Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local PopupSkillCtrl = class("PopupSkillCtrl", BaseCtrl)
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local ConfigData = require("GameCore.Data.ConfigData")
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local nMaxHeight = 395
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PopupSkillCtrl._mapNodeConfig = {
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btnCloseScreen = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnSuportSkill1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnSuportSkill2 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnSupportUltra1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnSupportUltra2 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnSkill = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnUltra = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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btnTarget = {
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sComponentName = "ButtonEx",
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callback = "OnBtnClick_Skill"
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},
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btnDodge = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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type_s1 = {sComponentName = "Image"},
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type_s2 = {sComponentName = "Image"},
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type_u1 = {sComponentName = "Image"},
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type_u2 = {sComponentName = "Image"},
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imgSubSkillIcon = {nCount = 2, sComponentName = "Image"},
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imgRoleHeadIcon = {
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nCount = 2,
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sNodeName = "suportRole",
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sComponentName = "Image"
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},
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imgUltraSkillIcon = {nCount = 2, sComponentName = "Image"},
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EmptySupportSkill = {nCount = 2},
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EmptySupportUltra = {nCount = 2},
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mainSupportSkill = {nCount = 2},
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mainSupportUltra = {nCount = 2},
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imgUltraIcon = {sComponentName = "Image"},
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imgSkillIcon = {sComponentName = "Image"},
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imgDodgeIcon = {sComponentName = "Image"},
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type_u0 = {sComponentName = "Image"},
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imgType0 = {sComponentName = "Image"},
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imgSkillIconBg = {sComponentName = "Image"},
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imgzsIcon = {sComponentName = "Image"},
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imgIconSkill = {sComponentName = "Image"},
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imgSkillTypeBg = {sComponentName = "Image"},
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txtSkillType = {sComponentName = "TMP_Text"},
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imgSkillType = {sComponentName = "Image"},
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TMPTitle = {sComponentName = "TMP_Text"},
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txtSkillLevel = {sComponentName = "TMP_Text"},
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imgEnergyInfoBg = {},
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imgCDInfoBg = {},
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srSkillDesc = {
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sComponentName = "RectTransform"
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},
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TMP_Link = {
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sNodeName = "TMPDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnLinkClick_Word"
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},
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TMPCDTitle = {sComponentName = "TMP_Text", sLanguageId = "Talent_CD"},
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TMPCD = {sComponentName = "TMP_Text"},
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TMPEnergyTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Talent_Cost"
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},
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TMPEnergy = {sComponentName = "TMP_Text"},
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TMPDesc = {sComponentName = "TMP_Text"},
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rtTMPDesc = {
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sComponentName = "RectTransform",
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sNodeName = "TMPDesc"
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},
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aniBlur = {sComponentName = "Animator"},
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aniBlur2 = {sComponentName = "Animator"},
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aniImgBg = {sComponentName = "Animator"},
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ActionBar = {
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sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
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},
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btnShortcutClose = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Close"
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},
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txtTitleSkill = {
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sComponentName = "TMP_Text",
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sLanguageId = "Skill_Branch_SkillInfo"
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},
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TMPHint = {
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sComponentName = "TMP_Text",
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sLanguageId = "PopupSkill_Hint"
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},
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switch_name = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharSkillDescType"
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},
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btnSwitch_on = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetDesc"
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},
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btnSwitch_off = {
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sComponentName = "UIButton",
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callback = "OnEvent_SetSimpleDesc"
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},
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go_Simple = {
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sComponentName = "RectTransform"
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},
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imgBg_SupportRole = {},
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SupSkill1_Pos = {sComponentName = "Transform"},
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SupUltra1_Pos = {sComponentName = "Transform"},
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SupRole1_Pos = {sComponentName = "Transform"},
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SupSkill2_Pos = {sComponentName = "Transform"},
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SupUltra2_Pos = {sComponentName = "Transform"},
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SupRole2_Pos = {sComponentName = "Transform"},
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MainDodge_Pos = {sComponentName = "Transform"},
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MainSkill_Pos = {sComponentName = "Transform"},
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MainUltra_Pos = {sComponentName = "Transform"},
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SupSkill1_Pos_Hor = {sComponentName = "Transform"},
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SupUltra1_Pos_Hor = {sComponentName = "Transform"},
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SupRole1_Pos_Hor = {sComponentName = "Transform"},
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SupSkill2_Pos_Hor = {sComponentName = "Transform"},
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SupUltra2_Pos_Hor = {sComponentName = "Transform"},
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SupRole2_Pos_Hor = {sComponentName = "Transform"},
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MainDodge_Pos_Hor = {sComponentName = "Transform"},
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MainSkill_Pos_Hor = {sComponentName = "Transform"},
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MainUltra_Pos_Hor = {sComponentName = "Transform"}
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}
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PopupSkillCtrl._mapEventConfig = {}
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function PopupSkillCtrl:Awake()
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self._mapNode.btnShortcutClose.gameObject:SetActive(GamepadUIManager.GetInputState())
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if GamepadUIManager.GetInputState() then
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local tbConfig = {
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{
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sAction = "Back",
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sLang = "ActionBar_Back"
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}
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}
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self._mapNode.ActionBar:InitActionBar(tbConfig)
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end
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end
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function PopupSkillCtrl:FadeIn()
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end
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function PopupSkillCtrl:FadeOut()
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end
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function PopupSkillCtrl:OnEnable()
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self._mapNode.aniImgBg:Play("t_window_04_t_in")
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local tbParam = self:GetPanelParam()
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self.tbChar = tbParam[1]
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local bNoMask = tbParam[2]
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local tbTrialId = tbParam[3]
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self.mapCharInfo = tbParam[4]
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local nSelectCharId = tbParam[5]
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self._mapNode.aniBlur.gameObject:SetActive(not bNoMask)
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self._mapNode.aniBlur2.gameObject:SetActive(bNoMask)
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self.mapCharSkill = {}
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local bTrial = tbTrialId and 0 < #tbTrialId
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for k, nCharId in ipairs(self.tbChar) do
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if bTrial then
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self.mapCharSkill[nCharId] = PlayerData.Char:GetTrialCharSkillAddedLevel(tbTrialId[k])
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elseif self.mapCharInfo == nil then
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self.mapCharSkill[nCharId] = PlayerData.Char:GetCharSkillAddedLevel(nCharId)
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else
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self.mapCharSkill[nCharId] = clone(self.mapCharInfo[nCharId].tbSkillLvs)
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table.insert(self.mapCharSkill[nCharId], 3, self.mapCharSkill[nCharId][2])
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end
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end
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self.mapBtnFunc = {}
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local mapCfgDataMain = ConfigTable.GetData_Character(self.tbChar[1])
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local mapSkillMain = ConfigTable.GetData_Skill(mapCfgDataMain.SkillId)
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local mapSkillUltra = ConfigTable.GetData_Skill(mapCfgDataMain.UltimateId)
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local mapSkillDodge = ConfigTable.GetData_Skill(mapCfgDataMain.DodgeId)
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self:SetPngSprite(self._mapNode.imgUltraIcon, mapSkillUltra.Icon)
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self:SetPngSprite(self._mapNode.imgSkillIcon, mapSkillMain.Icon)
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self:SetPngSprite(self._mapNode.imgDodgeIcon, mapSkillDodge.Icon)
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self:SetAtlasSprite(self._mapNode.type_u0, "15_battle", "skill_btn_b_type_" .. mapCfgDataMain.EET)
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self:SetAtlasSprite(self._mapNode.imgType0, "15_battle", "skill_btn_b_type_" .. mapCfgDataMain.EET)
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if self.tbChar[2] then
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local mapCfgDataSub1 = ConfigTable.GetData_Character(self.tbChar[2])
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local mapSkillSub1 = ConfigTable.GetData_Skill(mapCfgDataSub1.AssistSkillId)
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local mapSkillUltraSub1 = ConfigTable.GetData_Skill(mapCfgDataSub1.UltimateId)
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self:SetPngSprite(self._mapNode.imgSubSkillIcon[1], mapSkillSub1.Icon)
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self:SetPngSprite(self._mapNode.imgUltraSkillIcon[1], mapSkillUltraSub1.Icon)
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local nCharSkinId1 = PlayerData.Char:GetCharSkinId(self.tbChar[2])
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local mapCharSkin1 = ConfigTable.GetData_CharacterSkin(nCharSkinId1)
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self:SetPngSprite(self._mapNode.imgRoleHeadIcon[1], mapCharSkin1.Icon .. AllEnum.CharHeadIconSurfix.L)
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self:SetAtlasSprite(self._mapNode.type_u1, "15_battle", "skill_btn_b_type_" .. mapCfgDataSub1.EET)
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self:SetAtlasSprite(self._mapNode.type_s1, "15_battle", "skill_btn_b_type_" .. mapCfgDataSub1.EET)
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self._mapNode.EmptySupportSkill[1]:SetActive(false)
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self._mapNode.EmptySupportUltra[1]:SetActive(false)
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self._mapNode.mainSupportSkill[1]:SetActive(true)
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self._mapNode.mainSupportUltra[1]:SetActive(true)
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self._mapNode.imgRoleHeadIcon[1].gameObject:SetActive(true)
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self.mapBtnFunc[self._mapNode.btnSuportSkill1] = {
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mapCfgDataSub1.AssistSkillId,
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self.mapCharSkill[self.tbChar[2]][3],
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self.tbChar[2],
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3
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}
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self.mapBtnFunc[self._mapNode.btnSupportUltra1] = {
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mapCfgDataSub1.UltimateId,
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self.mapCharSkill[self.tbChar[2]][4],
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self.tbChar[2],
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4
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}
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else
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self._mapNode.EmptySupportSkill[1]:SetActive(true)
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self._mapNode.EmptySupportUltra[1]:SetActive(true)
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self._mapNode.mainSupportSkill[1]:SetActive(false)
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self._mapNode.mainSupportUltra[1]:SetActive(false)
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self._mapNode.imgRoleHeadIcon[1].gameObject:SetActive(false)
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end
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if self.tbChar[3] then
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local mapCfgDataSub2 = ConfigTable.GetData_Character(self.tbChar[3])
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local mapSkillSub2 = ConfigTable.GetData_Skill(mapCfgDataSub2.AssistSkillId)
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local mapSkillUltraSub2 = ConfigTable.GetData_Skill(mapCfgDataSub2.UltimateId)
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self:SetPngSprite(self._mapNode.imgSubSkillIcon[2], mapSkillSub2.Icon)
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self:SetPngSprite(self._mapNode.imgUltraSkillIcon[2], mapSkillUltraSub2.Icon)
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local nCharSkinId2 = PlayerData.Char:GetCharSkinId(self.tbChar[3])
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local mapCharSkin2 = ConfigTable.GetData_CharacterSkin(nCharSkinId2)
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self:SetPngSprite(self._mapNode.imgRoleHeadIcon[2], mapCharSkin2.Icon .. AllEnum.CharHeadIconSurfix.L)
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self:SetAtlasSprite(self._mapNode.type_u2, "15_battle", "skill_btn_b_type_" .. mapCfgDataSub2.EET)
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self:SetAtlasSprite(self._mapNode.type_s2, "15_battle", "skill_btn_b_type_" .. mapCfgDataSub2.EET)
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self._mapNode.EmptySupportSkill[2]:SetActive(false)
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self._mapNode.EmptySupportUltra[2]:SetActive(false)
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self._mapNode.mainSupportSkill[2]:SetActive(true)
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self._mapNode.mainSupportUltra[2]:SetActive(true)
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self._mapNode.imgRoleHeadIcon[2].gameObject:SetActive(true)
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self.mapBtnFunc[self._mapNode.btnSuportSkill2] = {
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mapCfgDataSub2.AssistSkillId,
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self.mapCharSkill[self.tbChar[3]][3],
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self.tbChar[3],
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3
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}
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self.mapBtnFunc[self._mapNode.btnSupportUltra2] = {
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mapCfgDataSub2.UltimateId,
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self.mapCharSkill[self.tbChar[3]][4],
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self.tbChar[3],
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4
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}
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else
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self._mapNode.EmptySupportSkill[2]:SetActive(true)
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self._mapNode.EmptySupportUltra[2]:SetActive(true)
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self._mapNode.mainSupportSkill[2]:SetActive(false)
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self._mapNode.mainSupportUltra[2]:SetActive(false)
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self._mapNode.imgRoleHeadIcon[2].gameObject:SetActive(false)
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end
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self.mapBtnFunc[self._mapNode.btnSkill] = {
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mapCfgDataMain.SkillId,
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self.mapCharSkill[self.tbChar[1]][2],
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self.tbChar[1],
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2
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}
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self.mapBtnFunc[self._mapNode.btnUltra] = {
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mapCfgDataMain.UltimateId,
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self.mapCharSkill[self.tbChar[1]][4],
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self.tbChar[1],
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4
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}
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self.mapBtnFunc[self._mapNode.btnTarget] = {"MsgTarget"}
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self.mapBtnFunc[self._mapNode.btnDodge] = {"MsgDodge"}
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if GamepadUIManager.GetInputState() then
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GamepadUIManager.EnableGamepadUI("PopupSkillCtrl", self:GetGamepadUINode(), nil, true)
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end
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self:SetKeyLayout()
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if nSelectCharId ~= nil then
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for k, v in ipairs(self.tbChar) do
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if v == nSelectCharId then
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if k == 1 then
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self:OnBtnClick_Skill(self._mapNode.btnSkill)
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elseif k == 2 then
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self:OnBtnClick_Skill(self._mapNode.btnSuportSkill1)
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elseif k == 3 then
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self:OnBtnClick_Skill(self._mapNode.btnSuportSkill2)
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end
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end
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end
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else
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self.curButton = self._mapNode.btnSkill
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self:SetSkill(mapCfgDataMain.SkillId, self.mapCharSkill[self.tbChar[1]][2], self.tbChar[1], 2)
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self:SetSelect(self._mapNode.btnSkill, true)
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end
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end
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function PopupSkillCtrl:SetSelect(goTarget, bSelect)
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local goSelect = goTarget.transform:Find("imgSelect")
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if goSelect ~= nil then
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goSelect.gameObject:SetActive(bSelect)
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end
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end
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function PopupSkillCtrl:OnDisable()
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if GamepadUIManager.GetInputState() then
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GamepadUIManager.DisableGamepadUI("PopupSkillCtrl")
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end
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end
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function PopupSkillCtrl:OnDestroy()
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end
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function PopupSkillCtrl:OnRelease()
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end
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function PopupSkillCtrl:SetSkill(nSkillId, nLevel, nCharId, nType)
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self.nLevel = nLevel
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local mapCharCfgData = ConfigTable.GetData_Character(nCharId)
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local mapCfgDataSkill = ConfigTable.GetData_Skill(nSkillId)
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local nCD = FormatNum(mapCfgDataSkill.SkillCD * ConfigData.IntFloatPrecision)
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local nCost = FormatNum(mapCfgDataSkill.UltraEnergy * ConfigData.IntFloatPrecision)
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NovaAPI.SetTMPText(self._mapNode.txtSkillLevel, ConfigTable.GetUIText("Skill_Level") .. nLevel)
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self:SetAtlasSprite(self._mapNode.imgSkillIconBg, "12_rare", AllEnum.ElementIconType.SkillEx .. mapCharCfgData.EET)
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self:SetPngSprite(self._mapNode.imgIconSkill, mapCfgDataSkill.Icon)
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local skillShowCfg = AllEnum.SkillTypeShow[nType]
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NovaAPI.SetTMPText(self._mapNode.txtSkillType, ConfigTable.GetUIText(skillShowCfg.sLanguageId))
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self:SetAtlasSprite(self._mapNode.imgzsIcon, "10_ico", "zs_character_skill_" .. skillShowCfg.bgIconIndex)
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local _, color = ColorUtility.TryParseHtmlString(AllEnum.SkillElementBgColor[mapCharCfgData.EET])
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NovaAPI.SetImageColor(self._mapNode.imgzsIcon, Color(color.r, color.g, color.b, 0.19607843137254902))
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local skillTypeIconIdx = skillShowCfg.iconIndex
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self:SetAtlasSprite(self._mapNode.imgSkillType, "05_language", "zs_character_skill_text_" .. skillTypeIconIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgSkillType)
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local _, _color = ColorUtility.TryParseHtmlString(skillShowCfg.bgColor)
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NovaAPI.SetImageColor(self._mapNode.imgSkillTypeBg, _color)
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NovaAPI.SetTMPText(self._mapNode.TMPTitle, string.format("%s·%s", mapCharCfgData.Name, mapCfgDataSkill.Title))
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local sCD = tostring(nCD) .. ConfigTable.GetUIText("Talent_Sec")
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local sCost = tostring(nCost)
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if nCD <= 0 then
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sCD = ConfigTable.GetUIText("Skill_NoCD")
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end
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if nCost <= 0 then
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sCost = ConfigTable.GetUIText("Skill_NoCost")
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end
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NovaAPI.SetTMPText(self._mapNode.TMPCD, sCD)
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NovaAPI.SetTMPText(self._mapNode.TMPEnergy, sCost)
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local bVisibleCD, bVisibleCost = false, false
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if mapCfgDataSkill.Type == GameEnum.skillType.NORMAL then
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bVisibleCD, bVisibleCost = false, false
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elseif mapCfgDataSkill.Type == GameEnum.skillType.SKILL or mapCfgDataSkill.Type == GameEnum.skillType.SUPPORT then
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bVisibleCD, bVisibleCost = true, false
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elseif mapCfgDataSkill.Type == GameEnum.skillType.ULTIMATE then
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bVisibleCD, bVisibleCost = true, true
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end
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self._mapNode.imgEnergyInfoBg:SetActive(bVisibleCD or bVisibleCost)
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self._mapNode.imgCDInfoBg:SetActive(bVisibleCD)
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local bIsSimpleDescType = PlayerData.Char:GetTipsPanelSkillDescType()
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self._mapNode.btnSwitch_on.gameObject:SetActive(bIsSimpleDescType)
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self._mapNode.btnSwitch_off.gameObject:SetActive(not bIsSimpleDescType)
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local sDesc = ""
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if bIsSimpleDescType then
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sDesc = UTILS.ParseDesc(mapCfgDataSkill, nil, nil, true)
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else
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sDesc = UTILS.ParseDesc(mapCfgDataSkill)
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end
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NovaAPI.SetTMPText(self._mapNode.TMPDesc, sDesc)
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local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
local nHeight = self._mapNode.rtTMPDesc.sizeDelta.y + 12
|
||||
if nHeight > nMaxHeight then
|
||||
nHeight = nMaxHeight
|
||||
end
|
||||
self._mapNode.srSkillDesc.sizeDelta = Vector2(self._mapNode.srSkillDesc.sizeDelta.x, nHeight)
|
||||
self._mapNode.go_Simple.anchoredPosition = Vector2(self._mapNode.go_Simple.anchoredPosition.x, self._mapNode.srSkillDesc.anchoredPosition.y - nHeight - 33)
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
function PopupSkillCtrl:DelayAnimClose()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.PopupSkillPanel)
|
||||
end
|
||||
function PopupSkillCtrl:OnBtnClick_Close(btn)
|
||||
self._mapNode.aniImgBg:Play("t_window_04_t_out")
|
||||
self._mapNode.aniBlur:SetTrigger("tOut")
|
||||
self:AddTimer(1, 0.3, "DelayAnimClose", true, true, true, false)
|
||||
end
|
||||
function PopupSkillCtrl:OnBtnClick_Skill(btn)
|
||||
if self.mapBtnFunc[btn] ~= nil then
|
||||
if type(self.mapBtnFunc[btn][1]) == "string" then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PopupSkill_" .. self.mapBtnFunc[btn][1]))
|
||||
else
|
||||
self:SetSkill(self.mapBtnFunc[btn][1], self.mapBtnFunc[btn][2], self.mapBtnFunc[btn][3], self.mapBtnFunc[btn][4])
|
||||
if self.curButton ~= nil then
|
||||
self:SetSelect(self.curButton, false)
|
||||
end
|
||||
self:SetSelect(btn, true)
|
||||
self.curButton = btn
|
||||
end
|
||||
end
|
||||
end
|
||||
function PopupSkillCtrl:OnLinkClick_Word(link, sWordId)
|
||||
UTILS.ClickWordLink(link, sWordId)
|
||||
end
|
||||
function PopupSkillCtrl:SetKeyLayout()
|
||||
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
|
||||
if nType == AllEnum.BattleHudType.Horizontal then
|
||||
self:SetKeyPos(self._mapNode.btnSuportSkill1.gameObject:GetComponent("RectTransform"), self._mapNode.SupSkill1_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnSupportUltra1.gameObject:GetComponent("RectTransform"), self._mapNode.SupUltra1_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.imgRoleHeadIcon[1].gameObject:GetComponent("RectTransform"), self._mapNode.SupRole1_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnSuportSkill2.gameObject:GetComponent("RectTransform"), self._mapNode.SupSkill2_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnSupportUltra2.gameObject:GetComponent("RectTransform"), self._mapNode.SupUltra2_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.imgRoleHeadIcon[2].gameObject:GetComponent("RectTransform"), self._mapNode.SupRole2_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnDodge.gameObject:GetComponent("RectTransform"), self._mapNode.MainDodge_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnSkill.gameObject:GetComponent("RectTransform"), self._mapNode.MainSkill_Pos_Hor)
|
||||
self:SetKeyPos(self._mapNode.btnUltra.gameObject:GetComponent("RectTransform"), self._mapNode.MainUltra_Pos_Hor)
|
||||
else
|
||||
self:SetKeyPos(self._mapNode.btnSuportSkill1.gameObject:GetComponent("RectTransform"), self._mapNode.SupSkill1_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnSupportUltra1.gameObject:GetComponent("RectTransform"), self._mapNode.SupUltra1_Pos)
|
||||
self:SetKeyPos(self._mapNode.imgRoleHeadIcon[1].gameObject:GetComponent("RectTransform"), self._mapNode.SupRole1_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnSuportSkill2.gameObject:GetComponent("RectTransform"), self._mapNode.SupSkill2_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnSupportUltra2.gameObject:GetComponent("RectTransform"), self._mapNode.SupUltra2_Pos)
|
||||
self:SetKeyPos(self._mapNode.imgRoleHeadIcon[2].gameObject:GetComponent("RectTransform"), self._mapNode.SupRole2_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnDodge.gameObject:GetComponent("RectTransform"), self._mapNode.MainDodge_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnSkill.gameObject:GetComponent("RectTransform"), self._mapNode.MainSkill_Pos)
|
||||
self:SetKeyPos(self._mapNode.btnUltra.gameObject:GetComponent("RectTransform"), self._mapNode.MainUltra_Pos)
|
||||
end
|
||||
self._mapNode.imgBg_SupportRole:SetActive(nType == AllEnum.BattleHudType.Sector)
|
||||
end
|
||||
function PopupSkillCtrl:SetKeyPos(btnTra, parentTra)
|
||||
btnTra:SetParent(parentTra)
|
||||
btnTra.anchoredPosition = Vector2.zero
|
||||
btnTra.localScale = Vector3.one
|
||||
end
|
||||
function PopupSkillCtrl:OnEvent_SetSimpleDesc()
|
||||
PlayerData.Char:SetTipsPanelSkillDescType(true)
|
||||
self:SetSkill(self.mapBtnFunc[self.curButton][1], self.mapBtnFunc[self.curButton][2], self.mapBtnFunc[self.curButton][3], self.mapBtnFunc[self.curButton][4])
|
||||
end
|
||||
function PopupSkillCtrl:OnEvent_SetDesc()
|
||||
PlayerData.Char:SetTipsPanelSkillDescType(false)
|
||||
self:SetSkill(self.mapBtnFunc[self.curButton][1], self.mapBtnFunc[self.curButton][2], self.mapBtnFunc[self.curButton][3], self.mapBtnFunc[self.curButton][4])
|
||||
end
|
||||
return PopupSkillCtrl
|
||||
Reference in New Issue
Block a user