Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl")
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local MonsterTipsCtrl = class("MonsterTipsCtrl", BaseCtrl)
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MonsterTipsCtrl._mapNodeConfig = {
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btnCloseTips = {
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sComponentName = "Button",
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callback = "OnBtnClick_ClosePanel"
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},
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rtContent = {
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sComponentName = "RectTransform"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "RectTransform"
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},
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TMP_monsterInfo = {sComponentName = "TMP_Text"},
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txtName = {sComponentName = "TMP_Text"},
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goMonsterType = {},
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goBoss = {},
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goElite = {},
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goLeader = {},
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txtPropertyNone = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_None"
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},
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txtProperty1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_1"
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},
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txtProperty2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_2"
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},
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goPropertyList = {nCount = 2, sComponentName = "Transform"},
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btnShortcutClose = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_ClosePanel"
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}
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}
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MonsterTipsCtrl._mapEventConfig = {}
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function MonsterTipsCtrl:Awake()
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.rtTarget = tbParam[1]
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self.mapData = tbParam[2]
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end
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end
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function MonsterTipsCtrl:FadeIn()
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end
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function MonsterTipsCtrl:FadeOut()
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end
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function MonsterTipsCtrl:OnEnable()
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self:EnableGamepadUI(self._mapNode.btnShortcutClose)
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self:RefreshMonsterInfo(self.mapData.nTid)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot)
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end
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cs_coroutine.start(wait)
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end
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function MonsterTipsCtrl:RefreshMonsterInfo(nMonsterId)
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local monsterData = ConfigTable.GetData("Monster", nMonsterId)
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if nil == monsterData then
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printError(string.format("Monster数据为空!!!id = [%s]", nMonsterId))
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return
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end
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local monsterSkin = ConfigTable.GetData("MonsterSkin", monsterData.FAId)
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if nil == monsterSkin then
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printError(string.format("MonsterSkin数据为空!!!id = [%s]", monsterData.FAId))
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return
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end
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local monsterAdjust = ConfigTable.GetData("MonsterValueTempleteAdjust", monsterData.Templete)
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if nil == monsterAdjust then
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printError(string.format("MonsterValueTempleteAdjust数据为空!!!id = [%s]", monsterData.Templete))
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return
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end
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local monsterManual = ConfigTable.GetData("MonsterManual", monsterSkin.MonsterManual)
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if nil == monsterManual then
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printError(string.format("MonsterManual数据为空!!!id = [%s]", monsterSkin.MonsterManual))
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtName, monsterManual.Name)
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NovaAPI.SetTMPText(self._mapNode.TMP_monsterInfo, monsterManual.Desc)
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local eets = {
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monsterAdjust.EET
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}
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self:RefreshElement(self._mapNode.goPropertyList[1], monsterAdjust.WeakEET, 1)
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self:RefreshElement(self._mapNode.goPropertyList[2], eets, 2)
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if monsterData.EpicLv ~= GameEnum.monsterEpicType.NORMAL then
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self._mapNode.goMonsterType:SetActive(true)
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self._mapNode.goBoss:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LORD)
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self._mapNode.goElite:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.ELITE)
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self._mapNode.goLeader:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LEADER)
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else
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self._mapNode.goMonsterType:SetActive(false)
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end
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end
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function MonsterTipsCtrl:RefreshElement(goParent, elementType, index)
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local bNone = true
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for i = 1, 3 do
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local icon = goParent:GetChild(i - 1):GetComponent("Image")
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if elementType[i] ~= nil then
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icon.gameObject:SetActive(true)
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local sName = AllEnum.ElementIconType.Icon .. elementType[i]
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self:SetAtlasSprite(icon, "12_rare", sName)
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bNone = false
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else
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icon.gameObject:SetActive(false)
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end
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end
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self._mapNode.txtPropertyNone[index].gameObject:SetActive(bNone)
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end
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function MonsterTipsCtrl:OnDisable()
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self:DisableGamepadUI()
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end
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function MonsterTipsCtrl:OnDestroy()
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end
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function MonsterTipsCtrl:OnRelease()
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end
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function MonsterTipsCtrl:OnBtnClick_ClosePanel(btn)
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EventManager.Hit(EventId.ClosePanel, PanelId.MonsterTips)
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end
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return MonsterTipsCtrl
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