Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local PerkTipsParamCtrl = class("PerkTipsParamCtrl", BaseCtrl)
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local color_singular = "#e8eef2"
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local color_even = "#ffffff"
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PerkTipsParamCtrl._mapNodeConfig = {
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imgBg = {nCount = 4, sComponentName = "Image"},
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txtParamName = {sComponentName = "TMP_Text"},
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txtParamValue = {sComponentName = "TMP_Text"}
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}
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PerkTipsParamCtrl._mapEventConfig = {}
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function PerkTipsParamCtrl:RefreshParam(nIndex, nAllCount, sName, sValue)
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local sColor = nIndex % 2 == 0 and color_even or color_singular
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local _b, _color = ColorUtility.TryParseHtmlString(sColor)
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for _, v in ipairs(self._mapNode.imgBg) do
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NovaAPI.SetImageColor(v, _color)
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v.gameObject:SetActive(false)
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end
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if nIndex == 1 then
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if nAllCount == 1 then
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self._mapNode.imgBg[1].gameObject:SetActive(true)
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else
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self._mapNode.imgBg[2].gameObject:SetActive(true)
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end
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elseif nIndex == nAllCount then
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self._mapNode.imgBg[4].gameObject:SetActive(true)
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else
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self._mapNode.imgBg[3].gameObject:SetActive(true)
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end
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NovaAPI.SetTMPText(self._mapNode.txtParamName, sName)
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NovaAPI.SetTMPText(self._mapNode.txtParamValue, sValue)
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end
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return PerkTipsParamCtrl
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