Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,702 @@
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local CharTalentCtrl = class("CharTalentCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local WwiseAudioManager = CS.WwiseAudioManager.Instance
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local LocalData = require("GameCore.Data.LocalData")
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local newDayTime = UTILS.GetDayRefreshTimeOffset()
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CharTalentCtrl._mapNodeConfig = {
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root_canvas_group = {
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sComponentName = "CanvasGroup"
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},
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anim = {
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sNodeName = "root_canvas_group",
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sComponentName = "Animator"
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},
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rawImg = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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btn_FullScreen_PlayBtnUIShowAnim = {},
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btnUIShow = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_UIShow"
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},
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btnUIHide = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_UIHide"
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},
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tmpUIShow = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainView_ShowUI"
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},
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KeyNode = {
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nCount = 5,
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sCtrlName = "Game.UI.CharacterInfoEx.TalentKeyNodeCtrl"
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},
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btnKey = {
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nCount = 5,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Key"
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},
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btnBack = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Back"
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},
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btnBackBlank = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Back"
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},
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btnHome = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Home"
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},
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animRoot = {sNodeName = "root", sComponentName = "Animator"},
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tmpGroupName = {sComponentName = "TMP_Text"},
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tmpGroupDesc = {sComponentName = "TMP_Text"},
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tmpGroupDesc_Link = {
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sNodeName = "tmpGroupDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnBtnClick_Word"
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},
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animGroupNode = {sComponentName = "Animator"},
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imgGroupNode = {sComponentName = "Image"},
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tbImgNode = {
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sNodeName = "imgNode",
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nCount = 10,
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sComponentName = "Image"
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},
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tbAnimNode = {
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sNodeName = "imgNode",
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nCount = 10,
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sComponentName = "Animator"
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},
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btnPrev = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_PrevGroup"
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},
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btnNext = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_NextGroup"
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},
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animDetailText = {
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sNodeName = "DetailTextAnim",
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sComponentName = "Animator"
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},
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tmpProgress = {sComponentName = "TMP_Text"},
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goNext = {
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sNodeName = "imgNextDescDb"
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},
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tmpNextDesc = {sComponentName = "TMP_Text"},
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tmpNextDesc_Link = {
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sNodeName = "tmpNextDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnBtnClick_Word"
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},
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btnMoreInfo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_MoreInfo"
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},
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btnRequireItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_RequireItem"
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},
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rtBtnRequireItem = {
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sNodeName = "btnRequireItem",
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sComponentName = "RectTransform"
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},
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imgItemRare = {sComponentName = "Image"},
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imgItemIcon = {sComponentName = "Image"},
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tmpNum_Has_Require = {sComponentName = "TMP_Text"},
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tmpAllDone = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalent_Actived"
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},
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rtTmpAllDone = {
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sNodeName = "tmpAllDone",
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sComponentName = "RectTransform"
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},
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btnActivate = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Activate"
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},
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imgActivateDb = {sComponentName = "Image"},
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tmpActivate = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalent_Btn_Active"
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},
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tmpWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalent_MoreInfoWindowTitle"
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},
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tbBtnTab = {
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nCount = 6,
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sNodeName = "btnTab",
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sComponentName = "UIButton",
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callback = "OnBtnClick_Tab"
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},
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tbImgIconDb = {
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nCount = 6,
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sNodeName = "imgIconDb",
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sComponentName = "Image"
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},
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tbTmpTalentGroupName = {
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nCount = 6,
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sNodeName = "tmpTalentGroupName",
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sComponentName = "TMP_Text"
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},
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tbSelect = {
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nCount = 6,
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sNodeName = "select",
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sComponentName = "GameObject"
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},
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canvasGroup_All = {
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sNodeName = "goRight_All",
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sComponentName = "CanvasGroup"
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},
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tmpTitleAll = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalentMoreInfo_AllGroupOn"
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},
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grid_all = {},
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trContentAll = {sComponentName = "Transform"},
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canvasGroup_TalentGroup = {
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sNodeName = "goRight_TalentGroup",
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sComponentName = "CanvasGroup"
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},
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tmpTitleGroup = {sComponentName = "TMP_Text"},
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trListOn = {sNodeName = "list_on", sComponentName = "Transform"},
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tmpTitleGroup_On = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalentMoreInfo_SingleGroupOn"
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},
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tmpGroupProgress = {sComponentName = "TMP_Text"},
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grid_on = {},
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goSplitLine = {},
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trListOff = {sNodeName = "list_off", sComponentName = "Transform"},
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tmpTitleGroup_Off = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharTalentMoreInfo_SingleGroupOff"
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},
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grid_off = {}
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}
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CharTalentCtrl._mapEventConfig = {
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[EventId.CharRelatePanelOpen] = "OnEvent_CharRelatePanelOpen",
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[EventId.CharBgRefresh] = "OnEvent_SwitchCurChar"
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}
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function CharTalentCtrl:Awake()
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self:SetAllVisibale(false)
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self.bUIVisible = true
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self.nCurGroupIndex = 1
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self.nGroupNum = #self._mapNode.KeyNode
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end
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function CharTalentCtrl:OnDisable()
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Actor2DManager.UnsetActor2D(false, 2, true)
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end
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function CharTalentCtrl:SetAllVisibale(bVisible)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.root_canvas_group, bVisible == true and 1 or 0)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.root_canvas_group, bVisible == true)
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NovaAPI.SetCanvasGroupInteractable(self._mapNode.root_canvas_group, bVisible == true)
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end
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function CharTalentCtrl:BuildUIData()
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self.nCharId = self._panel.nCharId
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self.tbGroup = PlayerData.Talent:GetSortedTalentGroup(self.nCharId)
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local mapCfgData_Character = ConfigTable.GetData("Character", self.nCharId)
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local mapCfgData_CharGrade = ConfigTable.GetData("CharGrade", mapCfgData_Character.Grade)
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self.nItemId = mapCfgData_Character.FragmentsId
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self.nItemNum = mapCfgData_CharGrade.FragmentsQty
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self.tbAttr = {}
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for i, v in ipairs(self.tbGroup) do
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local nGroupId = v.nId
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local nActivated = v.nNormalCount
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local tbTalent = {}
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local mapTalent = CacheTable.GetData("_Talent", nGroupId)
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for kk, vv in pairs(mapTalent) do
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if vv.Type == GameEnum.talentType.OrdinaryNode then
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table.insert(tbTalent, {
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nId = vv.Id,
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nSort = vv.Sort
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})
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end
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end
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table.sort(tbTalent, function(a, b)
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return a.nSort < b.nSort
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end)
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local tbTalentAttr_On, tbTalentAttr_Off = {}, {}
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local mapTalentAttr_On, mapTalentAttr_Off = {}, {}
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for iii, vvv in ipairs(tbTalent) do
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local tbTalentEffectDesc = PlayerData.Talent:GetTalentAttributeDesc(vvv.nId)
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local mapTalentAttr = nActivated >= iii and mapTalentAttr_On or mapTalentAttr_Off
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for _, mapDesc in ipairs(tbTalentEffectDesc) do
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if mapTalentAttr[mapDesc.nEftDescId] == nil then
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mapTalentAttr[mapDesc.nEftDescId] = {
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nEftDescId = mapDesc.nEftDescId,
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nValueNum = mapDesc.nValueNum
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}
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else
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mapTalentAttr[mapDesc.nEftDescId].nValueNum = mapTalentAttr[mapDesc.nEftDescId].nValueNum + mapDesc.nValueNum
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end
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end
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end
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for nEftDescId, mapAttr in pairs(mapTalentAttr_On) do
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table.insert(tbTalentAttr_On, {
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nEftDescId = mapAttr.nEftDescId,
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nValueNum = mapAttr.nValueNum
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})
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end
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for nEftDescId, mapAttr in pairs(mapTalentAttr_Off) do
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table.insert(tbTalentAttr_Off, {
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nEftDescId = mapAttr.nEftDescId,
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nValueNum = mapAttr.nValueNum
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})
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end
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table.sort(tbTalentAttr_On, function(a, b)
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return a.nEftDescId < b.nEftDescId
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end)
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table.sort(tbTalentAttr_Off, function(a, b)
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return a.nEftDescId < b.nEftDescId
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end)
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table.insert(self.tbAttr, {tbTalentAttr_On, tbTalentAttr_Off})
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end
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self:CheckL2DStatus()
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end
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function CharTalentCtrl:RefreshAll(nUIState)
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self:SetL2D()
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self:SetBtnUIShowHide()
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self:SetOverview()
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self:SetDetail(nUIState)
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self:SetMoreInfo()
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end
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function CharTalentCtrl:CheckGroupState(bLock, nNormalCount, nNodeLimit)
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local nState = 1
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if bLock == true then
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nState = 1
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else
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nState = nNodeLimit <= nNormalCount and 3 or 2
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end
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return nState
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end
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function CharTalentCtrl:GetCurTalentId(nGroupId, nNormalCount)
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local tbTalent = {}
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local mapTalent = CacheTable.GetData("_Talent", nGroupId)
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for k, v in pairs(mapTalent) do
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if v.Type == GameEnum.talentType.OrdinaryNode then
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table.insert(tbTalent, {
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nId = v.Id,
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nSort = v.Sort
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})
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end
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end
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table.sort(tbTalent, function(a, b)
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return a.nSort < b.nSort
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end)
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local mapTempTalentData = tbTalent[nNormalCount + 1]
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if mapTempTalentData ~= nil then
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return mapTempTalentData.nId
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else
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return nil
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end
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end
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function CharTalentCtrl:CheckL2DStatus()
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self.nL2DStatus = 0
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for i, v in ipairs(self.tbGroup) do
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local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", v.nId)
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if v.nNormalCount == mapCfgData_TalentGroup.NodeLimit then
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self.nL2DStatus = self.nL2DStatus + 1
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end
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end
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end
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function CharTalentCtrl:OnEvent_CharRelatePanelOpen(nNextPanel, nCharId)
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local bIsThis = nNextPanel == PanelId.CharTalent
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self:SetAllVisibale(bIsThis == true)
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if bIsThis == true then
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self._mapNode.anim:Play(bIsThis == true and "CharTalent_Root_in" or "CharTalent_Root_out")
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self:BuildUIData()
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self:RefreshAll()
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end
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end
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function CharTalentCtrl:SetL2D()
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Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImg, self.nCharId, nil, {
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"TalentL2D",
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self.nL2DStatus
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}, 2)
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end
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function CharTalentCtrl:OnEvent_SwitchCurChar(nPanelId, nCharId)
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if nPanelId == PanelId.CharTalent then
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self:BuildUIData()
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self:RefreshAll()
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end
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end
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function CharTalentCtrl:SetBtnUIShowHide()
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self._mapNode.btn_FullScreen_PlayBtnUIShowAnim:SetActive(self.bUIVisible == false)
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self._mapNode.btnUIShow.gameObject:SetActive(self.bUIVisible == false)
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self._mapNode.btnUIHide.gameObject:SetActive(self.bUIVisible == true)
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end
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function CharTalentCtrl:OnBtnClick_UIShow(btn)
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if self.bUIVisible == false then
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self.bUIVisible = true
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self:SetBtnUIShowHide()
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EventManager.Hit("ChangeCharTopBar", true, false)
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EventManager.Hit("ChangeCharFgTab", true)
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self._mapNode.anim:Play("CharTalent_Root_show")
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EventManager.Hit(EventId.TemporaryBlockInput, 1)
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end
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end
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function CharTalentCtrl:OnBtnClick_UIHide(btn)
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if self.bUIVisible == true then
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self.bUIVisible = false
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self:SetBtnUIShowHide()
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EventManager.Hit("ChangeCharTopBar", false, false)
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EventManager.Hit("ChangeCharFgTab", false)
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self._mapNode.anim:Play("CharTalent_Root_hide")
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EventManager.Hit(EventId.TemporaryBlockInput, 1)
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end
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end
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function CharTalentCtrl:SetOverview()
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for i = 1, self.nGroupNum do
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local mapGroupData = self.tbGroup[i]
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local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", mapGroupData.nId)
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local objCtrlKeyNode = self._mapNode.KeyNode[i]
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if mapGroupData ~= nil and mapCfgData_TalentGroup ~= nil and objCtrlKeyNode ~= nil then
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local nState = self:CheckGroupState(mapGroupData.bLock, mapGroupData.nNormalCount, mapCfgData_TalentGroup.NodeLimit)
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objCtrlKeyNode:Refresh(mapGroupData.nId, i, nState)
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end
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end
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end
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function CharTalentCtrl:OnBtnClick_Key(btn, nIndex)
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self.nCurGroupIndex = nIndex
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self:SetDetail()
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EventManager.Hit("ChangeCharFgTab", false)
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EventManager.Hit("ChangeCharTopBar", false, false)
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self._mapNode.anim:Play("CharTalent_Root_o2d")
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end
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function CharTalentCtrl:SetDetail(nUIState)
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local mapGroupData = self.tbGroup[self.nCurGroupIndex]
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self.nCurGroupId = mapGroupData.nId
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local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", self.nCurGroupId)
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local nHasNum = PlayerData.Item:GetItemCountByID(self.nItemId)
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self.bEnoughNum = nHasNum >= self.nItemNum
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local _n = math.floor(nHasNum / self.nItemNum)
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if _n > mapCfgData_TalentGroup.NodeLimit - mapGroupData.nNormalCount then
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_n = mapCfgData_TalentGroup.NodeLimit - mapGroupData.nNormalCount
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end
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local nCanActivateNum = self.bEnoughNum == true and _n or 1
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local nAsPossibleAsCan = self.bEnoughNum == true and _n * self.nItemNum or self.nItemNum
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self.nConsumeNum = nAsPossibleAsCan
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if mapGroupData.bLock == true then
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nAsPossibleAsCan = self.nItemNum * mapCfgData_TalentGroup.NodeLimit
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end
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NovaAPI.SetTMPText(self._mapNode.tmpGroupName, string.format("%02d %s", self.nCurGroupIndex, mapCfgData_TalentGroup.Title))
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local nState = self:CheckGroupState(mapGroupData.bLock, mapGroupData.nNormalCount, mapCfgData_TalentGroup.NodeLimit)
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self:SetAtlasSprite(self._mapNode.imgGroupNode, "11_ico", "zs_talent_star_l_" .. tostring(nState))
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if nUIState ~= 1 then
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self._mapNode.animGroupNode:Play("empty")
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self._mapNode.imgGroupNode.transform:GetChild(0).localScale = Vector3.zero
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end
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for i = 1, mapCfgData_TalentGroup.NodeLimit do
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if self._mapNode.tbImgNode[i] ~= nil then
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local _name = "zs_talent_progress_1"
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if mapGroupData.bLock ~= true then
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if i <= mapGroupData.nNormalCount then
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_name = "zs_talent_progress_3"
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elseif nCanActivateNum >= i - mapGroupData.nNormalCount then
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_name = "zs_talent_progress_2"
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end
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end
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self:SetAtlasSprite(self._mapNode.tbImgNode[i], "11_ico", _name)
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if nUIState ~= 1 then
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self._mapNode.tbAnimNode[i]:Play("empty")
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self._mapNode.tbImgNode[i].transform:GetChild(0).localScale = Vector3.zero
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end
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end
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end
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local mapCfgData_Talent = ConfigTable.GetData("Talent", mapGroupData.nKeyTalent)
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NovaAPI.SetTMPText(self._mapNode.tmpGroupDesc, UTILS.ParseDesc(mapCfgData_Talent))
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local s = string.format(" %s/%s", tostring(mapGroupData.nNormalCount), tostring(mapCfgData_TalentGroup.NodeLimit))
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NovaAPI.SetTMPText(self._mapNode.tmpProgress, ConfigTable.GetUIText("CharTalent_ConditionDesc") .. s)
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self._mapNode.goNext:SetActive(nState == 2)
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self._mapNode.btnRequireItem.gameObject:SetActive(nState ~= 3)
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self._mapNode.btnActivate.gameObject:SetActive(nState == 2)
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if nState ~= 3 then
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self.nCurTalentId = self:GetCurTalentId(self.nCurGroupId, mapGroupData.nNormalCount)
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if self.nCurTalentId ~= nil then
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mapCfgData_Talent = ConfigTable.GetData("Talent", self.nCurTalentId)
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpNextDesc, ConfigTable.GetUIText("CharTalent_NextNode") .. UTILS.ParseDesc(mapCfgData_Talent))
|
||||
end
|
||||
end
|
||||
local mapCfgData_Item = ConfigTable.GetData("Item", self.nItemId)
|
||||
self:SetSprite_FrameColor(self._mapNode.imgItemRare, mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false)
|
||||
self:SetPngSprite(self._mapNode.imgItemIcon, mapCfgData_Item.Icon)
|
||||
if mapGroupData.bLock == true then
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpNum_Has_Require, tostring(self.nItemNum * mapCfgData_TalentGroup.NodeLimit))
|
||||
else
|
||||
local sItemNumFormat = self.bEnoughNum == true and "%s/%s" or "<color=#BD3059>%s</color>/%s"
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpNum_Has_Require, string.format(sItemNumFormat, tostring(nHasNum), tostring(self.nItemNum)))
|
||||
end
|
||||
local sBtnDb = mapGroupData.bLock ~= true and self.bEnoughNum == true and "btn_common_db_m_1" or "btn_common_db_m_2"
|
||||
self:SetAtlasSprite(self._mapNode.imgActivateDb, "06_btn", sBtnDb)
|
||||
local _, color = ColorUtility.TryParseHtmlString(mapGroupData.bLock ~= true and self.bEnoughNum == true and "#FFFFFF" or "#94AAC0")
|
||||
NovaAPI.SetTMPColor(self._mapNode.tmpActivate, color)
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpAllDone, ConfigTable.GetUIText(nState == 1 and "CharTalent_PreNodeLocked" or "CharTalent_Actived"))
|
||||
self._mapNode.rtTmpAllDone.anchoredPosition = nState == 1 and Vector2(12, -282) or Vector2(0, -438)
|
||||
self._mapNode.rtBtnRequireItem.anchoredPosition = nState == 1 and Vector2(0, -406) or Vector2(0, -293)
|
||||
self._mapNode.tmpAllDone.transform.localScale = nState ~= 2 and Vector3.one or Vector3.zero
|
||||
if nUIState == 1 then
|
||||
self._mapNode.animDetailText:Play("CharTalent_Text_in")
|
||||
end
|
||||
if nUIState == 2 then
|
||||
self._mapNode.animRoot:Play("CharTalent_Switch_in")
|
||||
end
|
||||
end
|
||||
function CharTalentCtrl:PlaySwitchGroupPrevNxtAnim()
|
||||
local sequence = DOTween.Sequence()
|
||||
sequence:AppendInterval(0.1)
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self._PlayFX, self._mapNode.animRoot, 4))
|
||||
sequence:AppendInterval(0.1)
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self.SetDetail, 2))
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_Back(btn)
|
||||
EventManager.Hit("ChangeCharFgTab", true)
|
||||
EventManager.Hit("ChangeCharTopBar", true, false)
|
||||
self._mapNode.anim:Play("CharTalent_Root_d2o")
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_Home(btn)
|
||||
PanelManager.Home()
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_PrevGroup(btn)
|
||||
self.nCurGroupIndex = self.nCurGroupIndex - 1
|
||||
if self.nCurGroupIndex < 1 then
|
||||
self.nCurGroupIndex = self.nGroupNum
|
||||
end
|
||||
self:PlaySwitchGroupPrevNxtAnim()
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_NextGroup(btn)
|
||||
self.nCurGroupIndex = self.nCurGroupIndex + 1
|
||||
if self.nCurGroupIndex > self.nGroupNum then
|
||||
self.nCurGroupIndex = 1
|
||||
end
|
||||
self:PlaySwitchGroupPrevNxtAnim()
|
||||
end
|
||||
function CharTalentCtrl:SetMoreInfo()
|
||||
for i = 1, 6 do
|
||||
if i == 1 then
|
||||
NovaAPI.SetTMPText(self._mapNode.tbTmpTalentGroupName[i], ConfigTable.GetUIText("Filter_All"))
|
||||
else
|
||||
local mapGroupData = self.tbGroup[i - 1]
|
||||
local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", mapGroupData.nId)
|
||||
self:SetAtlasSprite(self._mapNode.tbImgIconDb[i], "11_ico", mapGroupData.bLock == true and "zs_talent info_title_dis" or "zs_talent info_title")
|
||||
NovaAPI.SetTMPText(self._mapNode.tbTmpTalentGroupName[i], mapCfgData_TalentGroup.Title)
|
||||
end
|
||||
end
|
||||
self:OnBtnClick_Tab(nil, 1)
|
||||
end
|
||||
function CharTalentCtrl:_DelChildFromTheLast(tr, nEndIdx)
|
||||
local nChildCount = tr.childCount - 1
|
||||
for i = nChildCount, nEndIdx, -1 do
|
||||
destroy(tr:GetChild(i).gameObject)
|
||||
end
|
||||
end
|
||||
function CharTalentCtrl:_SetGridAttr(goTemplate, trParent, mapAttr)
|
||||
local go = instantiate(goTemplate, trParent)
|
||||
local tr = go.transform
|
||||
tr:SetAsLastSibling()
|
||||
local mapCfgData_EffectDesc = ConfigTable.GetData("EffectDesc", mapAttr.nEftDescId)
|
||||
local sValue = FormatEffectValue(mapAttr.nValueNum, mapCfgData_EffectDesc.isPercent, mapCfgData_EffectDesc.Format)
|
||||
if mapAttr.nValueNum > 0 then
|
||||
sValue = "+" .. sValue
|
||||
end
|
||||
self:SetPngSprite(tr:Find("imgIcon"):GetComponent("Image"), mapCfgData_EffectDesc.Icon)
|
||||
NovaAPI.SetTMPText(tr:Find("tmpName"):GetComponent("TMP_Text"), mapCfgData_EffectDesc.Desc)
|
||||
NovaAPI.SetTMPText(tr:Find("tmpValue"):GetComponent("TMP_Text"), sValue)
|
||||
go:SetActive(true)
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_MoreInfo(btn)
|
||||
self:OnBtnClick_Tab(nil, 1)
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_Tab(btn, nIndex)
|
||||
for i = 1, 6 do
|
||||
self._mapNode.tbSelect[i]:SetActive(i == nIndex)
|
||||
end
|
||||
if self.tw ~= nil then
|
||||
self.tw:Kill()
|
||||
self.tw = nil
|
||||
end
|
||||
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup_All, 0)
|
||||
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup_TalentGroup, 0)
|
||||
self.tw = NovaAPI.SetCanvasGroupDoFade(nIndex == 1 and self._mapNode.canvasGroup_All or self._mapNode.canvasGroup_TalentGroup, 1, 0.5, true)
|
||||
local tbAttrOn, tbAttrOff, mapAttrOn, mapAttrOff = {}, {}, {}, {}
|
||||
if nIndex == 1 then
|
||||
for nGroupIndex, tbOnOff in ipairs(self.tbAttr) do
|
||||
local tbTalentAttr_On = tbOnOff[1]
|
||||
for nEftIndex, mapEftData in ipairs(tbTalentAttr_On) do
|
||||
if mapAttrOn[mapEftData.nEftDescId] == nil then
|
||||
mapAttrOn[mapEftData.nEftDescId] = {
|
||||
nEftDescId = mapEftData.nEftDescId,
|
||||
nValueNum = mapEftData.nValueNum
|
||||
}
|
||||
else
|
||||
mapAttrOn[mapEftData.nEftDescId].nValueNum = mapAttrOn[mapEftData.nEftDescId].nValueNum + mapEftData.nValueNum
|
||||
end
|
||||
end
|
||||
local tbTalentAttr_Off = tbOnOff[2]
|
||||
for nEftIndex, mapEftData in ipairs(tbTalentAttr_Off) do
|
||||
if mapAttrOn[mapEftData.nEftDescId] == nil then
|
||||
mapAttrOff[mapEftData.nEftDescId] = {
|
||||
nEftDescId = mapEftData.nEftDescId,
|
||||
nValueNum = 0
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
for nEftDescId, mapEftData in pairs(mapAttrOn) do
|
||||
table.insert(tbAttrOn, mapEftData)
|
||||
end
|
||||
table.sort(tbAttrOn, function(a, b)
|
||||
return a.nEftDescId < b.nEftDescId
|
||||
end)
|
||||
for nEftDescId, mapEftData in pairs(mapAttrOff) do
|
||||
table.insert(tbAttrOff, mapEftData)
|
||||
end
|
||||
table.sort(tbAttrOff, function(a, b)
|
||||
return a.nEftDescId < b.nEftDescId
|
||||
end)
|
||||
for _nOffIdx, _mapOffData in ipairs(tbAttrOff) do
|
||||
table.insert(tbAttrOn, _mapOffData)
|
||||
end
|
||||
self:_DelChildFromTheLast(self._mapNode.trContentAll, 0)
|
||||
for _, mapAttr in ipairs(tbAttrOn) do
|
||||
self:_SetGridAttr(self._mapNode.grid_all, self._mapNode.trContentAll, mapAttr)
|
||||
end
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.trContentAll)
|
||||
else
|
||||
local mapGroupData = self.tbGroup[nIndex - 1]
|
||||
local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", mapGroupData.nId)
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpTitleGroup, mapCfgData_TalentGroup.Title)
|
||||
local s = string.format(" %s/%s", tostring(mapGroupData.nNormalCount), tostring(mapCfgData_TalentGroup.NodeLimit))
|
||||
NovaAPI.SetTMPText(self._mapNode.tmpGroupProgress, ConfigTable.GetUIText("CharTalent_ConditionDesc") .. s)
|
||||
tbAttrOn = self.tbAttr[nIndex - 1][1]
|
||||
tbAttrOff = self.tbAttr[nIndex - 1][2]
|
||||
self:_DelChildFromTheLast(self._mapNode.trListOn, 2)
|
||||
self:_DelChildFromTheLast(self._mapNode.trListOff, 2)
|
||||
for _, mapAttr in ipairs(tbAttrOn) do
|
||||
self:_SetGridAttr(self._mapNode.grid_on, self._mapNode.trListOn, mapAttr)
|
||||
end
|
||||
for _, mapAttr in ipairs(tbAttrOff) do
|
||||
self:_SetGridAttr(self._mapNode.grid_off, self._mapNode.trListOff, mapAttr)
|
||||
end
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.trListOn)
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.trListOff)
|
||||
self._mapNode.trListOn.gameObject:SetActive(0 < #tbAttrOn)
|
||||
self._mapNode.goSplitLine:SetActive(0 < #tbAttrOn and 0 < #tbAttrOff)
|
||||
self._mapNode.trListOff.gameObject:SetActive(0 < #tbAttrOff)
|
||||
end
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_Word(link, sWordId)
|
||||
UTILS.ClickWordLink(link, sWordId)
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_RequireItem(btn)
|
||||
UTILS.ClickItemGridWithTips(self.nItemId, self._mapNode.btnRequireItem.transform, true)
|
||||
end
|
||||
function CharTalentCtrl:OnBtnClick_Activate(btn)
|
||||
local mapGroupData = self.tbGroup[self.nCurGroupIndex]
|
||||
if mapGroupData == nil then
|
||||
printLog("Talent group data error.")
|
||||
return
|
||||
end
|
||||
if mapGroupData.bLock == true then
|
||||
printLog("This talent group need unlock.")
|
||||
return
|
||||
end
|
||||
local mapCfgData_Item = ConfigTable.GetData("Item", self.nItemId)
|
||||
if self.bEnoughNum ~= true then
|
||||
WwiseAudioManager:PostEvent("ui_common_button_error")
|
||||
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("CharTalent_NotEnoughItem"), mapCfgData_Item.Title))
|
||||
printLog("Not enough item number.")
|
||||
return
|
||||
end
|
||||
local mapCfgData_TalentGroup = ConfigTable.GetData("TalentGroup", self.nCurGroupId)
|
||||
WwiseAudioManager:PostEvent("ui_charInfo_talent_click")
|
||||
local nPlayFxFrom = mapGroupData.nNormalCount + 1
|
||||
local confirmCallback = function()
|
||||
local callback = function()
|
||||
self:BuildUIData()
|
||||
self._mapNode.btnActivate.gameObject:SetActive(false)
|
||||
local nPlayFxTo = self.tbGroup[self.nCurGroupIndex].nNormalCount
|
||||
local nDuration = 0
|
||||
local nInterval = 0.1
|
||||
local sequence = DOTween.Sequence()
|
||||
sequence:AppendInterval(nInterval)
|
||||
WwiseAudioManager:PostEvent(nPlayFxTo >= mapCfgData_TalentGroup.NodeLimit and "ui_charInfo_talent_active_large_part1" or "ui_charInfo_talent_active_small")
|
||||
for i = nPlayFxFrom, nPlayFxTo do
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self._PlayFX, self._mapNode.tbAnimNode[i], 1))
|
||||
sequence:AppendInterval(nInterval)
|
||||
nDuration = nDuration + nInterval
|
||||
end
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self._PlayFX, self._mapNode.animDetailText, 3))
|
||||
if nPlayFxTo >= mapCfgData_TalentGroup.NodeLimit then
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self._PlayFX, self._mapNode.animGroupNode, 2))
|
||||
end
|
||||
sequence:AppendInterval(0.7)
|
||||
nDuration = nDuration + 0.7
|
||||
sequence:AppendCallback(dotween_callback_handler(self, self.RefreshAll, 1))
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nDuration)
|
||||
end
|
||||
PlayerData.Talent:SendTalentGroupUnlockSetReq(self.nCharId, mapGroupData.nId, callback)
|
||||
end
|
||||
if self.nConsumeNum == self.nItemNum then
|
||||
confirmCallback()
|
||||
return
|
||||
end
|
||||
local TipsTime = LocalData.GetPlayerLocalData("CharTalentActivate")
|
||||
local _tipDay = 0
|
||||
if TipsTime ~= nil then
|
||||
_tipDay = tonumber(TipsTime)
|
||||
end
|
||||
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
||||
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
|
||||
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
|
||||
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
|
||||
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
|
||||
local nowD = nYear * 366 + nMonth * 31 + nDay
|
||||
if nowD == _tipDay then
|
||||
confirmCallback()
|
||||
else
|
||||
local isSelectAgain = false
|
||||
local _tempCallback = function()
|
||||
if isSelectAgain then
|
||||
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
||||
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
|
||||
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
|
||||
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
|
||||
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
|
||||
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
|
||||
LocalData.SetPlayerLocalData("CharTalentActivate", tostring(_nowD))
|
||||
end
|
||||
confirmCallback()
|
||||
end
|
||||
local againCallback = function(isSelect)
|
||||
isSelectAgain = isSelect
|
||||
end
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Confirm,
|
||||
sContent = orderedFormat(ConfigTable.GetUIText("CharTalent_ActivateConfirm"), tostring(self.nConsumeNum), mapCfgData_Item.Title, mapCfgData_TalentGroup.Title),
|
||||
callbackConfirm = _tempCallback,
|
||||
sAgain = ConfigTable.GetUIText("MessageBox_TodayWarning"),
|
||||
callbackAgain = againCallback
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
end
|
||||
end
|
||||
function CharTalentCtrl:_PlayFX(anim, n)
|
||||
local tbAnimName = {
|
||||
"TalentNode_Unlock",
|
||||
"TalentGroupNode_Unlock",
|
||||
"CharTalent_Text_out",
|
||||
"CharTalent_Switch_out"
|
||||
}
|
||||
anim:Play(tbAnimName[n])
|
||||
if n == 2 then
|
||||
WwiseAudioManager:PostEvent("ui_charInfo_talent_active_large_part2")
|
||||
end
|
||||
end
|
||||
return CharTalentCtrl
|
||||
Reference in New Issue
Block a user