Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
@@ -0,0 +1,619 @@
local EquipmentInstanceLevelSelectCtrl = class("EquipmentInstanceLevelSelectCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8
}
EquipmentInstanceLevelSelectCtrl._mapNodeConfig = {
bgLevelInfo = {sNodeName = "----Bg----"},
rt_EquipmentInstanceSelect = {},
rt_EquipmentInstanceInfo = {},
animInfo = {
sNodeName = "rt_EquipmentInstanceInfo",
sComponentName = "Animator"
},
animBack = {sNodeName = "goBack", sComponentName = "Animator"},
goLSV = {},
listLSV = {
sComponentName = "LoopScrollView"
},
contentTemp = {
sComponentName = "RectTransform"
},
btnGo = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_Goto"
},
btnGridList = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_LevelItem"
},
gridListItem = {nCount = 3},
btnSwitchLeft = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Left"
},
btnSwitchRight = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Right"
},
TMPInstanceDesc = {sComponentName = "TMP_Text"},
TMPInstanceName = {sComponentName = "TMP_Text"},
txtRecommendLevel = {
sNodeName = "txtSuggestLevel",
sComponentName = "TMP_Text"
},
imgRecommendBuild = {sComponentName = "Image"},
imgLevelImg = {sComponentName = "Image"},
item = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 5
},
ItemBtn = {
sNodeName = "btn_item",
sComponentName = "UIButton",
nCount = 5,
callback = "OnBtnClick_RewardItem"
},
tog = {
sComponentName = "UIButton",
nCount = 8,
callback = "OnBtnClick_Tog"
},
imgLockMask = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTips",
nCount = 8
},
rt_Targets = {nCount = 8},
rt_LockMsg = {nCount = 8},
txt_LockMsg = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_LevelUnLock",
nCount = 8
},
txtLockCondition = {sComponentName = "TMP_Text", nCount = 8},
rtToggles = {
sComponentName = "UIScrollRect"
},
togCtrl = {
sNodeName = "tog",
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl",
nCount = 8
},
TopBarPanel = {
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
goEnemyInfo = {
sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
},
goRewardList = {
sCtrlName = "Game.UI.MainlineEx.RewardListCtrl"
},
txtRewardTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_Reward_Title"
},
btnAllReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_RewardList"
},
txtBtnAllReward = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_Reward"
},
txtTicketsCount = {sComponentName = "TMP_Text"},
imgTickets = {sComponentName = "Image"},
Task = {sComponentName = "Transform", nCount = 3},
btnRaid = {
sComponentName = "UIButton",
callback = "OnBtnClick_Raid"
},
txtBtnRaid = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Title_Raid"
},
TMPRaidUnlockHint = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Btn_Cond"
},
btnEnemyInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_EnemyInfo"
},
txtBtnEnemyInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_EnemyInfo"
},
txtTitleTarget = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
imgElementInfo = {nCount = 4, sComponentName = "Image"},
txtLevelTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Lv"
},
txtBuildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
ListConditions = {},
btnLock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
txtBtnLock = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_SatisfyConditions_UnLock"
},
Conditions_ = {nCount = 2}
}
EquipmentInstanceLevelSelectCtrl._mapEventConfig = {
[EventId.UIHomeConfirm] = "OnEvent_Home",
[EventId.UIBackConfirm] = "OnEvent_Back",
EquipmentInstanceRaidOpen = "OnEvent_RaidOpen",
[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy"
}
function EquipmentInstanceLevelSelectCtrl:Awake()
self.nEnergyRequire = 0
self.mapLevelGrid = {}
self:SetSprite_Coin(self._mapNode.imgTickets, AllEnum.CoinItemId.Energy)
end
function EquipmentInstanceLevelSelectCtrl:FadeIn()
end
function EquipmentInstanceLevelSelectCtrl:FadeOut()
end
function EquipmentInstanceLevelSelectCtrl:OnEnable()
self.mapAllEquipmentInstance = {}
self.tbEquipmentInstanceType = {}
local foreachEquipmentInstance = function(mapData)
if self.mapAllEquipmentInstance[mapData.Type] == nil then
self.mapAllEquipmentInstance[mapData.Type] = {}
table.insert(self.tbEquipmentInstanceType, mapData.Type)
end
self.mapAllEquipmentInstance[mapData.Type][mapData.Difficulty] = mapData
end
ForEachTableLine(ConfigTable.Get("CharGemInstance"), foreachEquipmentInstance)
local sortEquipmentInstance = function(a, b)
local mapTypeA = ConfigTable.GetData("CharGemInstanceType", a)
local mapTypeB = ConfigTable.GetData("CharGemInstanceType", b)
return mapTypeA.Sort < mapTypeB.Sort
end
table.sort(self.tbEquipmentInstanceType, sortEquipmentInstance)
local tbParam = self:GetPanelParam()
if nil ~= next(tbParam) then
if tbParam[3] == nil then
end
self.bJumpTo = tbParam[3]
self.nJumpToGroup = tbParam[2] == nil and 0 or tbParam[2]
if 0 ~= self.nJumpToGroup then
local nMaxHard = PlayerData.EquipmentInstance:GetMaxEquipmentInstanceHard(self.nJumpToGroup)
local nJumpToHard = (nil == tbParam[1] or 0 == tbParam[1]) and nMaxHard or tbParam[1]
if self.bJumpTo then
self.nJumpToHard = nJumpToHard
else
local nLastMaxHard = PlayerData.EquipmentInstance:GetLastMaxHard(self.nJumpToGroup)
if 0 == nLastMaxHard then
self.nJumpToHard = nJumpToHard
elseif nLastMaxHard == nMaxHard then
self.nJumpToHard = nJumpToHard
else
self.nJumpToHard = nMaxHard
end
end
end
end
self._mapNode.rt_EquipmentInstanceSelect:SetActive(true)
self._mapNode.rt_EquipmentInstanceInfo:SetActive(false)
self.curState = 1
self.curSelectHard = 1
self.nCurGroupId = 0
self:RefreshLevelList()
if self.nJumpToGroup ~= 0 and self.nJumpToGroup ~= nil then
self:OpenJumpToGroup()
end
end
function EquipmentInstanceLevelSelectCtrl:OnDisable()
Actor2DManager.UnsetBoardNPC2D()
end
function EquipmentInstanceLevelSelectCtrl:OnDestroy()
end
function EquipmentInstanceLevelSelectCtrl:OnRelease()
end
function EquipmentInstanceLevelSelectCtrl:OpenJumpToGroup()
self.nCurGroupId = self.nJumpToGroup
local equipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId]
if equipmentInstanceData == nil then
printError("EquipmentInstance Type Data Missing:" .. self.nCurGroupId)
return
end
self.curState = 2
self:RefreshEquipmentInstanceInfo(self.nCurGroupId, self.nJumpToHard, true, true)
self._mapNode.rt_EquipmentInstanceSelect:SetActive(false)
self._mapNode.rt_EquipmentInstanceInfo:SetActive(true)
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenEquipmentInsInfo")
end
function EquipmentInstanceLevelSelectCtrl:OpenJumpToHard()
self.curState = 2
self.nCurGroupId = self.nJumpToGroup
local nJumptoDuelId = self.mapAllEquipmentInstance[self.nCurGroupId][self.nJumpToHard].Id
if not PlayerData.EquipmentInstance:GetEquipmentInstanceLevelUnlock(nJumptoDuelId) then
self.nJumpToHard = 1
end
self:RefreshEquipmentInstanceInfo(self.nCurGroupId, self.nJumpToHard, true, true)
self._mapNode.rt_EquipmentInstanceSelect:SetActive(false)
self._mapNode.rt_EquipmentInstanceInfo:SetActive(true)
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenEquipmentInsInfo")
end
function EquipmentInstanceLevelSelectCtrl:RefreshLevelUnlock()
for index, hardBtn in ipairs(self._mapNode.tog) do
local bActive = self.mapAllEquipmentInstance[self.nCurGroupId][mapToggle[index]] ~= nil
hardBtn.gameObject:SetActive(bActive)
if bActive then
local nLevelId = self.mapAllEquipmentInstance[self.nCurGroupId][mapToggle[index]].Id
local bLock, nWorldClass = PlayerData.EquipmentInstance:GetEquipmentInstanceLevelUnlock(nLevelId)
if not self.tbLockWorldClass then
self.tbLockWorldClass = {}
end
self.tbLockWorldClass[index] = nWorldClass
local tmpTitle = hardBtn.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select"):GetComponent("TMP_Text")
local tmpTitleUnselect = hardBtn.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect"):GetComponent("TMP_Text")
local sKey = "Diffculty_" .. mapToggle[index]
NovaAPI.SetTMPText(tmpTitle, ConfigTable.GetUIText(sKey))
NovaAPI.SetTMPText(tmpTitleUnselect, ConfigTable.GetUIText(sKey))
self._mapNode.imgLockMask[index].gameObject:SetActive(false)
self._mapNode.rt_Targets[index]:SetActive(bLock)
self._mapNode.rt_LockMsg[index]:SetActive(not bLock)
if not bLock then
if self.tbLockWorldClass[index] then
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[index], orderedFormat(ConfigTable.GetUIText("RegusBoss_Unlock_LvHand"), nWorldClass))
else
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[index], ConfigTable.GetUIText("Unlocked_By_PreLevel"))
end
end
local curStar, tbTarget = PlayerData.EquipmentInstance:GetEquipmentInstanceStar(nLevelId)
for j = 1, 3 do
local btnStar = self._mapNode.rt_Targets[index].gameObject.transform:Find("btnTarget" .. j):GetComponent("Button")
btnStar.interactable = tbTarget[j]
end
end
end
end
function EquipmentInstanceLevelSelectCtrl:RefreshLevelList()
self._mapNode.contentTemp.gameObject:SetActive(#self.tbEquipmentInstanceType <= 3)
self._mapNode.goLSV.gameObject:SetActive(#self.tbEquipmentInstanceType > 3)
if #self.tbEquipmentInstanceType <= 3 then
for k, v in ipairs(self._mapNode.gridListItem) do
v.gameObject:SetActive(k <= #self.tbEquipmentInstanceType)
if k <= #self.tbEquipmentInstanceType then
self:RefreshListGrid(v, k - 1, true)
end
end
else
self._mapNode.listLSV:Init(#self.tbEquipmentInstanceType, self, self.RefreshListGrid, self.OnGridClick, false, nil, true)
end
end
function EquipmentInstanceLevelSelectCtrl:RefreshListGrid(goGrid, gridIndex, bStationary)
local nIndex = gridIndex + 1
local nType = self.tbEquipmentInstanceType[nIndex]
if nType ~= nil then
local mapCfg = ConfigTable.GetData("CharGemInstanceType", nType)
if mapCfg ~= nil then
local goItem
if bStationary then
goItem = goGrid.transform:Find(string.format("btnGridList%s/AnimRoot/goLevelItem", nIndex))
else
goItem = goGrid.transform:Find("btnGrid/AnimRoot/goLevelItem")
end
local imgLevelBg = goItem:Find("imgLevelBg"):GetComponent("Image")
local TMPInstanceName = goItem.transform:Find("TMPInstanceName"):GetComponent("TMP_Text")
local rtElementsInfo = goItem.transform:Find("rtElementsInfo")
if #mapCfg.EET == 0 then
rtElementsInfo.gameObject:SetActive(false)
else
rtElementsInfo.gameObject:SetActive(true)
for i = 1, 4 do
local imgElementInfo = rtElementsInfo:Find("imgRecommend/imgElementInfo" .. i):GetComponent("Image")
if mapCfg.EET ~= nil and mapCfg.EET[i] ~= nil then
imgElementInfo.gameObject:SetActive(true)
self:SetAtlasSprite(imgElementInfo, "12_rare", AllEnum.ElementIconType.Icon .. mapCfg.EET[i])
else
imgElementInfo.gameObject:SetActive(false)
end
end
end
NovaAPI.SetTMPText(TMPInstanceName, mapCfg.Name)
self:SetSprite(imgLevelBg, "UI/EquipmentInstanceLevelSelect/Sprite/" .. mapCfg.Episode)
end
end
end
function EquipmentInstanceLevelSelectCtrl:OnGridClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nType = self.tbEquipmentInstanceType[nIndex]
if nType ~= nil then
self:OnBtnClick_LevelItem(nil, nIndex)
end
end
function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId, nHard, bLocation, bSetTog)
if bLocation then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.UIScrollRectScrollTo(self._mapNode.rtToggles, nHard, true)
end
cs_coroutine.start(wait)
end
self:RefreshLevelUnlock()
if bSetTog then
for i = 1, 8 do
self._mapNode.togCtrl[i]:SetDefault(i == nHard)
end
end
self.curSelectHard = nHard
self._panel._tbParam[1] = self.curSelectHard
local mapEquipmentInstanceData = self.mapAllEquipmentInstance[nGroupId][nHard]
self.equipmentInstanceId = mapEquipmentInstanceData.Id
if mapEquipmentInstanceData == nil then
return
end
NovaAPI.SetTMPText(self._mapNode.TMPInstanceName, mapEquipmentInstanceData.Name)
NovaAPI.SetTMPText(self._mapNode.TMPInstanceDesc, mapEquipmentInstanceData.Desc)
self:SetPngSprite(self._mapNode.imgLevelImg, mapEquipmentInstanceData.Icon)
local nType = mapEquipmentInstanceData.Type
local mapLevelCfgData = ConfigTable.GetData("CharGemInstanceType", nType)
if mapLevelCfgData ~= nil then
for i = 1, 4 do
local imgElementInfo = self._mapNode.imgElementInfo[i]
if mapLevelCfgData.EET ~= nil and mapLevelCfgData.EET[i] ~= nil then
imgElementInfo.gameObject:SetActive(true)
self:SetAtlasSprite(imgElementInfo, "12_rare", AllEnum.ElementIconType.Icon .. mapLevelCfgData.EET[i])
else
imgElementInfo.gameObject:SetActive(false)
end
end
end
local curStar = PlayerData.EquipmentInstance:GetEquipmentInstanceStar(self.equipmentInstanceId)
self._mapNode.txtBtnRaid.gameObject:SetActive(3 <= curStar)
local raidUnlockMask = self._mapNode.btnRaid.transform:Find("AnimRoot/imgUnlockMask")
raidUnlockMask.gameObject:SetActive(not (3 <= curStar))
local tbCond = {}
table.insert(tbCond, decodeJson(mapEquipmentInstanceData.OneStarCondition))
table.insert(tbCond, decodeJson(mapEquipmentInstanceData.TwoStarCondition))
table.insert(tbCond, decodeJson(mapEquipmentInstanceData.ThreeStarCondition))
for i = 1, 3 do
local rtTask = self._mapNode.Task[i]
local goDone = rtTask:Find("imgDone").gameObject
local imgUnDone = rtTask:Find("imgUnDone").gameObject
local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
goDone:SetActive(curStar >= i)
imgUnDone:SetActive(curStar < i)
local cond = tbCond[i]
if cond == nil then
rtTask.gameObject:SetActive(false)
else
rtTask.gameObject:SetActive(true)
local _floorData = ConfigTable.GetData("SkillInstanceFloor", mapEquipmentInstanceData.FloorId)
if _floorData then
if cond[1] == 1 then
NovaAPI.SetTMPText(Text, orderedFormat(ConfigTable.GetUIText("SkillInstance_PassConfition_1"), _floorData.LevelTotalTime))
else
NovaAPI.SetTMPText(Text, orderedFormat(ConfigTable.GetUIText("SkillInstance_PassConfition_2"), _floorData.LevelTotalTime - cond[2]))
end
end
end
end
local nHas = PlayerData.Base:GetCurEnergy()
self.nEnergyRequire = mapEquipmentInstanceData.EnergyConsume
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, self.nEnergyRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.nEnergyRequire and Red_Unable or Blue_Normal)
NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, mapEquipmentInstanceData.SuggestedPower)
local sScoreIcon = "Icon/BuildRank/BuildRank_" .. mapEquipmentInstanceData.SuggestedBuild
self:SetPngSprite(self._mapNode.imgRecommendBuild, sScoreIcon)
local tbReward = decodeJson(mapEquipmentInstanceData.BaseAwardPreview)
self.tbReward = tbReward
for index = 1, 5 do
if self.tbReward[index] ~= nil then
local bReceived = false
if self.tbReward[index][#tbReward[index]] == 1 and 0 < curStar then
bReceived = true
end
table.insert(self.tbReward[index], bReceived)
end
end
self.tbAfterReward = {}
for key, value in pairs(self.tbReward) do
local lastIndex = #self.tbReward[key]
if not self.tbReward[key][lastIndex] then
table.remove(value)
table.insert(self.tbAfterReward, value)
end
end
for index = 1, 5 do
self._mapNode.ItemBtn[index].interactable = self.tbAfterReward[index] ~= nil
if self.tbAfterReward[index] ~= nil then
local rewardItem = self.tbAfterReward[index]
local nLastIndex = #rewardItem
self._mapNode.item[index]:SetItem(rewardItem[1], nil, UTILS.ParseRewardItemCount(rewardItem), nil, false, rewardItem[nLastIndex] == 1, rewardItem[nLastIndex] == 2, true)
else
self._mapNode.item[index]:SetItem(nil)
end
end
local isUnLock, isWorldClass, isPreLevelStar = PlayerData.EquipmentInstance:GetEquipmentInstanceUnlockMsg(self.equipmentInstanceId)
self._mapNode.btnRaid.gameObject:SetActive(isUnLock)
self._mapNode.btnGo.gameObject:SetActive(isUnLock)
self._mapNode.btnLock.gameObject:SetActive(not isUnLock)
self._mapNode.ListConditions:SetActive(not isUnLock)
if not isUnLock then
local imgConditions_Lock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_WC:SetActive(not isWorldClass)
imgConditions_UnLock_WC:SetActive(isWorldClass)
local tempData = ConfigTable.GetData("CharGemInstance", self.equipmentInstanceId)
NovaAPI.SetTMPText(tex_ConditionsTips_WC, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_WorldClass"), tempData.NeedWorldClass))
NovaAPI.SetTMPColor(tex_ConditionsTips_WC, isWorldClass and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
local imgConditions_Lock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local _sKey = "Diffculty_" .. nHard - 1
imgConditions_Lock_PL:SetActive(not isPreLevelStar)
imgConditions_UnLock_PL:SetActive(isPreLevelStar)
NovaAPI.SetTMPText(tex_ConditionsTips_PL, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_PreLevel"), ConfigTable.GetUIText(_sKey)))
NovaAPI.SetTMPColor(tex_ConditionsTips_PL, isPreLevelStar and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
end
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_Back(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
if self.bJumpTo then
EventManager.Hit(EventId.CloesCurPanel)
return
end
if self.curState == 1 then
EventManager.Hit(EventId.CloesCurPanel)
else
self.curSelectHard = 1
self.nCurGroupId = 0
self.curState = 1
self._panel._tbParam[2] = 0
self._panel._tbParam[1] = 0
self._mapNode.rt_EquipmentInstanceSelect:SetActive(true)
self._mapNode.rt_EquipmentInstanceInfo:SetActive(false)
end
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_Home(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
PanelManager.Home()
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_LevelItem(btn, nIdx)
WwiseAudioMgr:PlaySound("ui_common_button_select")
local nType = self.tbEquipmentInstanceType[nIdx]
local bOpen = PlayerData.EquipmentInstance:CheckLevelOpen(nType, nil, true)
if bOpen then
self.curState = 2
self.nCurGroupId = nType
local nHard = PlayerData.EquipmentInstance:GetMaxEquipmentInstanceHard(nType)
self._panel._tbParam[2] = nType
self:RefreshEquipmentInstanceInfo(self.nCurGroupId, nHard, true, true)
self._mapNode.rt_EquipmentInstanceSelect:SetActive(false)
self._mapNode.rt_EquipmentInstanceInfo:SetActive(true)
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenEquipmentInsInfo")
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Left()
local index = self._mapNode.listLSV:GetFirsetGridIndex()
self._mapNode.listLSV:SetScrollGridPos(index - 1, 0.2, 0)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Right()
local index = self._mapNode.listLSV:GetFirsetGridIndex()
self._mapNode.listLSV:SetScrollGridPos(index + 1, 0.2, 0)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Go()
local mapEquipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard]
local nNeedEnergy = mapEquipmentInstanceData.EnergyConsume
local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy
if nNeedEnergy > nCurEnergy then
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
end
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
return
end
local OpenPanel = function()
local nCurMaxHard = PlayerData.EquipmentInstance:GetMaxEquipmentInstanceHard(self.nCurGroupId)
PlayerData.EquipmentInstance:SetLastMaxHard(self.nCurGroupId, nCurMaxHard)
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.EquipmentInstance, self.equipmentInstanceId)
end
EventManager.Hit(EventId.SetTransition, 2, OpenPanel)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Tog(btn)
local nHard = table.indexof(self._mapNode.tog, btn:GetComponent("UIButton"))
local togIdx = table.indexof(self._mapNode.tog, btn)
if nHard == nil then
return
end
if self.curSelectHard ~= nHard then
for idx, value in pairs(mapToggle) do
if value == self.curSelectHard then
self._mapNode.togCtrl[idx]:SetTrigger(false)
break
end
end
self._mapNode.togCtrl[togIdx]:SetTrigger(true)
self:RefreshEquipmentInstanceInfo(self.nCurGroupId, nHard, nil, false)
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_RewardList(btn)
self._mapNode.goRewardList:OpenPanel(self.tbReward)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_RewardItem(btn)
local nIdx = table.indexof(self._mapNode.ItemBtn, btn)
local rtBtn = self._mapNode.item[nIdx].gameObject.transform
if self.tbAfterReward[nIdx] ~= nil then
local nTid = self.tbAfterReward[nIdx][1]
UTILS.ClickItemGridWithTips(nTid, rtBtn, true, true, false)
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_TogTips(btn, nIndex)
if self.tbLockWorldClass[nIndex] then
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("LevelSelect_LimitTipsWorldClass"), self.tbLockWorldClass[nIndex]))
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("LevelSelect_LimitTips"))
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Skill(btn, nidx)
local mapEquipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard]
local nSkillId = mapEquipmentInstanceData.SkillShow[nidx]
if nSkillId ~= 0 then
local mapData = {nSkillId = nSkillId, bTravelerDuel = true}
EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData)
end
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Raid()
local curStar = PlayerData.EquipmentInstance:GetEquipmentInstanceStar(self.equipmentInstanceId)
if curStar < 3 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
return
end
local mapEquipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard]
local nNeedEnergy = mapEquipmentInstanceData.EnergyConsume
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, mapEquipmentInstanceData.Id, nNeedEnergy, 3)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_Lock()
self:OnBtnClick_TogTips(nil, self.curSelectHard)
end
function EquipmentInstanceLevelSelectCtrl:OnBtnClick_EnemyInfo()
EventManager.Hit("OpenEquipmentMonsterInfo", self.equipmentInstanceId)
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_RaidOpen()
self._mapNode.animInfo:Play("EquipmentInstanceInfo_in", 0, 1)
self._mapNode.animBack:Play("tc_top_back_01_t_in", 0, 1)
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_UpdateWorldClass()
self:RefreshLevelUnlock()
end
function EquipmentInstanceLevelSelectCtrl:OnEvent_UpdateEnergy()
if self.curState == 2 then
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, self.nEnergyRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.nEnergyRequire and Red_Unable or Blue_Normal)
end
end
return EquipmentInstanceLevelSelectCtrl