Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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@@ -0,0 +1,105 @@
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local GuideGroup_42 = class("GuideGroup_42")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
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}
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local groupId = 42
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local totalStep = 2
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local current = 1
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function GuideGroup_42:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_42:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_42:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_42:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_42:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_42:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMainline",
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Size = {140, 140},
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Deviation = {0, 0},
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Desc = "Guide_42_1",
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DescDeviation = {-830, 0},
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HandDeviation = {-150, 0},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_42:Step_2()
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self.msg = {
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BindIcon = "StoryEntrancePanel/----SafeAreaRoot----/goMainline",
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Size = {950, 730},
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Deviation = {0, -25},
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Desc = "Guide_42_2",
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DescDeviation = {1000, 0},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.StoryEntrance
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self.waitAnimTime = 0.2
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end
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function GuideGroup_42:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_42:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == totalStep then
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PlayerData.Base:UserEventUpload_PC("pc_tutorial_complete")
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self.parent:ClearCurGuide(true)
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return
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elseif current == 1 then
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self:SendGuideStep(-1)
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_42
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