||
end
|
||||
self.tbGridCtrl = {}
|
||||
self.bStartDrag = nil
|
||||
self.bDragValid = nil
|
||||
if self.waitReadyClipCor ~= nil then
|
||||
cs_coroutine.stop(self.waitReadyClipCor)
|
||||
end
|
||||
Actor2DManager.UnsetActor2D()
|
||||
self:DestroyCharacter()
|
||||
end
|
||||
function SkinPreviewCtrl:OnDestroy()
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_FullScene()
|
||||
self:RefreshPreviewMode(true)
|
||||
self:RefreshFullScene(true)
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_SwitchModel()
|
||||
self.nShowMode = self.nShowMode == show_mode_2d and show_mode_3d or show_mode_2d
|
||||
self._mapNode.btnSwitchHalf.gameObject:SetActive(self.nShowMode == show_mode_2d)
|
||||
self._mapNode.go3D.gameObject:SetActive(self.nShowMode == show_mode_3d)
|
||||
self._mapNode.goPortrait.gameObject:SetActive(self.nShowMode == show_mode_2d)
|
||||
if self.nShowMode == show_mode_2d then
|
||||
local tweener = NovaAPI.DoRawImageColor(self._mapNode.rawImgActor2D, Color(1, 1, 1, 1), 0.5)
|
||||
tweener:SetUpdate(true)
|
||||
self._mapNode.rtRawImgActor2D:DOScale(1, 0.5):SetUpdate(true)
|
||||
elseif self.nShowMode == show_mode_3d then
|
||||
local tweener = NovaAPI.DoRawImageColor(self._mapNode.rawImgActor2D, Color(1, 1, 1, 0), 0.5)
|
||||
tweener:SetUpdate(true)
|
||||
self._mapNode.rtRawImgActor2D:DOScale(1.5, 0.5):SetUpdate(true)
|
||||
end
|
||||
self:RefreshSelectSkinInfo()
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_SkinPreview()
|
||||
self:RefreshPreviewMode(true)
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_Skin()
|
||||
if not self.bStartDrag then
|
||||
self:RefreshFullScene(false)
|
||||
self:RefreshPreviewMode(false)
|
||||
end
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_Replace()
|
||||
local func_callback = function()
|
||||
PlayerData.Char:SetCharSkinId(self.nCharId, self.nSkinId)
|
||||
self:RefreshSelectSkinInfo()
|
||||
end
|
||||
local msgSend = {}
|
||||
msgSend.CharId = self.nCharId
|
||||
msgSend.SkinId = self.nSkinId
|
||||
HttpNetHandler.SendMsg(NetMsgId.Id.char_skin_set_req, msgSend, nil, func_callback)
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_Back(nPanelId)
|
||||
if self._panel._nPanelId ~= nPanelId then
|
||||
return
|
||||
end
|
||||
if self.bPreview then
|
||||
self:RefreshPreviewMode(false)
|
||||
if self.timerFullScene ~= nil then
|
||||
self.timerFullScene:Cancel()
|
||||
self.timerFullScene = nil
|
||||
end
|
||||
else
|
||||
EventManager.Hit(EventId.CloesCurPanel)
|
||||
end
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_Home(nPanelId)
|
||||
if self._panel._nPanelId ~= nPanelId then
|
||||
return
|
||||
end
|
||||
PanelManager.Home()
|
||||
end
|
||||
function SkinPreviewCtrl:OnEvent_BuyMallPackageSuccess(bMoney)
|
||||
if not bMoney then
|
||||
PlayerData.CharSkin:TryOpenSkinShowPanel()
|
||||
end
|
||||
self:RefreshSelectSkinInfo()
|
||||
end
|
||||
function SkinPreviewCtrl:OnBtnClick_SwitchHalf()
|
||||
self.bUseFull = not self.bUseFull
|
||||
Actor2DManager.SwitchFullHalf()
|
||||
end
|
||||
function SkinPreviewCtrl:OnUIDrag_Drag(mDrag)
|
||||
if not self.bDragValid then
|
||||
return
|
||||
end
|
||||
if mDrag.DragEventType == AllEnum.UIDragType.DragStart then
|
||||
self.bStartDrag = true
|
||||
elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then
|
||||
if true == self.bStartDrag then
|
||||
if self.nShowMode == show_mode_2d then
|
||||
Actor2DManager.SyncLocalPos(mDrag.EventData.delta.x, mDrag.EventData.delta.y, nil, self._mapNode.rtRawImgActor2D)
|
||||
elseif self.nShowMode == show_mode_3d and nil ~= self.curShowModel then
|
||||
self.nModelDragRot = self.nModelDragRot - mDrag.EventData.delta.x * 0.5
|
||||
self.curShowModel.transform.localEulerAngles = Vector3(0, self.nModelDragRot, 0)
|
||||
end
|
||||
end
|
||||
elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then
|
||||
self.bStartDrag = false
|
||||
end
|
||||
end
|
||||
function SkinPreviewCtrl:OnUIZoom_Skin(mZoom)
|
||||
if mZoom.InZoom then
|
||||
if mZoom.ZoomValue ~= 0 then
|
||||
self.bDragValid = false
|
||||
Actor2DManager.SyncLocalScale(mZoom.ZoomValue)
|
||||
end
|
||||
else
|
||||
self.bDragValid = true
|
||||
end
|
||||
end
|
||||
return SkinPreviewCtrl
|
||||
Reference in New Issue
Block a user