Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local GuideGroup_104 = class("GuideGroup_104")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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Show_MainView_UI = "ShowMainViewUI",
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[EventId.ClosePanel] = "OnEvent_ClosePanel"
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}
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local groupId = 104
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local totalStep = 5
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local current = 1
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function GuideGroup_104:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_104:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_104:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_104:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_104:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_104:Step_1()
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self.msg = {
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BindIcon = "CharFgPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
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Deviation = {0, 0},
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Desc = "Guide_104_1",
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DescDeviation = {540, -280},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(false)
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current = 1
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end
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function GuideGroup_104:Step_2()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomLeft--/trBoardBtnList/btnSwitchActor2D",
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Size = {90, 110},
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Deviation = {0, 0},
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DescDeviation = {650, 60},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(false)
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current = 2
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end
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function GuideGroup_104:Step_3()
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self.msg = {
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BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Right---/goNotEmpty/sv",
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Deviation = {0, 0},
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Desc = "Guide_104_2",
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DescDeviation = {-850, 340},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.openPanelId = PanelId.ChooseHomePageRolePanel
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self.waitAnimTime = 0.24
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end
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function GuideGroup_104:Step_4()
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self.msg = {
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BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnChange",
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Deviation = {100, 0},
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Desc = "Guide_104_3",
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DescDeviation = {760, 40},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_104:Step_5()
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EventManager.Hit("Guide_ChangeCharShowOrder")
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self.msg = {
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BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/imgListBg",
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Deviation = {0, 0},
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Desc = "Guide_104_4",
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DescDeviation = {420, 260},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 5
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self.waitAnimTime = 0.5
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_104:OnEvent_ClosePanel(nPanelId)
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if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 1 then
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self.parent:ActiveHide(true)
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self.parent:PlayTypeMask(self.msg)
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end
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end
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function GuideGroup_104:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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EventManager.Hit("Guide_ChangeCharBoardPage", AllEnum.HandBookTab.Skin)
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_104:ShowMainViewUI()
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if current == 2 then
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self.parent:PlayTypeMask(self.msg)
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end
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end
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function GuideGroup_104:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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self:SendGuideStep(-1)
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elseif current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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if current == 3 and PlayerData.Board:CheckSelectBoardChar() == false then
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self:Step_5()
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_104
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