Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscAdvanceCtrl = class("DiscAdvanceCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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DiscAdvanceCtrl._mapNodeConfig = {
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txtTitleRank = {sComponentName = "TMP_Text", sLanguageId = "Disc_Level"},
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txtLv = {sComponentName = "TMP_Text"},
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txtLvMax = {nCount = 2, sComponentName = "TMP_Text"},
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goAdvanceStar = {
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sCtrlName = "Game.UI.TemplateEx.TemplateStarAdvanceCtrl"
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},
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goPropertyLong = {},
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goPropertyLongNote = {},
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goBuff = {},
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trProperty = {sComponentName = "Transform"},
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txtUnlockDesc = {
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sComponentName = "TMP_Text",
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sLanguageId = "Disc_UnlockLVDesc"
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},
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AdvanceBuffList = {
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sNodeName = "AdvanceBuffList",
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sComponentName = "LoopScrollView"
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},
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goMat = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateMatCtrl"
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},
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btnAdd = {
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Tips"
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},
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btnAdvance = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Advance"
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},
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txtBtnAdvance = {
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sComponentName = "TMP_Text",
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sLanguageId = "Outfit_Btn_Promote"
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},
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btnAutoFill = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_AutoFill"
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},
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txtBtnAutoFill = {
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sComponentName = "TMP_Text",
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sLanguageId = "AutoDevelopment_Btn_Fill"
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},
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imgCostIcon = {sComponentName = "Image"},
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txtCostCount = {sComponentName = "TMP_Text"},
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txtAdvanceTips = {sComponentName = "TMP_Text"},
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txtBuffHeight = {sComponentName = "TMP_Text"},
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rtTxtBuffHeight = {
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sNodeName = "txtBuffHeight",
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sComponentName = "RectTransform"
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},
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txtBuffHeightAfter = {sComponentName = "TMP_Text"},
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rtTxtBuffHeightAfter = {
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sNodeName = "txtBuffHeightAfter",
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sComponentName = "RectTransform"
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}
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}
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DiscAdvanceCtrl._mapEventConfig = {
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CraftingSuccess = "OnEvent_ItemChanged",
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ConsumableUsed = "OnEvent_ItemChanged",
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AutoFillSuccess = "OnEvent_ItemChanged"
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}
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function DiscAdvanceCtrl:_CalcGridHeight(sContent)
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NovaAPI.SetTMPText(self._mapNode.txtBuffHeight, sContent)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTxtBuffHeight)
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local nH = self._mapNode.rtTxtBuffHeight.rect.height
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return nH
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end
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function DiscAdvanceCtrl:_CalcGridHeightAfter(sContent)
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NovaAPI.SetTMPText(self._mapNode.txtBuffHeightAfter, sContent)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTxtBuffHeightAfter)
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local nH = self._mapNode.rtTxtBuffHeightAfter.rect.height + 14
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return nH
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end
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function DiscAdvanceCtrl:InitData()
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self.mapAttrBefore = nil
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self.mapAttrAfter = nil
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self.tbUpgradeNote = nil
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self.tbMat = {}
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end
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function DiscAdvanceCtrl:Refresh()
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self:InitData()
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local mapDisc = PlayerData.Disc:GetDiscById(self._panel.nId)
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self:RefreshLv(mapDisc)
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self:RefreshAttr(mapDisc)
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self:RefreshCoin(mapDisc)
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self:RefreshMat(mapDisc)
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self:RefreshBuffInfo(mapDisc)
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end
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function DiscAdvanceCtrl:RefreshLv(mapDisc)
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self.nNextMaxLv = PlayerData.Disc:GetMaxLv(mapDisc.nRarity, mapDisc.nPhase + 1)
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NovaAPI.SetTMPText(self._mapNode.txtLv, mapDisc.nLevel)
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NovaAPI.SetTMPText(self._mapNode.txtLvMax[1], "/" .. mapDisc.nMaxLv)
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NovaAPI.SetTMPText(self._mapNode.txtLvMax[2], self.nNextMaxLv)
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self._mapNode.goAdvanceStar:SetStar(mapDisc.nPhase, mapDisc.nMaxPhase, mapDisc.nPhase + 1)
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end
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function DiscAdvanceCtrl:RefreshAttr(mapDisc)
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self.mapAttrBefore = mapDisc.mapAttrBase
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self.mapAttrAfter = PlayerData.Disc:GetAttrBase(mapDisc.nAttrBaseGroupId, mapDisc.nPhase + 1, mapDisc.nLevel, mapDisc.nAttrExtraGroupId, mapDisc.nStar)
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delChildren(self._mapNode.trProperty)
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for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do
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local mapAttr = self.mapAttrBefore[mapAttachAttr.sKey]
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if mapAttr.Value > 0 then
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local goItemObj = instantiate(self._mapNode.goPropertyLong, self._mapNode.trProperty)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
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local bValueChanged = self.mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value
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if bValueChanged then
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ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, self.mapAttrAfter[mapAttachAttr.sKey].Value, true)
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else
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ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true)
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end
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end
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end
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self.tbUpgradeNote = PlayerData.Disc:GetUpgradeNote(self._panel.nId)
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for _, v in pairs(self.tbUpgradeNote) do
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local goItemObj = instantiate(self._mapNode.goPropertyLongNote, self._mapNode.trProperty)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
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ctrlItem:SetNote(v[1], v[2], v[3])
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end
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end
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function DiscAdvanceCtrl:RefreshCoin(mapDisc)
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local nGoldCost = mapDisc.nPromoteGoldReq
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self:SetSprite_Coin(self._mapNode.imgCostIcon, AllEnum.CoinItemId.Gold)
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local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold)
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NovaAPI.SetTMPText(self._mapNode.txtCostCount, math.ceil(nGoldCost))
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NovaAPI.SetTMPColor(self._mapNode.txtCostCount, nGoldCost <= nHasCoin and Blue_Normal or Red_Unable)
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end
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function DiscAdvanceCtrl:RefreshMat(mapDisc)
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self.tbMat = mapDisc.tbPromoteItemInfoReq
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local nMatCount = #self.tbMat
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for i = 1, 4 do
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self._mapNode.btnAdd[i].interactable = i <= nMatCount
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if i <= nMatCount then
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self._mapNode.goMat[i]:SetMat(self.tbMat[i].nItemId, self.tbMat[i].nItemNum)
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else
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self._mapNode.goMat[i]:SetMat(0)
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end
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end
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local nWorldClassLimit = 0
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local foreachPromoteLimit = function(mapData)
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if mapData.Rarity == mapDisc.nRarity and tonumber(mapData.Phase) == mapDisc.nPhase + 1 then
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nWorldClassLimit = mapData.WorldClassLimit
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end
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end
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ForEachTableLine(DataTable.DiscPromoteLimit, foreachPromoteLimit)
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local nCurWorldClass = PlayerData.Base:GetWorldClass()
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if nWorldClassLimit > nCurWorldClass then
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self._mapNode.btnAdvance.gameObject:SetActive(false)
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self._mapNode.btnAutoFill.gameObject:SetActive(false)
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self._mapNode.txtAdvanceTips.gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtAdvanceTips, orderedFormat(ConfigTable.GetUIText("Disc_Advance_WorldClass_Limit"), nWorldClassLimit))
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return
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end
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local tbNeedMat = {}
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for _, v in ipairs(self.tbMat) do
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table.insert(tbNeedMat, {
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nId = v.nItemId,
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nCount = v.nItemNum
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})
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end
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self.tbFillStep, self.tbUseItem, self.tbShowNeedItem = PlayerData.Item:AutoFillMat(tbNeedMat)
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local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold)
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local bAbleAutoFill = next(self.tbUseItem) ~= nil and nHasCoin >= mapDisc.nPromoteGoldReq
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self._mapNode.btnAdvance.gameObject:SetActive(not bAbleAutoFill)
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self._mapNode.btnAutoFill.gameObject:SetActive(bAbleAutoFill)
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self._mapNode.txtAdvanceTips.gameObject:SetActive(false)
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end
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function DiscAdvanceCtrl:RefreshBuffInfo(mapDisc)
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local buffCount = 0
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self.tbGridHeight = {}
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self.mapPreviewDesc = {}
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self.tbDesc = {}
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local AdvanceDescFront, AdvanceDescAfter = "", ""
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if mapDisc.nRarity == GameEnum.itemRarity.SSR then
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local nLimit = ConfigTable.GetConfigNumber("DiscL2dUnlock")
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if nLimit == mapDisc.nPhase + 1 then
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AdvanceDescFront = ConfigTable.GetUIText("Disc_Advance_L2dUnlock1")
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AdvanceDescAfter = ConfigTable.GetUIText("Disc_Advance_L2dUnlock2")
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table.insert(self.tbDesc, {sFront = AdvanceDescFront, sAfter = AdvanceDescAfter})
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end
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end
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if AdvanceDescFront ~= "" or AdvanceDescAfter ~= "" then
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buffCount = buffCount + 1
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local nMaxHeight = math.max(self:_CalcGridHeight(AdvanceDescFront), self:_CalcGridHeightAfter(AdvanceDescAfter))
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table.insert(self.tbGridHeight, nMaxHeight)
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table.insert(self.mapPreviewDesc, {sFront = AdvanceDescFront, sAfter = AdvanceDescAfter})
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end
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if 0 < buffCount then
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local goGrid = instantiate(self._mapNode.goBuff, self._mapNode.trProperty)
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goGrid:SetActive(true)
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local txtBuff = goGrid.transform:Find("txtBuff")
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if txtBuff ~= nil then
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NovaAPI.SetTMPText(txtBuff:GetComponent("TMP_Text"), self.mapPreviewDesc[1].sFront)
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end
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local txtBuffContent = goGrid.transform:Find("txtBuffContent")
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if txtBuffContent ~= nil then
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NovaAPI.SetTMPText(txtBuffContent:GetComponent("TMP_Text"), self.mapPreviewDesc[1].sAfter)
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end
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end
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end
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function DiscAdvanceCtrl:Awake()
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end
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function DiscAdvanceCtrl:OnEnable()
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end
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function DiscAdvanceCtrl:OnDisable()
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end
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function DiscAdvanceCtrl:OnDestroy()
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end
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function DiscAdvanceCtrl:OnBtnClick_Advance(btn)
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local mapDisc = PlayerData.Disc:GetDiscById(self._panel.nId)
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for _, mapMat in pairs(self.tbMat) do
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local nHas = PlayerData.Item:GetItemCountByID(mapMat.nItemId)
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if nHas < mapMat.nItemNum then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("OUTFIT_04"))
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return
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end
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end
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if mapDisc.nPromoteGoldReq > PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold) then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("OUTFIT_06"))
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return
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end
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local callback = function()
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local mapData = {
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nLevel = mapDisc.nLevel,
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nLevelMax = self.nNextMaxLv,
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mapAttrBefore = self.mapAttrBefore,
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mapAttrAfter = self.mapAttrAfter,
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tbDesc = self.tbDesc,
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nPhase = mapDisc.nPhase,
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nMaxPhase = mapDisc.nMaxPhase,
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tbUpgradeNote = self.tbUpgradeNote
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.DiscSucBar, mapData, AllEnum.DiscSucBar.Advance)
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EventManager.Hit("DiscRefresh")
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end
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PlayerData.Disc:SendDiscPromoteReq(self._panel.nId, callback)
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end
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function DiscAdvanceCtrl:OnBtnClick_AutoFill()
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EventManager.Hit(EventId.OpenPanel, PanelId.FillMaterial, self.tbFillStep, self.tbUseItem, self.tbShowNeedItem)
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end
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function DiscAdvanceCtrl:OnBtnClick_Tips(btn, nIndex)
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if self.tbMat[nIndex] and self.tbMat[nIndex].nItemId > 0 then
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local mapData = {
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nTid = self.tbMat[nIndex].nItemId,
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nNeedCount = self.tbMat[nIndex].nItemNum,
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bShowDepot = true,
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bShowJumpto = true
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
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end
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end
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function DiscAdvanceCtrl:OnEvent_ItemChanged()
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local mapDisc = PlayerData.Disc:GetDiscById(self._panel.nId)
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self:RefreshMat(mapDisc)
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end
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return DiscAdvanceCtrl
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