Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local FriendInfoCtrl = class("FriendInfoCtrl", BaseCtrl)
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FriendInfoCtrl._mapNodeConfig = {
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btnPortrait = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangePortrait"
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},
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btnIdCard = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ShowIdCard"
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},
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btnHead = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeHead"
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},
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imgPlayerHead = {sComponentName = "Image"},
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txtWorldClass = {sComponentName = "TMP_Text"},
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txtRankCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainView_RANK"
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},
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txtName = {sComponentName = "TMP_Text"},
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btnName = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeName"
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},
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txtTitle = {sComponentName = "TMP_Text"},
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btnTitle = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeTitle"
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},
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txtUIDCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_UIDInfo"
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},
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txtUID = {sComponentName = "TMP_Text"},
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btnCopyUID = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_CopyUID"
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},
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txtSign = {sComponentName = "TMP_Text"},
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txtBtnSign = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_Btn_Sign"
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},
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btnSign = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeSign"
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},
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txtTitleChar = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_CoreMember"
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},
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btnChar = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Char"
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},
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goChar = {
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nCount = 3,
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sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
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},
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imgEmpty = {nCount = 3},
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btnHonorTitle = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeHonorTitle"
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},
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btnChangeHonorTitle = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeHonorTitle"
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},
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goHonorTitle = {
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nCount = 3,
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sCtrlName = "Game.UI.FriendEx.HonorTitleCtrl"
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},
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imgHonorTitleBg = {nCount = 3},
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redDotTitle = {},
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redDotHead = {},
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HonorTitleReddot = {},
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IdCard = {
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sNodeName = "--IdCard--",
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sCtrlName = "Game.UI.FriendEx.FriendIdCardCtrl"
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}
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}
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FriendInfoCtrl._mapEventConfig = {
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FriendRefreshHead = "RefreshHead",
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FriendRefreshName = "RefreshName",
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FriendRefreshTitle = "RefreshTitle",
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FriendRefreshSign = "RefreshSign",
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FriendRefreshMember = "RefreshMember",
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FriendRefreshActor = "RefreshActor",
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HonorTitle_Change = "RefreshHonorTitle"
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}
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FriendInfoCtrl._mapRedDotConfig = {
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[RedDotDefine.Friend_Info_Title] = {
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sNodeName = "redDotTitle"
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},
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[RedDotDefine.Friend_Info_Head] = {sNodeName = "redDotHead"},
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[RedDotDefine.Friend_Honor_Title] = {
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sNodeName = "HonorTitleReddot"
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}
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}
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function FriendInfoCtrl:Refresh()
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self:RefreshName()
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self:RefreshHead()
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self:RefreshTitle()
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self:RefreshSign()
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self:RefreshMember()
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self:RefreshOther()
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self:RefreshActor()
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self:RefreshHonorTitle()
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end
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function FriendInfoCtrl:RefreshName()
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local sName = PlayerData.Base:GetPlayerNickName()
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local nHashtag = PlayerData.Base:GetPlayerHashtag()
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NovaAPI.SetTMPText(self._mapNode.txtName, sName)
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NovaAPI.SetTMPText(self._mapNode.txtUID, PlayerData.Base:GetPlayerId())
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end
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function FriendInfoCtrl:RefreshHead()
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local nHeadId = PlayerData.Base:GetPlayerHeadId()
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local mapCfg = ConfigTable.GetData("PlayerHead", nHeadId)
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if mapCfg ~= nil then
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self:SetPngSprite(self._mapNode.imgPlayerHead, mapCfg.Icon)
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end
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end
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function FriendInfoCtrl:RefreshTitle()
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local nPre, nSuf = PlayerData.Base:GetPlayerTitle()
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if nPre == 0 or nSuf == 0 then
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NovaAPI.SetTMPText(self._mapNode.txtTitle, "")
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return
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end
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local sTitle = orderedFormat(ConfigTable.GetUIText("FriendPanel_PlayerTitle") or "", ConfigTable.GetData("Title", nPre).Desc, ConfigTable.GetData("Title", nSuf).Desc)
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NovaAPI.SetTMPText(self._mapNode.txtTitle, sTitle)
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end
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function FriendInfoCtrl:RefreshSign()
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NovaAPI.SetTMPText(self._mapNode.txtSign, PlayerData.Base:GetPlayerSignature())
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end
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function FriendInfoCtrl:RefreshMember()
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local tbChar = PlayerData.Base:GetPlayerCoreTeam()
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for i = 1, 3 do
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self._mapNode.imgEmpty[i]:SetActive(tbChar[i] == 0)
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self._mapNode.goChar[i].gameObject:SetActive(tbChar[i] ~= 0)
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if tbChar[i] ~= 0 then
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self._mapNode.goChar[i]:SetChar(tbChar[i])
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end
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end
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end
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function FriendInfoCtrl:RefreshOther()
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NovaAPI.SetTMPText(self._mapNode.txtWorldClass, PlayerData.Base:GetWorldClass())
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end
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function FriendInfoCtrl:RefreshActor()
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local nSkinId = PlayerData.Base:GetPlayerShowSkin()
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local nCharId = ConfigTable.GetData_CharacterSkin(nSkinId).CharId
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EventManager.Hit("FriendRefreshActor2D", nCharId, nSkinId)
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end
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function FriendInfoCtrl:RefreshHonorTitle()
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local tbCurHonorTitle = PlayerData.Base:GetPlayerHonorTitle()
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for i = 1, 3 do
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if tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0 and tbCurHonorTitle[i] ~= nil then
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local honorData = ConfigTable.GetData("Honor", tbCurHonorTitle[i].Id)
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local level
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if honorData.Type == GameEnum.honorType.Character then
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local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1])
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if affinityData ~= nil then
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level = affinityData.Level
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else
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printError("不存在角色" .. honorData.Params[1])
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end
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end
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self._mapNode.goHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level)
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end
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self._mapNode.goHonorTitle[i].gameObject:SetActive(tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0)
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self._mapNode.imgHonorTitleBg[i].gameObject:SetActive(tbCurHonorTitle[i] == nil or tbCurHonorTitle[i].Id == 0)
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end
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end
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function FriendInfoCtrl:Awake()
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end
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function FriendInfoCtrl:OnEnable()
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self._mapNode.IdCard.gameObject:SetActive(false)
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end
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function FriendInfoCtrl:OnDisable()
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end
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function FriendInfoCtrl:OnDestroy()
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end
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function FriendInfoCtrl:OnBtnClick_CopyUID()
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CS.UnityEngine.GUIUtility.systemCopyBuffer = PlayerData.Base:GetPlayerId()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Friend_UIDCopied_Tip"))
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end
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function FriendInfoCtrl:OnBtnClick_ShowIdCard()
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local dataCompleteCallback = function()
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self._mapNode.IdCard.gameObject:SetActive(true)
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self._mapNode.IdCard:OnInit()
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end
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PlayerData.Achievement:SendAchievementInfoReq(dataCompleteCallback)
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end
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function FriendInfoCtrl:OnBtnClick_ChangeHead(btn)
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local callback = function()
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EventManager.Hit("FriendChangeHead")
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end
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PlayerData.HeadData:SendGetHeadListMsg(callback)
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end
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function FriendInfoCtrl:OnBtnClick_ChangeName(btn)
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local bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.NickNameReset, true)
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if not bOpen then
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return
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end
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local bCD = PlayerData.Base:CheckRenameCD()
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if bCD then
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return
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end
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EventManager.Hit("FriendChangeName")
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end
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function FriendInfoCtrl:OnBtnClick_ChangeTitle(btn)
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EventManager.Hit("FriendChangeTitle")
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end
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function FriendInfoCtrl:OnBtnClick_ChangePortrait(btn)
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EventManager.Hit("FriendChangePortrait")
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end
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function FriendInfoCtrl:OnBtnClick_ChangeSign(btn)
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EventManager.Hit("FriendChangeSignature")
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end
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function FriendInfoCtrl:OnBtnClick_Char(btn, nIndex)
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EventManager.Hit("FriendChangeMember")
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end
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function FriendInfoCtrl:OnBtnClick_ChangeHonorTitle()
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EventManager.Hit("FriendChangeHonorTitle")
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end
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return FriendInfoCtrl
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