Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local GuideGroup_5 = class("GuideGroup_5")
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local TimerManager = require("GameCore.Timer.TimerManager")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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[EventId.ClosePanel] = "OnEvent_ClosePanel"
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}
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local groupId = 5
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local totalStep = 6
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local current = 1
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function GuideGroup_5:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_5:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_5:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_5:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_5:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_5:Step_1()
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self.msg = {
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BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/ContentList/imgBg",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_5_1",
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DescDeviation = {-475, -520},
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Type = GameEnum.guidetype.Introductory
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}
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current = 1
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local run = function()
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self.parent:PlayTypeMask(self.msg)
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end
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TimerManager.Add(1, 0.4, nil, run, true, true, true, nil)
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end
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function GuideGroup_5:Step_2()
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self.msg = {
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BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgRareScore",
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Size = {140, 160},
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_5_2",
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DescDeviation = {650, 0},
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Type = GameEnum.guidetype.Introductory
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}
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current = 2
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_5:Step_3()
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self.msg = {
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BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgBg",
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Size = {600, 640},
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_5_3",
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DescDeviation = {850, 200},
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Type = GameEnum.guidetype.Introductory
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}
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current = 3
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_5:Step_4()
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self.msg = {
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BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/img_BottomBar/btnSave",
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Deviation = {0, 4},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_5_4",
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DescDeviation = {-750, 60},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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current = 4
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_5:Step_5()
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current = 5
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self.nEntryId = 200201
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self.parent:ActiveHide(true)
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end
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function GuideGroup_5:Step_6()
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self.msg = {
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BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
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Deviation = {0, 0},
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DescDeviation = {540, -280},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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current = 6
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_5:OnEvent_PanelOnEnableById(_panelId)
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if current == 5 and _panelId == PanelId.StarTowerLevelSelect then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.44999999999999996))
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EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nEntryId)
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self.parent:ActiveHide(false)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_5:OnEvent_ClosePanel(nPanelId)
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if type(nPanelId) == "number" and nPanelId == PanelId.DictionaryEntry and current == 5 then
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self:Step_6()
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end
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end
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function GuideGroup_5:FinishCurrentStep()
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self.msg = nil
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self.waitAinEnd = nil
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self.runGuide = false
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if current == 4 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"21"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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end
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if current == 1 then
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self:SendGuideStep(-1)
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elseif current == 4 then
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if PanelManager.CheckPanelOpen(PanelId.StarTowerLevelSelect) then
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self:Step_5()
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else
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self.parent:ClearCurGuide(true)
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end
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return
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elseif current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_5:OnEvent_GuideAniEnd(aniName)
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if self.waitAinEnd and not self.runGuide and self.waitAinEnd == aniName then
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self.runGuide = true
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self.parent:PlayTypeMask(self.msg)
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end
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end
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return GuideGroup_5
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