Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local BattleResultMaskCtrl = class("BattleResultMaskCtrl", BaseCtrl)
BattleResultMaskCtrl._mapNodeConfig = {
animRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
}
}
BattleResultMaskCtrl._mapEventConfig = {
SettlementPerformLoadFinish = "OnEvent_LoadFinish"
}
function BattleResultMaskCtrl:Awake()
end
function BattleResultMaskCtrl:OnEnable()
end
function BattleResultMaskCtrl:OnDisable()
end
function BattleResultMaskCtrl:OnDestroy()
end
function BattleResultMaskCtrl:OnEvent_LoadFinish()
self._mapNode.animRoot:Play("BattleResultMaskPanel_victory_out")
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
EventManager.Hit(EventId.ClosePanel, PanelId.BattleResultMask)
EventManager.Hit("OpenBattleResultPanel")
end
cs_coroutine.start(wait)
end
return BattleResultMaskCtrl