Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BatchItemCtrl = class("BatchItemCtrl", BaseCtrl)
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BatchItemCtrl._mapNodeConfig = {
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rtqQuantitySelector = {
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sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl"
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},
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BatchItemTipsView = {
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sCtrlName = "Game.UI.Consumable.ConsumableItemTipsCtrl"
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},
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txtStock = {sComponentName = "TMP_Text"},
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srItemList = {
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sComponentName = "LoopScrollView"
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},
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ItemContent = {sComponentName = "Transform"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Confirm"
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},
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txtBatchItemTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "ConsumeableSelectItemTitle"
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},
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goNeed = {},
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txtNeedCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Consumable_NeedCount"
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},
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txtNeed = {sComponentName = "TMP_Text"}
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}
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BatchItemCtrl._mapEventConfig = {
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ConsumableCancel = "OnBtnClick_Close"
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}
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BatchItemCtrl._mapRedDotConfig = {}
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function BatchItemCtrl:Awake()
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self._mapItemCtrl = {}
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self.gameObject:SetActive(false)
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self.animator = self.gameObject:GetComponent("Animator")
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end
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function BatchItemCtrl:FadeIn()
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end
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function BatchItemCtrl:FadeOut()
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end
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function BatchItemCtrl:OnEnable()
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end
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function BatchItemCtrl:OnDisable()
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self:UnbindAllCtrl()
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end
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function BatchItemCtrl:OnDestroy()
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end
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function BatchItemCtrl:OnRelease()
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end
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function BatchItemCtrl:UnbindAllCtrl()
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for go, mapCtrl in pairs(self._mapItemCtrl) do
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self:UnbindCtrlByNode(mapCtrl)
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end
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self._mapItemCtrl = {}
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end
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function BatchItemCtrl:OpenPanel(nTid, nItemCount, nSelectItemId, nNeedCount)
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self.gameObject:SetActive(true)
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self.animator:Play("t_window_04_t_in")
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if nItemCount == 0 then
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return
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end
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self._tbItem = {}
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self.nUseItemTid = nTid
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self.nSelectItemId = nSelectItemId
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local mapItemCfgData = ConfigTable.GetData_Item(nTid)
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local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs)
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if mapItemCfgData ~= nil then
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for sTid, nCount in pairs(mapItemUseCfg) do
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local nItemTid = tonumber(sTid)
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if nItemTid ~= nil then
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table.insert(self._tbItem, {nItemTid, nCount})
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end
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end
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end
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local sort = function(a, b)
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local mapItemCfgDataA = ConfigTable.GetData_Item(a[1])
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local mapItemCfgDataB = ConfigTable.GetData_Item(b[1])
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if mapItemCfgDataA.Rarity ~= mapItemCfgDataB.Rarity then
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return mapItemCfgDataA.Rarity < mapItemCfgDataB.Rarity
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end
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return a[1] < b[1]
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end
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table.sort(self._tbItem, sort)
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self.useCount = 1
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self.nCurSelectItem = 1
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for i, v in ipairs(self._tbItem) do
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if v[1] == nSelectItemId then
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self.nCurSelectItem = i
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break
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end
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end
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self.bShowNeed = nNeedCount and nSelectItemId
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self._mapNode.goNeed:SetActive(self.bShowNeed)
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local nHasCount = nSelectItemId and PlayerData.Item:GetItemCountByID(nSelectItemId) or 0
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if self.bShowNeed and nNeedCount > nHasCount then
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self.useCount = nNeedCount - nHasCount
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if nItemCount < self.useCount then
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self.useCount = nItemCount
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end
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end
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self:RefreshNeed(nHasCount, nNeedCount)
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self.nItemCount = nItemCount
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if 0 < #self._tbItem then
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self._mapNode.BatchItemTipsView:Refresh(self._tbItem[self.nCurSelectItem][1])
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self._mapNode.srItemList:SetAnim(0.1)
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self._mapNode.srItemList:Init(#self._tbItem, self, self.OnGridRefresh, self.OnGridBtnClick, true)
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end
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NovaAPI.SetTMPText(self._mapNode.txtStock, orderedFormat(ConfigTable.GetUIText("ConsumableQtySelectorTitle"), self.nItemCount))
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local callback = function(nCount)
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self.useCount = nCount
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self:RefreshNeed(nHasCount, nNeedCount)
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end
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self._mapNode.rtqQuantitySelector:Init(callback, self.useCount, self.nItemCount)
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end
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function BatchItemCtrl:OnGridRefresh(goGrid, gridIndex)
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if self._mapItemCtrl[goGrid] == nil then
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local mapCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateItemCtrl")
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self._mapItemCtrl[goGrid] = mapCtrl
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end
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local nIdx = gridIndex
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if nIdx ~= nil then
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nIdx = nIdx + 1
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else
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return
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end
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local nItemTid = self._tbItem[nIdx][1]
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local nItemCount = self._tbItem[nIdx][2]
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self._mapItemCtrl[goGrid]:SetItem(nItemTid, nil, nItemCount)
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self._mapItemCtrl[goGrid]:SetSelect(nIdx == self.nCurSelectItem)
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end
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function BatchItemCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIdx = gridIndex
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if nIdx ~= nil then
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nIdx = nIdx + 1
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else
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return
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end
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if nIdx == self.nCurSelectItem then
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return
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end
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local rtItemBefore = self._mapNode.ItemContent:Find(tostring(self.nCurSelectItem - 1))
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if rtItemBefore ~= nil and self._mapItemCtrl[rtItemBefore.gameObject] ~= nil then
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self._mapItemCtrl[rtItemBefore.gameObject]:SetSelect(false)
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end
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if self._mapItemCtrl[goGrid] ~= nil then
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self._mapItemCtrl[goGrid]:SetSelect(true)
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end
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self._mapNode.BatchItemTipsView:Refresh(self._tbItem[nIdx][1])
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self._mapNode.goNeed:SetActive(self._tbItem[nIdx][1] == self.nSelectItemId and self.bShowNeed)
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self.nCurSelectItem = nIdx
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end
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function BatchItemCtrl:RefreshNeed(nHasCount, nNeedCount)
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if not self.bShowNeed then
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return
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end
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local nAfterCount = nHasCount + self.useCount
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if nNeedCount <= nAfterCount then
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NovaAPI.SetTMPText(self._mapNode.txtNeed, "<color=#264278>" .. nAfterCount .. "</color>/" .. nNeedCount)
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else
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NovaAPI.SetTMPText(self._mapNode.txtNeed, "<color=#BD3059>" .. nAfterCount .. "</color>/" .. nNeedCount)
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end
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end
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function BatchItemCtrl:OnBtnClick_Close(btn)
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EventManager.Hit("CancelUseItem")
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self.animator:Play("t_window_04_t_out")
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end
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function BatchItemCtrl:OnBtnClick_Confirm(btn)
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local nSelectItem = self._tbItem[self.nCurSelectItem][1]
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local nSelectCount = self._tbItem[self.nCurSelectItem][2] * self.useCount
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local nUseName = ConfigTable.GetData_Item(self.nUseItemTid).Title
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local nItemName = ConfigTable.GetData_Item(nSelectItem).Title
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local msg = {
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nType = AllEnum.MessageBox.Item,
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sContent = orderedFormat(ConfigTable.GetUIText("Consumable_ConfirmTipBatchItem"), self.useCount, nUseName, nSelectCount, nItemName),
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tbItem = {
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[1] = {nTid = nSelectItem, nCount = nSelectCount}
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},
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callbackConfirm = function()
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EventManager.Hit("ConfirmUseItem", self.nUseItemTid, self.useCount, nSelectItem)
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end,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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return BatchItemCtrl
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