Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local BuildBriefItem = class("BuildBriefItem", BaseCtrl)
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local PanelState = {
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Normal = 1,
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Delete = 2,
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Preference = 3
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}
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BuildBriefItem._mapNodeConfig = {
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img_SelectDelete = {},
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img_SelectPreference = {},
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btn_LockIcon = {sComponentName = "Button"},
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btn_grid = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Grid"
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},
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btn_Lock = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Lock"
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},
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btn_Preference = {
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sComponentName = "Button",
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callback = "OnBtnClick_Preference"
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},
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imgRareFrame = {sComponentName = "Image"},
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imgRareScore = {sComponentName = "Image"},
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txtBuildName = {sComponentName = "TMP_Text"},
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imgLike = {},
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txtLeaderCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSubCn = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"},
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imgCharIcon = {nCount = 3, sComponentName = "Image"},
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imgCharFrame = {nCount = 3, sComponentName = "Image"},
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txtCharCount = {nCount = 3, sComponentName = "TMP_Text"},
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imgTheme = {nCount = 4, sComponentName = "Image"},
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imgMask = {nCount = 4, sComponentName = "Image"},
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txtThemeCount = {nCount = 4, sComponentName = "TMP_Text"},
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imgEnhance = {nCount = 4},
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btnExport = {sComponentName = "UIButton"}
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}
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BuildBriefItem._mapEventConfig = {}
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function BuildBriefItem:RefreshGrid(mapData, nPanelState, bSelectDelete, bCheckOut, bCheckIn)
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self._mapData = mapData
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self:RefreshInfo()
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self:RefreshChar()
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self:RefreshPerk()
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if nPanelState == PanelState.Delete then
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self._mapNode.img_SelectDelete:SetActive(bSelectDelete)
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self._mapNode.img_SelectPreference:SetActive(false)
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elseif nPanelState == PanelState.Preference then
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if bCheckOut then
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self._mapNode.img_SelectPreference:SetActive(false)
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elseif bCheckIn then
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self._mapNode.img_SelectPreference:SetActive(true)
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else
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self._mapNode.img_SelectPreference:SetActive(mapData.bPreference)
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end
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self._mapNode.img_SelectDelete:SetActive(false)
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else
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self._mapNode.img_SelectPreference:SetActive(false)
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self._mapNode.img_SelectDelete:SetActive(false)
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end
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self._mapNode.btnExport.gameObject:SetActive(false)
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EventManager.Hit("BuildItemExport", self._mapNode.btnExport, self._mapData.nBuildId)
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end
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function BuildBriefItem:RefreshInfo()
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local sScore = AllEnum.FrameType_New.BuildRank .. self._mapData.mapRank.Id
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self:SetAtlasSprite(self._mapNode.imgRareScore, "12_rare", sScore)
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if self._mapData.sName == "" or self._mapData.sName == nil then
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NovaAPI.SetTMPText(self._mapNode.txtBuildName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName"))
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else
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NovaAPI.SetTMPText(self._mapNode.txtBuildName, self._mapData.sName)
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end
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self._mapNode.imgLike:SetActive(self._mapData.bPreference)
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self._mapNode.btn_LockIcon.interactable = self._mapData.bLock
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end
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function BuildBriefItem:RefreshChar()
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for i = 1, 3 do
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local nCharTid = self._mapData.tbChar[i].nTid
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local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid)
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local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
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local mapCharCfg = ConfigTable.GetData_Character(nCharTid)
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local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
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self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame)
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end
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end
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function BuildBriefItem:RefreshPerk()
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for i = 1, 3 do
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NovaAPI.SetTMPText(self._mapNode.txtCharCount[i], self._mapData.tbChar[i].nExclusiveCount)
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end
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table.sort(self._mapData.tbTheme, function(a, b)
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if a.Count ~= b.Count then
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return a.Count > b.Count
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elseif a.Strengthen ~= b.Strengthen then
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return a.Strengthen and not b.Strengthen
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else
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return a.Theme < b.Theme
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end
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end)
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for i = 1, 4 do
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local nTheme = self._mapData.tbTheme[i].Theme
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local mapTheme = ConfigTable.GetData("PresentsTheme", nTheme)
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if self._mapData.tbTheme[i].Count > 0 then
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NovaAPI.SetTMPText(self._mapNode.txtThemeCount[i], self._mapData.tbTheme[i].Count)
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self._mapNode.imgMask[i].gameObject:SetActive(false)
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else
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NovaAPI.SetTMPText(self._mapNode.txtThemeCount[i], 0)
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self:SetPngSprite(self._mapNode.imgMask[i], mapTheme.ThemeItemIcon)
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self._mapNode.imgMask[i].gameObject:SetActive(true)
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end
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self:SetPngSprite(self._mapNode.imgTheme[i], mapTheme.ThemeItemIcon)
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self._mapNode.imgEnhance[i]:SetActive(self._mapData.tbTheme[i].Strengthen)
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end
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end
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function BuildBriefItem:Init(parentCtrl)
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self._parentCtrl = parentCtrl
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end
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function BuildBriefItem:SetLockState(bLock)
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self._mapNode.btn_LockIcon.interactable = bLock
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end
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function BuildBriefItem:SetPreferenceState(bPreference)
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self._mapNode.imgLike:SetActive(bPreference)
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end
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function BuildBriefItem:SetSelectDeleteState(bSelect)
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self._mapNode.img_SelectDelete:SetActive(bSelect)
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end
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function BuildBriefItem:SetSelectPreferenceState(bSelect)
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self._mapNode.img_SelectPreference:SetActive(bSelect)
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end
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function BuildBriefItem:Awake()
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end
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function BuildBriefItem:OnEnable()
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end
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function BuildBriefItem:OnDisable()
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end
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function BuildBriefItem:OnDestroy()
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end
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function BuildBriefItem:OnRelease()
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end
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function BuildBriefItem:OnBtnClick_Grid(btn)
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local nIndex = tonumber(self.gameObject.name) + 1
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self._parentCtrl:OnBtnClickGrid(nIndex, self)
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end
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function BuildBriefItem:OnBtnClick_Lock(btn)
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local nIndex = tonumber(self.gameObject.name) + 1
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self._parentCtrl:OnBuildGridLock(nIndex, self)
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end
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function BuildBriefItem:OnBtnClick_Preference(btn)
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local nIndex = tonumber(self.gameObject.name) + 1
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self._parentCtrl:OnBuildGridPreference(nIndex, self)
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end
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return BuildBriefItem
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