Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local InfinityTowerBattleMsgCtrl = class("InfinityTowerBattleMsgCtrl", BaseCtrl)
local BarHeight = 40
local BarWidth = 816
InfinityTowerBattleMsgCtrl._mapNodeConfig = {
TimeRoot = {},
EscapeRoot = {},
TMPChallengeTime = {sComponentName = "TMP_Text"},
TMPTitle = {sComponentName = "TMP_Text"},
TMPDesc = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Task_Target"
},
animatorTime = {
sNodeName = "rtChallengeTime",
sComponentName = "Animator"
},
canvasGroup = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "CanvasGroup"
},
rtMonsterCount = {},
imgMonsterCountFill = {
sComponentName = "HpBarRectTransform"
},
texMonsterRemaining = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_MonsterRemaining"
},
imgMonsterCountRecoverLight = {}
}
InfinityTowerBattleMsgCtrl._mapEventConfig = {
Infinity_Tower_RunTime = "OnEvent_RunTime",
Infinity_Tower_StartTime = "OnEvent_StartTime",
Infinity_Hide_Time = "OnEvent_HideTime",
Infinity_Refresh_Msg = "OnEvent_RefreshMsg",
InputEnable = "OnEvent_InputEnable",
Infinity_RefreshCountRemaining = "OnEvent_RefreshMonsterCountFill",
InteractiveBtnClick = "OnEvent_InteractiveBtnClick"
}
function InfinityTowerBattleMsgCtrl:Awake()
self.str_1 = "<color=#ffffff>%s:%s</color>"
self.str_2 = "<color=#D85054>%s:%s</color>"
end
function InfinityTowerBattleMsgCtrl:FadeIn()
end
function InfinityTowerBattleMsgCtrl:FadeOut()
end
function InfinityTowerBattleMsgCtrl:OnEnable()
self._mapNode.TimeRoot:SetActive(false)
self._mapNode.rtMonsterCount:SetActive(false)
self._mapNode.EscapeRoot:SetActive(true)
self:InitMsg()
end
function InfinityTowerBattleMsgCtrl:OnDisable()
end
function InfinityTowerBattleMsgCtrl:OnDestroy()
end
function InfinityTowerBattleMsgCtrl:OnRelease()
end
function InfinityTowerBattleMsgCtrl:InitMsg()
local lvId = PlayerData.InfinityTower:GetCurrentLv()
local lvData = ConfigTable.GetData("InfinityTowerLevel", lvId)
local diffData = ConfigTable.GetData("InfinityTowerDifficulty", lvData.DifficultyId)
local towerId = diffData.TowerId
local diffSort = diffData.Sort
local data = PlayerData.InfinityTower:GetTowerDiffData(towerId, diffSort)
local dataLv = data.level
local firstFloor = data.firstFloor
local endFloor = data.endFloor
local indexlvCount = 0
for i = firstFloor, endFloor do
local tmpData = dataLv[i]
indexlvCount = indexlvCount + 1
if tmpData.Id == lvId then
break
end
end
local strIndex = indexlvCount
if indexlvCount < 10 then
strIndex = "0" .. indexlvCount
end
NovaAPI.SetTMPText(self._mapNode.TMPTitle, string.format(ConfigTable.GetUIText("Infinity_Diff_Lv"), diffSort, strIndex))
self:InitMonsterCountFill()
end
function InfinityTowerBattleMsgCtrl:OnEvent_StartTime()
self._mapNode.TimeRoot:SetActive(true)
local lvId = PlayerData.InfinityTower:GetCurrentLv()
local lvData = ConfigTable.GetData("InfinityTowerLevel", lvId)
local floorId = lvData.FloorId
local floorData = ConfigTable.GetData("InfinityTowerFloor", floorId)
self.totalTime = floorData.LimitTime
self:OnEvent_RunTime(0)
self._mapNode.rtMonsterCount:SetActive(floorData.FloorFunc == GameEnum.fixedRoguelikeFunc0.Battle)
end
function InfinityTowerBattleMsgCtrl:OnEvent_RunTime(rTime)
local remainingT = self.totalTime - rTime
local min = math.floor(remainingT / 60)
local sec = remainingT - min * 60
local strMin = tostring(min)
if min < 10 then
strMin = "0" .. strMin
end
local strSec = tostring(sec)
if sec < 10 then
strSec = "0" .. strSec
end
if 10 < remainingT then
NovaAPI.SetTMPText(self._mapNode.TMPChallengeTime, string.format(self.str_1, strMin, strSec))
else
NovaAPI.SetTMPText(self._mapNode.TMPChallengeTime, string.format(self.str_2, strMin, strSec))
self._mapNode.animatorTime:Play("BossChallengeTime_show")
end
end
function InfinityTowerBattleMsgCtrl:OnEvent_HideTime()
self._mapNode.TimeRoot:SetActive(false)
self._mapNode.rtMonsterCount:SetActive(false)
end
function InfinityTowerBattleMsgCtrl:OnEvent_RefreshMsg()
self:InitMsg()
end
function InfinityTowerBattleMsgCtrl:OnEvent_InputEnable(bEnable)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup, bEnable == true and 1 or 0)
end
function InfinityTowerBattleMsgCtrl:InitMonsterCountFill()
self._mapNode.imgMonsterCountFill:SetTarget(Vector2(BarWidth, BarHeight), 0)
self._mapNode.imgMonsterCountRecoverLight:SetActive(false)
end
function InfinityTowerBattleMsgCtrl:OnEvent_RefreshMonsterCountFill(count, maxCount)
self._mapNode.imgMonsterCountRecoverLight:SetActive(true)
local nWidth = 1 <= count / maxCount and BarWidth or count / maxCount * BarWidth
self._mapNode.imgMonsterCountFill:SetTarget(Vector2(nWidth, BarHeight), 0)
end
function InfinityTowerBattleMsgCtrl:OnEvent_InteractiveBtnClick()
PlayerData.InfinityTower:OnEvent_PlayTwinEffect()
end
return InfinityTowerBattleMsgCtrl