Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local GuideGroup_24 = class("GuideGroup_24")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
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}
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local groupId = 24
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local totalStep = 5
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local current = 1
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function GuideGroup_24:Init(parent, runStep)
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self:BindEvent()
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self.tabChar = {}
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_24:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_24:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_24:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_24:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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self.tabChar = nil
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end
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function GuideGroup_24:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnDispatch",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_24_1",
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DescDeviation = {-600, -250},
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HandDeviation = {-150, 0},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_24:Step_2()
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self.msg = {
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BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/imgBg",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_24_2",
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DescDeviation = {-600, -300},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.waitAnimTime = 0.6
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self.openPanelId = PanelId.DispatchPanel
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end
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function GuideGroup_24:Step_3()
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self.msg = {
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BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goRequireList",
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Size = {720, 300},
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Deviation = {330, -35},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_24_3",
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DescDeviation = {-260, -350},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.1
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end
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function GuideGroup_24:Step_4()
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self.msg = {
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BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_24_4",
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DescDeviation = {-550, -160},
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HandDeviation = {-400, 0},
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HandRotation = -90,
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HandDeviation = {0, 150},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 4
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self.waitAnimTime = 0.1
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end
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function GuideGroup_24:Step_5()
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self.msg = {
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BindIcon = "DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goRequireInfo/goDispatchTimeGroup",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_24_5",
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DescDeviation = {-660, -240},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 5
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self.waitAnimTime = 0.1
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end
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function GuideGroup_24:OnEvent_PanelOnEnableById(nPanelId)
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if self.openPanelId and self.openPanelId == nPanelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_24:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "0"})
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table.insert(tab, {
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"normal_tutorial_id",
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"8"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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elseif current == 4 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "1"})
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table.insert(tab, {
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"normal_tutorial_id",
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"8"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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end
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if current == 1 then
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self:SendGuideStep(-1)
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end
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if current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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if current == 3 then
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local tempRoot = GameObject.Find("---- UI ----").transform
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local tmpBtnOneClick = tempRoot:Find("DispatchPanel/----SafeAreaRoot----/goDispatchInfo/goBtnRoot/btnOneClick").gameObject
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if tmpBtnOneClick.activeSelf == false then
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self.parent:ClearCurGuide(true)
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return
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end
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_24
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