Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscGridMatCtrl = class("DiscGridMatCtrl", BaseCtrl)
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DiscGridMatCtrl._mapNodeConfig = {
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btnAdd = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Add"
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},
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btnReduce = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reduce"
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},
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ctrlMat = {
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sNodeName = "tc_mat_grid_01",
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sCtrlName = "Game.UI.TemplateEx.TemplateMatGridCtrl"
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}
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}
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DiscGridMatCtrl._mapEventConfig = {}
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function DiscGridMatCtrl:Refresh(mapData)
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self.mapData = mapData
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self._mapNode.ctrlMat:RerfeshGrid(mapData)
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end
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function DiscGridMatCtrl:SetCount(nCount)
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self._mapNode.ctrlMat:SetGridCount(nCount)
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end
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function DiscGridMatCtrl:SetSelect(bSelect)
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self._mapNode.ctrlMat:SetSelect(bSelect)
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end
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function DiscGridMatCtrl:SetLock(bLock)
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self._mapNode.ctrlMat:SetLock(bLock)
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end
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function DiscGridMatCtrl:AddMat(btn)
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if btn.Operate_Type == 0 then
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local mapDisc = PlayerData.Disc:GetDiscById(self._panel.nId)
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local nMaxStar = mapDisc.nMaxStar - mapDisc.nStar
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local nHasStar = 0
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for _, _ in pairs(self._panel.tbMat) do
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nHasStar = nHasStar + 1
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end
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if nMaxStar <= nHasStar then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("OUTFIT_15"))
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return
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end
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local nAddIndex = PlayerData.Disc:GetIndexOfNewBreakLimitMat(self._panel.tbMat)
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if nAddIndex == 0 then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("OUTFIT_16"))
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return
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end
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self.mapData.nAddIndex = nAddIndex
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self.mapData.nCost = 1
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self._panel:ChangeMatList(self.mapData)
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EventManager.Hit("DiscChangeSelectedMat", true)
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self:SetCount(self.mapData.nCost)
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elseif btn.Operate_Type == 3 then
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return
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end
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end
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function DiscGridMatCtrl:ReduceMat(btn)
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if btn.Operate_Type == 0 then
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self.mapData.nCost = 0
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self._panel:ChangeMatList(self.mapData, true)
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EventManager.Hit("DiscChangeSelectedMat", true)
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self:SetCount(self.mapData.nCost)
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elseif btn.Operate_Type == 3 then
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return
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end
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end
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function DiscGridMatCtrl:Awake()
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end
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function DiscGridMatCtrl:OnEnable()
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end
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function DiscGridMatCtrl:OnDisable()
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end
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function DiscGridMatCtrl:OnDestroy()
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end
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function DiscGridMatCtrl:OnBtnClick_Add(btn)
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if not self._panel.tbMat[self.mapData.nIndex] then
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self:AddMat(btn)
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else
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self:ReduceMat(btn)
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end
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EventManager.Hit("DiscGridClick", tonumber(self.gameObject.name) + 1)
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self:SetSelect(true)
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end
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function DiscGridMatCtrl:OnBtnClick_Reduce(btn)
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self:ReduceMat(btn)
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EventManager.Hit("DiscGridClick", tonumber(self.gameObject.name) + 1)
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self:SetSelect(true)
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end
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return DiscGridMatCtrl
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