Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local EquipmentAttrReplaceCtrl = class("EquipmentAttrReplaceCtrl", BaseCtrl)
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EquipmentAttrReplaceCtrl._mapNodeConfig = {
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blur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_blue",
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sComponentName = "Animator"
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},
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btnCloseBg = {
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sNodeName = "snapshot",
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Title_RollConfirm"
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},
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window = {},
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aniWindow = {sNodeName = "window", sComponentName = "Animator"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtReplaceName = {sComponentName = "TMP_Text"},
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txtPropertyBefore = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_AttrBefore"
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},
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goPropertyBefore = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
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},
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txtPropertyAfter = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_AttrAfter"
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},
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goPropertyAfter = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
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},
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btnReplace = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Replace"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtBtnReplace = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Btn_ConfirmRollResult"
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},
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txtBtnCancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Cancel"
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}
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}
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EquipmentAttrReplaceCtrl._mapEventConfig = {}
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function EquipmentAttrReplaceCtrl:Open(sName, mapEquipment, nCharId, nSlotId, nSelectGemIndex, callback)
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self.mapEquipment = mapEquipment
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self.nCharId = nCharId
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self.nSlotId = nSlotId
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self.nSelectGemIndex = nSelectGemIndex
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self.callback = callback
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self._mapNode.blur:SetActive(true)
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self:PlayInAni()
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self:Refresh(sName)
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end
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function EquipmentAttrReplaceCtrl:Refresh(sName)
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NovaAPI.SetTMPText(self._mapNode.txtReplaceName, sName)
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for i = 1, 4 do
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self._mapNode.goPropertyBefore[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId)
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self._mapNode.goPropertyAfter[i]:SetProperty(self.mapEquipment.tbAlterAffix[i], self.nCharId)
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end
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end
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function EquipmentAttrReplaceCtrl:PlayInAni()
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self._mapNode.window:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function EquipmentAttrReplaceCtrl:PlayOutAni()
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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function EquipmentAttrReplaceCtrl:Close()
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self._mapNode.window:SetActive(false)
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self._mapNode.blur:SetActive(false)
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end
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function EquipmentAttrReplaceCtrl:Awake()
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self._mapNode.window:SetActive(false)
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end
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function EquipmentAttrReplaceCtrl:OnEnable()
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end
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function EquipmentAttrReplaceCtrl:OnDisable()
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end
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function EquipmentAttrReplaceCtrl:OnDestroy()
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end
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function EquipmentAttrReplaceCtrl:OnBtnClick_Close()
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self:PlayOutAni()
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end
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function EquipmentAttrReplaceCtrl:OnBtnClick_Replace()
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local callback = function()
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self:PlayOutAni()
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if self.callback then
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self.callback()
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end
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end
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PlayerData.Equipment:SendCharGemReplaceAttributeReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback)
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end
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return EquipmentAttrReplaceCtrl
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