Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TalentKeyNodeCtrl = class("TalentKeyNodeCtrl", BaseCtrl)
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local NodeState = {
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Lock = 1,
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Ready = 2,
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Active = 3
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}
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TalentKeyNodeCtrl._mapNodeConfig = {
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goKeyReady = {nCount = 2},
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goKeyOff = {nCount = 2},
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goKeyOn = {nCount = 2},
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redKey = {},
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txtNameReady = {sComponentName = "TMP_Text"},
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txtIndexReady = {sComponentName = "TMP_Text"},
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txtNameOff = {sComponentName = "TMP_Text"},
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txtIndexOff = {sComponentName = "TMP_Text"},
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txtNameOn = {sComponentName = "TMP_Text"},
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txtIndexOn = {sComponentName = "TMP_Text"}
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}
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TalentKeyNodeCtrl._mapEventConfig = {}
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function TalentKeyNodeCtrl:Refresh(nId, nIndex, nState)
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self.nId = nId
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local mapCfg = ConfigTable.GetData("TalentGroup", nId)
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if not mapCfg then
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return
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end
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for i = 1, 2 do
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self._mapNode.goKeyReady[i]:SetActive(nState == NodeState.Ready)
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self._mapNode.goKeyOff[i]:SetActive(nState == NodeState.Lock)
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self._mapNode.goKeyOn[i]:SetActive(nState == NodeState.Active)
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end
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if nState == NodeState.Lock then
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NovaAPI.SetTMPText(self._mapNode.txtIndexOff, ConfigTable.GetUIText("CharTalent_NodeIndex" .. nIndex))
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NovaAPI.SetTMPText(self._mapNode.txtNameOff, mapCfg.Title)
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elseif nState == NodeState.Ready then
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NovaAPI.SetTMPText(self._mapNode.txtIndexReady, ConfigTable.GetUIText("CharTalent_NodeIndex" .. nIndex))
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NovaAPI.SetTMPText(self._mapNode.txtNameReady, mapCfg.Title)
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elseif nState == NodeState.Active then
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NovaAPI.SetTMPText(self._mapNode.txtIndexOn, ConfigTable.GetUIText("CharTalent_NodeIndex" .. nIndex))
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NovaAPI.SetTMPText(self._mapNode.txtNameOn, mapCfg.Title)
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end
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self:RegisterRedDot()
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end
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function TalentKeyNodeCtrl:RegisterRedDot()
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if self.nId ~= nil then
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RedDotManager.RegisterNode(RedDotDefine.Role_Talent, self._panel.nCharId, self._mapNode.redKey)
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end
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end
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return TalentKeyNodeCtrl
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