Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local GachaNewBieReplaceResultCtrl = class("GachaNewBieReplaceResultCtrl", BaseCtrl)
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GachaNewBieReplaceResultCtrl._mapNodeConfig = {
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Gacha_NewBieReplaceTitle"
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},
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txtBtnCancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "Gacha_NewBieReplaceCancel"
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},
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txtBtnOk = {
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sComponentName = "TMP_Text",
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sLanguageId = "Gacha_NewBieReplaceOk"
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},
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GachaNewBieShowRecordItemC = {
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sCtrlName = "Game.UI.GachaEx.GachaNewBieShowRecordItemCtrl"
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},
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GachaNewBieShowRecordItem = {
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sCtrlName = "Game.UI.GachaEx.GachaNewBieShowRecordItemCtrl"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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CloseButton = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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}
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}
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GachaNewBieReplaceResultCtrl._mapEventConfig = {}
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function GachaNewBieReplaceResultCtrl:Awake()
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end
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function GachaNewBieReplaceResultCtrl:FadeIn()
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end
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function GachaNewBieReplaceResultCtrl:FadeOut()
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end
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function GachaNewBieReplaceResultCtrl:OnEnable()
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self.animRoot = self.gameObject:GetComponent("Animator")
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self.bClose = true
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end
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function GachaNewBieReplaceResultCtrl:OnDisable()
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end
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function GachaNewBieReplaceResultCtrl:OnDestroy()
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end
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function GachaNewBieReplaceResultCtrl:OnBtnClick_Close()
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if self.bClose then
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return
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end
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local Close = function()
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self.gameObject:SetActive(false)
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end
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self.animRoot:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, Close, true, true, true)
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self.bClose = true
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end
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function GachaNewBieReplaceResultCtrl:OnBtnClick_Confirm()
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if self.bClose then
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return
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end
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local Callback = function(mapData)
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EventManager.Hit("GachaNewbieReplaceRecordOver")
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end
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PlayerData.Gacha:SendGachaNewbieSaveReq(self.curPoolId, self.idx, Callback)
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self.bClose = true
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end
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function GachaNewBieReplaceResultCtrl:SetItems(id, idx)
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self.curPoolId = id
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self.idx = idx
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local newbieData = PlayerData.Gacha:GetGachaNewbieData(self.curPoolId)
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if newbieData == nil then
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return
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end
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self._mapNode.GachaNewBieShowRecordItemC:SetItems(newbieData.Temp, 0)
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self._mapNode.GachaNewBieShowRecordItem:SetItems(newbieData.Cards[idx], idx)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self.animRoot:Play("t_window_04_t_in")
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end
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cs_coroutine.start(wait)
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self.bClose = false
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end
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return GachaNewBieReplaceResultCtrl
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