Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local EnergyBuyConfirmCtrl = class("EnergyBuyConfirmCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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EnergyBuyConfirmCtrl._mapNodeConfig = {
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goWindow = {},
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animWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Energy_Buy_Confirm_Title"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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imgCoin = {sComponentName = "Image"},
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txtCoinCount = {sComponentName = "TMP_Text"},
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imgEnergy = {sComponentName = "Image"},
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txtEnergyCount = {sComponentName = "TMP_Text"},
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txtBuyCount = {sComponentName = "TMP_Text"},
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txtHave = {
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sComponentName = "TMP_Text",
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sLanguageId = "Energy_Buy_Confirm_Text"
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},
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txtBeforeValue = {sComponentName = "TMP_Text"},
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txtAfterValue = {sComponentName = "TMP_Text"},
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goMaxValue = {},
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txtMaxValue = {
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sComponentName = "TMP_Text",
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sLanguageId = "Energy_Count_Max"
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},
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rtGoValue = {
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sNodeName = "goValue",
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sComponentName = "RectTransform"
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},
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rtCountBg = {
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sNodeName = "imgCountBg",
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sComponentName = "RectTransform"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtCancelBtn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Energy_Buy_Cancel_Btn_Text"
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},
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txtConfirmBtn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Energy_Buy_Confirm_Btn_Text"
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},
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goQuantitySelector = {
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sNodeName = "tc_quantity_selector",
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sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl"
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}
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}
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EnergyBuyConfirmCtrl._mapEventConfig = {}
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function EnergyBuyConfirmCtrl:Awake()
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end
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function EnergyBuyConfirmCtrl:OnEnable()
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end
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function EnergyBuyConfirmCtrl:ShowPanel()
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self._mapNode.animWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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self.nBuyCount = 1
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self.nBuyCountLimit = 0
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self.nBuyCountMax = 0
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self.nCurBuyCount = PlayerData.Base:GetEnergyBuyCount()
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self:RefreshAddCount()
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local callback = function(nCount)
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self.nBuyCount = nCount
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self:RefreshAddCount()
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end
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self._mapNode.goQuantitySelector:Init(callback, 1, self.nBuyCountLimit - self.nCurBuyCount)
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end
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function EnergyBuyConfirmCtrl:OnDisable()
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end
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function EnergyBuyConfirmCtrl:OnDestroy()
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end
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function EnergyBuyConfirmCtrl:RefreshAddCount()
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local sEnergyName, sCoinName = "", ""
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local mapEnergyCfgData = ConfigTable.GetData_Item(AllEnum.CoinItemId.Energy)
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if mapEnergyCfgData ~= nil then
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self:SetPngSprite(self._mapNode.imgEnergy, mapEnergyCfgData.Icon)
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sEnergyName = mapEnergyCfgData.Title
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end
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local nHas = PlayerData.Base:GetCurEnergy()
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local tbGroupEnergy = PlayerData.Base:GetCurEnergyBuyGroup(self.nCurBuyCount + self.nBuyCount)
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self.nBuyCountLimit = 0
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self.nBuyCountMax = 0
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local nMinBuyCount = 0
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local sPriceDesc = ""
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if nil ~= tbGroupEnergy then
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self.nBuyEnergy = 0
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self.nCost = 0
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self.nCoinId = 0
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local nEnergyLimit = nHas.nEnergy
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for nId, v in pairs(tbGroupEnergy) do
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if nMinBuyCount == 0 or nId < nMinBuyCount then
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nMinBuyCount = nId
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end
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if nId > self.nCurBuyCount and nId <= self.nCurBuyCount + self.nBuyCount then
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self.nBuyEnergy = self.nBuyEnergy + v.EnergyValue
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self.nCost = self.nCost + v.CurrencyItemQty
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self.nCoinId = v.CurrencyItemId
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sPriceDesc = v.GroupName
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end
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if nId > self.nBuyCountMax then
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self.nBuyCountMax = nId
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if nEnergyLimit <= self._panel.nMaxEnergy then
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self.nBuyCountLimit = nId
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nEnergyLimit = nEnergyLimit + v.EnergyValue
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end
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end
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end
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if self.nCoinId ~= 0 then
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local mapCoinCfg = ConfigTable.GetData_Item(self.nCoinId)
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if mapCoinCfg ~= nil then
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self:SetPngSprite(self._mapNode.imgCoin, mapCoinCfg.Icon)
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sCoinName = mapCoinCfg.Title
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end
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end
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NovaAPI.SetTMPText(self._mapNode.txtBeforeValue, nHas.nEnergy)
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NovaAPI.SetTMPText(self._mapNode.txtAfterValue, nHas.nEnergy + self.nBuyEnergy)
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self._mapNode.goMaxValue.gameObject:SetActive(nHas.nEnergy + self.nBuyEnergy >= self._panel.nMaxEnergy)
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NovaAPI.SetTMPText(self._mapNode.txtCoinCount, string.format("%sx%s", sCoinName, self.nCost))
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NovaAPI.SetTMPText(self._mapNode.txtEnergyCount, string.format("%sx%s", sEnergyName, self.nBuyEnergy))
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local nCurBuyMax = self.nBuyCountMax - nMinBuyCount + 1
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NovaAPI.SetTMPText(self._mapNode.txtBuyCount, string.format("%s:%s/%s", sPriceDesc, nCurBuyMax - (self.nCurBuyCount - nMinBuyCount + 1), nCurBuyMax))
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end
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtGoValue)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtCountBg)
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end
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function EnergyBuyConfirmCtrl:Close()
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self._mapNode.animWindow:Play("t_window_04_t_out")
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end
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function EnergyBuyConfirmCtrl:OnBtnClick_Close()
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EventManager.Hit("CloseEnergyBuyPanel")
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end
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function EnergyBuyConfirmCtrl:OnBtnClick_Cancel()
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EventManager.Hit("CloseEnergyBuyPanel")
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end
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function EnergyBuyConfirmCtrl:OnBtnClick_Confirm()
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local nHasCoin = PlayerData.Coin:GetCoinCount(self.nCoinId)
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if nHasCoin < self.nCost then
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local itemCfg = ConfigTable.GetData_Item(self.nCoinId)
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local itemCostCfg = ConfigTable.GetData_Item(AllEnum.CoinItemId.STONE)
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if not itemCfg or not itemCostCfg then
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return
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end
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local sTip = orderedFormat(ConfigTable.GetUIText("Recruit_ExchangeGemZero"), itemCfg.Id, self.nCost - nHasCoin, itemCostCfg.Id)
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local confirmCallback = function()
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local nStoneCount = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.STONE)
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nStoneCount = nStoneCount + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE)
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if nStoneCount < self.nCost - nHasCoin then
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = orderedFormat(ConfigTable.GetUIText("Recruit_Charge") or "", itemCostCfg.Id),
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callbackConfirm = function()
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if nil ~= self._panel.callback then
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self._panel.callback()
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end
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EventManager.Hit("CloseEnergyBuyPanel", true)
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local nState = ConfigTable.GetConfigNumber("IsShowComBtn")
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if nState == 1 then
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EventManager.Hit(EventId.OpenPanel, PanelId.Mall, AllEnum.MallToggle.Gem)
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else
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local sContent = ConfigTable.GetUIText("Function_NotAvailable")
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EventManager.Hit(EventId.OpenMessageBox, sContent)
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end
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end,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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else
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PlayerData.Coin:SendGemConvertReqReq(self.nCost - nHasCoin, nil)
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end
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EventManager.Hit("ShowEnergyTopRes", false)
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end
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local cancelCallback = function()
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EventManager.Hit("ShowEnergyTopRes", true)
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end
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = sTip,
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callbackConfirm = confirmCallback,
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callbackCancel = cancelCallback,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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EventManager.Hit("ShowEnergyTopRes", false)
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return
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end
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local callback = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.ReceivePropsTips, {
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{
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id = AllEnum.CoinItemId.Energy,
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count = self.nBuyEnergy
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}
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})
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EventManager.Hit("CloseEnergyBuyPanel")
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EventManager.Hit("RefreshEnergyBuyCount")
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end
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PlayerData.Base:SendEnergyBuy(self.nBuyCount, callback)
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end
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return EnergyBuyConfirmCtrl
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