Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
local Camera = CS.UnityEngine.Camera
|
||||
local Light = CS.UnityEngine.Light
|
||||
local NovaAPI = NovaAPI
|
||||
local Animator = CS.UnityEngine.Animator
|
||||
local ClientManager = CS.ClientManager
|
||||
local CustomModelMaterialVariantComponent = CS.CustomModelMaterialVariantComponent
|
||||
local typeof = typeof
|
||||
local BaseFormationItem = class("BaseFormationItem", BaseCtrl)
|
||||
function BaseFormationItem:Awake()
|
||||
self.mIndex = 0
|
||||
self.mData = nil
|
||||
self.mActive = true
|
||||
self.mRole3DData = {}
|
||||
self:buildData()
|
||||
end
|
||||
function BaseFormationItem:OnDestroy()
|
||||
self.mIndex = 0
|
||||
self.mData = nil
|
||||
if self.mRole3DData.role ~= nil then
|
||||
destroy(self.mRole3DData.role)
|
||||
self.mRole3DData.role = nil
|
||||
end
|
||||
if self.mRole3DData.cameraRT ~= nil then
|
||||
self.mRole3DData.camera.targetTexture = nil
|
||||
GameUIUtils.ReleaseRenderTexture(self.mRole3DData.cameraRT)
|
||||
self.mRole3DData.cameraRT = nil
|
||||
end
|
||||
if self.mRole3DData.gameObject ~= nil then
|
||||
destroy(self.mRole3DData.gameObject)
|
||||
self.mRole3DData.gameObject = nil
|
||||
end
|
||||
self.mRole3DData = {}
|
||||
end
|
||||
function BaseFormationItem:buildData()
|
||||
local layerName = "Cam_Layer_4"
|
||||
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
|
||||
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
|
||||
local windowResolution = ClientManager.Instance.currentWindowResolution
|
||||
local texSize = windowResolution.y
|
||||
if NovaAPI.IsMobilePlatform() then
|
||||
texSize = math.round(texSize * 1.333)
|
||||
else
|
||||
texSize = math.round(texSize * 2)
|
||||
end
|
||||
local imgSize = 1150
|
||||
local go = self:CreatePrefabInstance("UI/MainlineFormationEx/SelectRolePrefab.prefab", self._mapNode.trParent)
|
||||
go.transform.position = Vector3(100, 0, 0)
|
||||
go.transform:SetLayerRecursively(layerIndex)
|
||||
self.mRole3DData.gameObject = go
|
||||
self.mRole3DData.camera = go.transform:Find("Camera"):GetComponent(typeof(Camera))
|
||||
self.mRole3DData.camera.cullingMask = layerMask
|
||||
self.mRole3DData.camera:SetCameraVolumeLayerMask(layerMask)
|
||||
local n = math.floor(texSize * Settings.RENDERTEXTURE_SIZE_FACTOR)
|
||||
self.mRole3DData.cameraRT = GameUIUtils.GenerateRenderTextureFor3D(n, n)
|
||||
self.mRole3DData.camera.targetTexture = self.mRole3DData.cameraRT
|
||||
self.mRole3DData.light = go.transform:Find("Light"):GetComponent(typeof(Light))
|
||||
self.mRole3DData.light.cullingMask = layerMask
|
||||
self.mRole3DData.node = go.transform:Find("RoleSpawnPosition")
|
||||
self.mRole3DData.role = nil
|
||||
NovaAPI.SetTexture(self._mapNode.rimg_role, self.mRole3DData.cameraRT)
|
||||
self._mapNode.rimg_role:GetComponent(typeof(RectTransform)).sizeDelta = Vector2(imgSize, imgSize)
|
||||
end
|
||||
function BaseFormationItem:showModel(modelPrefab)
|
||||
if self.mData == nil then
|
||||
return
|
||||
end
|
||||
local skinId = PlayerData.Char:GetCharSkinId(self.mData.CharId)
|
||||
self.mRole3DData.gameObject.transform.position = Vector3(100 * self.mIndex, 0, 0)
|
||||
self.mRole3DData.role = instantiate(modelPrefab, self.mRole3DData.node)
|
||||
self.mRole3DData.role.transform.localPosition = Vector3(0, 0.03, 0)
|
||||
self.mRole3DData.role.transform.localScale = Vector3.one * (ConfigTable.GetData_CharacterSkin(skinId).ModelShowScale / 10000)
|
||||
self.mRole3DData.role.transform.localRotation = Quaternion.identity
|
||||
self.mRole3DData.rolePath = self.mData.Model
|
||||
local animator = self.mRole3DData.role:GetComponent(typeof(Animator))
|
||||
if animator ~= nil then
|
||||
animator:SetBool("standby", true)
|
||||
end
|
||||
local matVariantComp = self.mRole3DData.role:GetComponent(typeof(CustomModelMaterialVariantComponent))
|
||||
if matVariantComp ~= nil then
|
||||
matVariantComp:SetVariant(CS.CustomModelMaterialVariantComponent.VariantNames.FormationView)
|
||||
end
|
||||
local layerName = "Cam_Layer_" .. self.mIndex
|
||||
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
|
||||
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
|
||||
self.mRole3DData.gameObject.transform:SetLayerRecursively(layerIndex)
|
||||
self.mRole3DData.camera.cullingMask = layerMask
|
||||
self.mRole3DData.camera:SetCameraVolumeLayerMask(layerMask)
|
||||
self.mRole3DData.light.cullingMask = layerMask
|
||||
end
|
||||
return BaseFormationItem
|
||||
Reference in New Issue
Block a user