Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local EnergyBuyConfirmCtrl = class("EnergyBuyConfirmCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
EnergyBuyConfirmCtrl._mapNodeConfig = {
goWindow = {},
animWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Buy_Confirm_Title"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
imgCoin = {sComponentName = "Image"},
txtCoinCount = {sComponentName = "TMP_Text"},
imgEnergy = {sComponentName = "Image"},
txtEnergyCount = {sComponentName = "TMP_Text"},
txtBuyCount = {sComponentName = "TMP_Text"},
txtHave = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Buy_Confirm_Text"
},
txtBeforeValue = {sComponentName = "TMP_Text"},
txtAfterValue = {sComponentName = "TMP_Text"},
goMaxValue = {},
txtMaxValue = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Count_Max"
},
rtGoValue = {
sNodeName = "goValue",
sComponentName = "RectTransform"
},
rtCountBg = {
sNodeName = "imgCountBg",
sComponentName = "RectTransform"
},
btnCancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
btnConfirm1 = {
sComponentName = "UIButton",
callback = "OnBtnClick_Confirm"
},
txtCancelBtn = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Buy_Cancel_Btn_Text"
},
txtConfirmBtn = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Buy_Confirm_Btn_Text"
},
goQuantitySelector = {
sNodeName = "tc_quantity_selector",
sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl"
}
}
EnergyBuyConfirmCtrl._mapEventConfig = {}
function EnergyBuyConfirmCtrl:Awake()
end
function EnergyBuyConfirmCtrl:OnEnable()
end
function EnergyBuyConfirmCtrl:ShowPanel()
self._mapNode.animWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
self.nBuyCount = 1
self.nBuyCountLimit = 0
self.nBuyCountMax = 0
self.nCurBuyCount = PlayerData.Base:GetEnergyBuyCount()
self:RefreshAddCount()
local callback = function(nCount)
self.nBuyCount = nCount
self:RefreshAddCount()
end
self._mapNode.goQuantitySelector:Init(callback, 1, self.nBuyCountLimit - self.nCurBuyCount)
end
function EnergyBuyConfirmCtrl:OnDisable()
end
function EnergyBuyConfirmCtrl:OnDestroy()
end
function EnergyBuyConfirmCtrl:RefreshAddCount()
local sEnergyName, sCoinName = "", ""
local mapEnergyCfgData = ConfigTable.GetData_Item(AllEnum.CoinItemId.Energy)
if mapEnergyCfgData ~= nil then
self:SetPngSprite(self._mapNode.imgEnergy, mapEnergyCfgData.Icon)
sEnergyName = mapEnergyCfgData.Title
end
local nHas = PlayerData.Base:GetCurEnergy()
local tbGroupEnergy = PlayerData.Base:GetCurEnergyBuyGroup(self.nCurBuyCount + self.nBuyCount)
self.nBuyCountLimit = 0
self.nBuyCountMax = 0
local nMinBuyCount = 0
local sPriceDesc = ""
if nil ~= tbGroupEnergy then
self.nBuyEnergy = 0
self.nCost = 0
self.nCoinId = 0
local nEnergyLimit = nHas.nEnergy
for nId, v in pairs(tbGroupEnergy) do
if nMinBuyCount == 0 or nId < nMinBuyCount then
nMinBuyCount = nId
end
if nId > self.nCurBuyCount and nId <= self.nCurBuyCount + self.nBuyCount then
self.nBuyEnergy = self.nBuyEnergy + v.EnergyValue
self.nCost = self.nCost + v.CurrencyItemQty
self.nCoinId = v.CurrencyItemId
sPriceDesc = v.GroupName
end
if nId > self.nBuyCountMax then
self.nBuyCountMax = nId
if nEnergyLimit <= self._panel.nMaxEnergy then
self.nBuyCountLimit = nId
nEnergyLimit = nEnergyLimit + v.EnergyValue
end
end
end
if self.nCoinId ~= 0 then
local mapCoinCfg = ConfigTable.GetData_Item(self.nCoinId)
if mapCoinCfg ~= nil then
self:SetPngSprite(self._mapNode.imgCoin, mapCoinCfg.Icon)
sCoinName = mapCoinCfg.Title
end
end
NovaAPI.SetTMPText(self._mapNode.txtBeforeValue, nHas.nEnergy)
NovaAPI.SetTMPText(self._mapNode.txtAfterValue, nHas.nEnergy + self.nBuyEnergy)
self._mapNode.goMaxValue.gameObject:SetActive(nHas.nEnergy + self.nBuyEnergy >= self._panel.nMaxEnergy)
NovaAPI.SetTMPText(self._mapNode.txtCoinCount, string.format("%sx%s", sCoinName, self.nCost))
NovaAPI.SetTMPText(self._mapNode.txtEnergyCount, string.format("%sx%s", sEnergyName, self.nBuyEnergy))
local nCurBuyMax = self.nBuyCountMax - nMinBuyCount + 1
NovaAPI.SetTMPText(self._mapNode.txtBuyCount, string.format("%s%s/%s", sPriceDesc, nCurBuyMax - (self.nCurBuyCount - nMinBuyCount + 1), nCurBuyMax))
end
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtGoValue)
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtCountBg)
end
function EnergyBuyConfirmCtrl:Close()
self._mapNode.animWindow:Play("t_window_04_t_out")
end
function EnergyBuyConfirmCtrl:OnBtnClick_Close()
EventManager.Hit("CloseEnergyBuyPanel")
end
function EnergyBuyConfirmCtrl:OnBtnClick_Cancel()
EventManager.Hit("CloseEnergyBuyPanel")
end
function EnergyBuyConfirmCtrl:OnBtnClick_Confirm()
local nHasCoin = PlayerData.Coin:GetCoinCount(self.nCoinId)
if nHasCoin < self.nCost then
local itemCfg = ConfigTable.GetData_Item(self.nCoinId)
local itemCostCfg = ConfigTable.GetData_Item(AllEnum.CoinItemId.STONE)
if not itemCfg or not itemCostCfg then
return
end
local sTip = orderedFormat(ConfigTable.GetUIText("Recruit_ExchangeGemZero"), itemCfg.Id, self.nCost - nHasCoin, itemCostCfg.Id)
local confirmCallback = function()
local nStoneCount = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.STONE)
nStoneCount = nStoneCount + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE)
if nStoneCount < self.nCost - nHasCoin then
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = orderedFormat(ConfigTable.GetUIText("Recruit_Charge") or "", itemCostCfg.Id),
callbackConfirm = function()
if nil ~= self._panel.callback then
self._panel.callback()
end
EventManager.Hit("CloseEnergyBuyPanel", true)
local nState = ConfigTable.GetConfigNumber("IsShowComBtn")
if nState == 1 then
EventManager.Hit(EventId.OpenPanel, PanelId.Mall, AllEnum.MallToggle.Gem)
else
local sContent = ConfigTable.GetUIText("Function_NotAvailable")
EventManager.Hit(EventId.OpenMessageBox, sContent)
end
end,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
else
PlayerData.Coin:SendGemConvertReqReq(self.nCost - nHasCoin, nil)
end
EventManager.Hit("ShowEnergyTopRes", false)
end
local cancelCallback = function()
EventManager.Hit("ShowEnergyTopRes", true)
end
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = confirmCallback,
callbackCancel = cancelCallback,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
EventManager.Hit("ShowEnergyTopRes", false)
return
end
local callback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.ReceivePropsTips, {
{
id = AllEnum.CoinItemId.Energy,
count = self.nBuyEnergy
}
})
EventManager.Hit("CloseEnergyBuyPanel")
EventManager.Hit("RefreshEnergyBuyCount")
end
PlayerData.Base:SendEnergyBuy(self.nBuyCount, callback)
end
return EnergyBuyConfirmCtrl