Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local FriendHonorTitleCtrl = class("FriendHonorTitleCtrl", BaseCtrl)
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local localdata = require("GameCore.Data.LocalData")
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local RapidJson = require("rapidjson")
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FriendHonorTitleCtrl._mapNodeConfig = {
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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btnCurHonorTitle = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeHonorTitle"
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},
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goCurHonorTitle = {
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nCount = 3,
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sCtrlName = "Game.UI.FriendEx.HonorTitleCtrl"
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},
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imgSelect = {nCount = 3},
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svHonorTitle = {
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sComponentName = "LoopScrollView"
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},
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btnTab = {
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sNodeName = "tab",
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeHonorTitleType"
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},
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imgTab = {nCount = 4},
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txtTab = {nCount = 4},
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txtTabUnSelect = {nCount = 4},
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imgCurHonorTitleBg = {nCount = 3},
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HonorTitleContent = {},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title"
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},
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txtBtnCancel = {sComponentName = "TMP_Text", sLanguageId = "BtnCancel"},
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txtBtnConfirm = {sComponentName = "TMP_Text", sLanguageId = "BtnConfirm"},
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txtEquipHonorTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cur_Honor_Title_Equiped"
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},
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txtTab1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_All"
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},
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txtTab2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Achievement"
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},
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txtTab3 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Affinity"
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},
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txtTab4 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Activity"
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},
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txtTabUnSelect1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_All"
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},
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txtTabUnSelect2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Achievement"
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},
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txtTabUnSelect3 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Affinity"
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},
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txtTabUnSelect4 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Honor_Title_Activity"
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}
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}
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FriendHonorTitleCtrl._mapEventConfig = {}
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local HonorTitleType = {
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All = 1,
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Achievement = 2,
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Affinity = 3,
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Activity = 4
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}
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function FriendHonorTitleCtrl:Open()
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self:PlayInAni()
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self.tbCurHonorTitle = {}
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self.tbAllHonorData = {}
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self.tbGoChosenState = {}
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local ownHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {}
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local curHononData = PlayerData.Base:GetPlayerHonorTitle() or {}
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for k, v in ipairs(curHononData) do
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table.insert(self.tbCurHonorTitle, v.Id)
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end
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local allData = ConfigTable.Get("Honor")
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local groupData = {}
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local foreachHonor = function(mapData)
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if mapData.IsUnlock == true or ownHonorData ~= nil and table.indexof(ownHonorData, mapData.Id) > 0 then
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if mapData.Type == GameEnum.honorType.Group then
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if groupData[mapData.Params[1]] == nil then
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groupData[mapData.Params[1]] = {}
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end
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table.insert(groupData[mapData.Params[1]], mapData)
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end
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table.insert(self.tbAllHonorData, mapData)
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end
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end
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ForEachTableLine(allData, foreachHonor)
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for _, group in pairs(groupData) do
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local maxPriotity = group[1]
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for k, v in ipairs(group) do
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if v.Priotity > maxPriotity.Priotity then
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table.removebyvalue(self.tbAllHonorData, maxPriotity)
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maxPriotity = v
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end
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end
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end
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self:OnBtnClick_ChangeHonorTitle(nil, 1)
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self:OnBtnClick_ChangeHonorTitleType(nil, 1)
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self:Refresh()
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end
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function FriendHonorTitleCtrl:Refresh()
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self:RefreshHonorTitle()
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self:RefreshHonorTitleList()
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end
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function FriendHonorTitleCtrl:RefreshHonorTitle()
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for i = 1, 3 do
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if self.tbCurHonorTitle[i] ~= nil and self.tbCurHonorTitle[i] ~= 0 then
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local honorData = ConfigTable.GetData("Honor", self.tbCurHonorTitle[i])
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local level
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if honorData.Type == GameEnum.honorType.Character then
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local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
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level = affinityData.Level
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end
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self._mapNode.goCurHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level)
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end
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self._mapNode.goCurHonorTitle[i].gameObject:SetActive(self.tbCurHonorTitle[i] ~= nil and self.tbCurHonorTitle[i] ~= 0)
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self._mapNode.imgCurHonorTitleBg[i]:SetActive(self.tbCurHonorTitle[i] == nil or self.tbCurHonorTitle[i] == 0)
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end
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end
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function FriendHonorTitleCtrl:RefreshHonorTitleList()
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local nCount = 0
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self.tbRefreshDataList = {}
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local tbCachedGroupHonorData = {}
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if self.nSelectedType == HonorTitleType.All then
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nCount = #self.tbAllHonorData
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self.tbRefreshDataList = self.tbAllHonorData
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else
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for k, v in ipairs(self.tbAllHonorData) do
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local data = v
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if data.TabType == GameEnum.honorTabType.Achieve then
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if self.nSelectedType == HonorTitleType.Achievement then
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if tbCachedGroupHonorData[data.Id] ~= nil then
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if tbCachedGroupHonorData[data.Id] < data.Priotity then
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tbCachedGroupHonorData[data.Id] = data.Priotity
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table.insert(self.tbRefreshDataList, v)
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end
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else
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tbCachedGroupHonorData[data.Id] = data.Priotity
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table.insert(self.tbRefreshDataList, v)
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end
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end
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elseif data.TabType == GameEnum.honorTabType.Character then
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if self.nSelectedType == HonorTitleType.Affinity then
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table.insert(self.tbRefreshDataList, v)
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end
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elseif data.TabType == GameEnum.honorTabType.Activity and self.nSelectedType == HonorTitleType.Activity then
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table.insert(self.tbRefreshDataList, v)
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end
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end
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nCount = #self.tbRefreshDataList
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end
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table.sort(self.tbRefreshDataList, function(a, b)
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if a.Sort ~= b.Sort then
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return a.Sort > b.Sort
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else
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return a.Id < b.Id
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end
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end)
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self.tbHonorTitle = {}
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self.tbGridRedDot = {}
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self._mapNode.HonorTitleContent:SetActive(0 < nCount)
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if 0 < nCount then
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self._mapNode.svHonorTitle:Init(nCount, self, self.OnGridRefresh)
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end
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end
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function FriendHonorTitleCtrl:RefreshReddot(honorId)
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local sJson = localdata.GetPlayerLocalData("HonorTitle")
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local localHonorTilte = decodeJson(sJson)
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if type(localHonorTilte) ~= "table" then
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return
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end
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local bFind = false
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for k, v in pairs(localHonorTilte) do
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if tonumber(v) == honorId then
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RedDotManager.SetValid(RedDotDefine.Friend_Honor_Title_Item, honorId, false)
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table.remove(localHonorTilte, k)
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bFind = true
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break
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end
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end
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if bFind then
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localdata.SetPlayerLocalData("HonorTitle", RapidJson.encode(localHonorTilte))
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end
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end
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function FriendHonorTitleCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local honorData = self.tbRefreshDataList[nIndex]
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local btnGrid = goGrid.transform:Find("btnGrid"):GetComponent("UIButton")
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local animRoot = btnGrid.transform:Find("AnimRoot")
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local imgHonorTitleChooseBg = animRoot:Find("imgHonorTitleChooseBg"):GetComponent("Image")
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local goHonorTitle = animRoot:Find("goHonorTitle")
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local goChosenState = animRoot:Find("goChosenState")
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local goEquipState = animRoot:Find("goEquipState")
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local imgHonorTitleChooseBg1 = goChosenState:Find("imgHonorTitleChooseBg1"):GetComponent("Image")
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local imgHonorTitleEquipBg = goEquipState:Find("imgHonorTitleEquipBg"):GetComponent("Image")
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local txtCurChoose = goChosenState:Find("imgBg/txtCurChoose"):GetComponent("TMP_Text")
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local txtCurEquip = goEquipState:Find("imgBg/txtCurEquip"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txtCurChoose, ConfigTable.GetUIText("Honor_Title_State_CurChoose"))
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NovaAPI.SetTMPText(txtCurEquip, ConfigTable.GetUIText("Honor_Title_State_CurEquip"))
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goHonorTitle, "Game.UI.FriendEx.HonorTitleCtrl")
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end
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self.tbGridRedDot[nInstanceId] = honorData.Id
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local ctrl = self.tbGridCtrl[nInstanceId]
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ctrl:RegisterRedDot(honorData.Id)
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local level
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if honorData.Type == GameEnum.honorType.Character then
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local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
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level = affinityData ~= nil and affinityData.Level or 1
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end
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ctrl:SetHonotTitle(honorData.Id, true, level)
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self:SetPngSprite(imgHonorTitleEquipBg, honorData.MainRes)
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local spritePath = ""
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if honorData.BGType == GameEnum.HonorTitleBgType.Ellipse then
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spritePath = "db_choose_common_5"
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elseif honorData.BGType == GameEnum.HonorTitleBgType.Parallelogram then
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spritePath = "db_choose_common_6"
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end
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self:SetAtlasSprite(imgHonorTitleChooseBg, "08_db", spritePath)
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self:SetAtlasSprite(imgHonorTitleChooseBg1, "08_db", spritePath)
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local bCurChosen = self.tbCurHonorTitle[self.nSelectedIndex] == honorData.Id
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goChosenState.gameObject:SetActive(bCurChosen)
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imgHonorTitleChooseBg.gameObject:SetActive(bCurChosen)
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if self.tbCurHonorTitle[self.nSelectedIndex] == honorData.Id then
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self.tbGoChosenState[self.nSelectedIndex] = {goChosenState, imgHonorTitleChooseBg}
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end
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local bEquiped = false
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for k, v in pairs(self.tbCurHonorTitle) do
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if v == honorData.Id then
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bEquiped = true
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break
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end
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end
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goEquipState.gameObject:SetActive(not bCurChosen and bEquiped)
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btnGrid.onClick:RemoveAllListeners()
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btnGrid.onClick:AddListener(function()
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if self.tbCurHonorTitle[self.nSelectedIndex] ~= honorData.Id then
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for k, v in pairs(self.tbCurHonorTitle) do
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if v == honorData.Id then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Honor_Title_Equiped"))
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return
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end
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end
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if self.tbGoChosenState[self.nSelectedIndex] ~= nil then
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for k, v in ipairs(self.tbGoChosenState[self.nSelectedIndex]) do
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v.gameObject:SetActive(false)
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end
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end
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self.tbCurHonorTitle[self.nSelectedIndex] = honorData.Id
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self.tbGoChosenState[self.nSelectedIndex] = {goChosenState, imgHonorTitleChooseBg}
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for k, v in ipairs(self.tbGoChosenState[self.nSelectedIndex]) do
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v.gameObject:SetActive(true)
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end
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else
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self.tbCurHonorTitle[self.nSelectedIndex] = nil
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for k, v in ipairs(self.tbGoChosenState[self.nSelectedIndex]) do
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v.gameObject:SetActive(false)
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end
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self.tbGoChosenState[self.nSelectedIndex] = nil
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end
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self:RefreshHonorTitle()
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self:RefreshReddot(honorData.Id)
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end)
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end
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function FriendHonorTitleCtrl:PlayInAni()
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self.gameObject:SetActive(true)
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self.ani:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function FriendHonorTitleCtrl:PlayOutAni()
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self.ani:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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end
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function FriendHonorTitleCtrl:Close()
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self.gameObject:SetActive(false)
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end
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function FriendHonorTitleCtrl:SetTimer()
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self.bCd = true
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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self.timer = self:AddTimer(1, 5, function()
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self.bCd = false
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end, true, true, false)
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end
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function FriendHonorTitleCtrl:Awake()
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self.ani = self.gameObject.transform:GetComponent("Animator")
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self.tbGridCtrl = {}
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self.tbGridRedDot = {}
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end
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function FriendHonorTitleCtrl:OnEnable()
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end
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function FriendHonorTitleCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function FriendHonorTitleCtrl:OnDestroy()
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end
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function FriendHonorTitleCtrl:OnBtnClick_Cancel(btn)
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EventManager.Hit("FriendClosePop")
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end
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function FriendHonorTitleCtrl:OnBtnClick_ChangeHonorTitle(btn, nIndex, bInit)
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if self.nSelectedIndex ~= nil and self.nSelectedIndex == nIndex then
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return
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end
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if self.nSelectedIndex ~= nil then
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self._mapNode.imgSelect[self.nSelectedIndex]:SetActive(false)
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end
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self._mapNode.imgSelect[nIndex]:SetActive(true)
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self.nSelectedIndex = nIndex
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if not bInit then
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self:RefreshHonorTitleList()
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end
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end
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function FriendHonorTitleCtrl:OnBtnClick_ChangeHonorTitleType(btn, nIndex)
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if self.nSelectedType ~= nil and self.nSelectedType == nIndex then
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return
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end
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if self.nSelectedType ~= nil then
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self._mapNode.imgTab[self.nSelectedType]:SetActive(false)
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self._mapNode.txtTab[self.nSelectedType]:SetActive(false)
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self._mapNode.txtTabUnSelect[self.nSelectedType]:SetActive(true)
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end
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self._mapNode.imgTab[nIndex]:SetActive(true)
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self._mapNode.txtTab[nIndex]:SetActive(true)
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self._mapNode.txtTabUnSelect[nIndex]:SetActive(false)
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self.nSelectedType = nIndex
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self:RefreshHonorTitleList()
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end
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function FriendHonorTitleCtrl:OnBtnClick_Confirm()
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local callback = function()
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local mapMsg = {
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nType = AllEnum.MessageBox.Tips,
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bPositive = true,
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sContent = ConfigTable.GetUIText("Change_Success")
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}
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EventManager.Hit(EventId.OpenMessageBox, mapMsg)
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self:OnBtnClick_Cancel()
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end
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if self.tbCurHonorTitle == nil then
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self.tbhonorTitle = {}
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end
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for i = 1, 3 do
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if self.tbCurHonorTitle[i] == nil then
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self.tbCurHonorTitle[i] = 0
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end
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end
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PlayerData.Base:SendPlayerHonorTitleEditReq(self.tbCurHonorTitle, callback)
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end
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return FriendHonorTitleCtrl
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