Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscStoryCtrl = class("DiscStoryCtrl", BaseCtrl)
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DiscStoryCtrl._mapNodeConfig = {
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blur = {
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sNodeName = "t_fullscreen_story"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_story",
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sComponentName = "Animator"
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},
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btnClose = {
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sNodeName = "snapshot_story",
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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aniRoot = {sNodeName = "StoryRoot", sComponentName = "Animator"},
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btnRead = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Read"
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},
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txtStory = {
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sComponentName = "RubyTextMeshProUGUI"
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},
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txtStoryName = {sComponentName = "TMP_Text"},
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btn_CloseStory = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtBtnCloseStory = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Confirm"
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},
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sv = {sComponentName = "ScrollRect"}
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}
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DiscStoryCtrl._mapEventConfig = {OpenDiscStory = "Open"}
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function DiscStoryCtrl:Open(mapDisc, mapCfg)
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self._mapNode.blur:SetActive(true)
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self._mapNode.btnRead.gameObject:SetActive(mapDisc.bRead == false)
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NovaAPI.SetText_RubyTMP(self._mapNode.txtStory, mapCfg.StoryDesc)
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NovaAPI.SetTMPText(self._mapNode.txtStoryName, mapCfg.StoryName)
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NovaAPI.SetVerticalNormalizedPosition(self._mapNode.sv, 1)
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self:PlayInAni()
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end
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function DiscStoryCtrl:PlayInAni()
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self.gameObject:SetActive(true)
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self._mapNode.aniRoot:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function DiscStoryCtrl:PlayOutAni()
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self._mapNode.aniBlur:SetTrigger("tOut")
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self._mapNode.aniRoot:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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function DiscStoryCtrl:Close()
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self.gameObject:SetActive(false)
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end
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function DiscStoryCtrl:Awake()
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end
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function DiscStoryCtrl:OnEnable()
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end
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function DiscStoryCtrl:OnDisable()
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end
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function DiscStoryCtrl:OnDestroy()
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end
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function DiscStoryCtrl:OnBtnClick_Read()
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local callback = function()
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self._mapNode.btnRead.gameObject:SetActive(false)
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end
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PlayerData.Disc:SendDiscReadRewardReceiveReq(self._panel.nId, AllEnum.DiscReadType.DiscStory, callback)
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end
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function DiscStoryCtrl:OnBtnClick_Close(btn)
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self:PlayOutAni()
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end
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return DiscStoryCtrl
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