Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local CraftingTipCtrl = class("CraftingTipCtrl", BaseCtrl)
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CraftingTipCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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goWindow = {},
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animWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
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txtTitle = {
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sNodeName = "txtWindowTitle",
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sComponentName = "TMP_Text",
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sLanguageId = "UITitle_Crafting"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnBg = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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animRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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bgRing = {},
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goMatProduction = {
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sNodeName = "---MatProduction---",
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sCtrlName = "Game.UI.Crafting.MatCraftingCtrl"
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}
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}
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CraftingTipCtrl._mapEventConfig = {
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CloseCraftingTipPanel = "Close",
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PlayCraftingAnim = "OnEvent_PlayCraftingAnim",
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[EventId.JumpToSuccess] = "OnEvent_JumpTo",
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SetCraftingEmpty = "OnEvent_SetCraftingEmpty"
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}
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function CraftingTipCtrl:RefreshContent()
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local tbCfg = ConfigTable.GetData("Production", self.nProductionId)
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local nGroupId = tbCfg.Group
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local tbProductionList = PlayerData.Crafting:GetProductionListByGroup(nGroupId)
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if nil ~= tbProductionList then
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self._mapNode.goMatProduction:RefreshProductionList(tbProductionList, self.nProductionId)
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end
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end
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function CraftingTipCtrl:Close(callback)
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self.closeCallback = callback
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self._mapNode.animWindow:Play("t_window_04_t_out")
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self._mapNode.imgBlurredBg:SetActive(false)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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self:AddTimer(1, 0.3, "OnCloseAnimFinish", true, true, true)
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end
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function CraftingTipCtrl:OnCloseAnimFinish()
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EventManager.Hit(EventId.ClosePanel, PanelId.CraftingTip)
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if nil ~= self.closeCallback then
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self.closeCallback()
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end
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end
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function CraftingTipCtrl:Awake()
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local tbParams = self:GetPanelParam()
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if type(tbParams) == "table" then
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self.nProductionId = tbParams[1]
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end
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end
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function CraftingTipCtrl:OnEnable()
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self._mapNode.safeAreaRoot.gameObject:SetActive(false)
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self._mapNode.imgBlurredBg.gameObject:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.safeAreaRoot.gameObject:SetActive(true)
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self._mapNode.animWindow:Play("t_window_04_t_in")
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end
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cs_coroutine.start(wait)
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self:RefreshContent()
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end
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function CraftingTipCtrl:OnDisable()
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end
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function CraftingTipCtrl:OnDestroy()
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end
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function CraftingTipCtrl:OnBtnClick_Close()
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self:Close()
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end
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function CraftingTipCtrl:OnEvent_PlayCraftingAnim(callback)
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self._mapNode.animRoot:Play("CraftingPanel_make", 0, 0)
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CS.WwiseAudioManager.Instance:PostEvent("ui_craft_effect")
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local nAnimLength = 0.5
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
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if nil ~= callback then
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self:AddTimer(1, nAnimLength, callback, true, true, true)
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end
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end
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function CraftingTipCtrl:OnEvent_JumpTo(nType)
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if nType ~= GameEnum.jumpType.Crafting then
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self:Close()
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end
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end
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function CraftingTipCtrl:OnEvent_SetCraftingEmpty(bEmpty)
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self._mapNode.bgRing:SetActive(not bEmpty)
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end
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return CraftingTipCtrl
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