Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local JointDrillBuildItemCtrl = class("JointDrillBuildItemCtrl", BaseCtrl)
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JointDrillBuildItemCtrl._mapNodeConfig = {
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goBuildItem = {},
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txtBuildTitle = {sComponentName = "TMP_Text"},
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txtBattleTime = {sComponentName = "TMP_Text"},
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txtScoreCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Build_Score_Text"
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},
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imgBuildScore = {sComponentName = "Image"},
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charItem = {nCount = 3},
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imgItemIcon = {nCount = 3, sComponentName = "Image"},
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imgItemRare = {nCount = 3, sComponentName = "Image"},
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txtRank = {nCount = 3, sComponentName = "TMP_Text"},
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txtDamage = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Build_Damage_Text"
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},
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txtDamageValue = {sComponentName = "TMP_Text"},
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txtLeaderCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSubCn = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Sub"
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},
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imgEmpty = {}
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}
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JointDrillBuildItemCtrl._mapEventConfig = {}
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JointDrillBuildItemCtrl._mapRedDotConfig = {}
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function JointDrillBuildItemCtrl:GetBuildRank(nScore)
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local curIdx = -1
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local forEachReward = function(mapData)
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if nScore >= mapData.MinGrade and curIdx < mapData.Id then
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curIdx = mapData.Id
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end
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end
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ForEachTableLine(DataTable.StarTowerBuildRank, forEachReward)
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if curIdx < 0 then
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curIdx = 1
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end
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return curIdx
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end
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function JointDrillBuildItemCtrl:SetItem(nIndex, mapBuild, nLevelId)
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self._mapNode.goBuildItem.gameObject:SetActive(mapBuild ~= nil)
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self._mapNode.imgEmpty.gameObject:SetActive(mapBuild == nil)
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if mapBuild == nil then
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return
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end
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self.nLevelId = nLevelId
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NovaAPI.SetTMPText(self._mapNode.txtBuildTitle, orderedFormat(ConfigTable.GetUIText("JointDrill_Build_Index"), nIndex))
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local setBuildData = function(mapData)
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local tbChar = {}
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local nScore = 0
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if mapData == nil then
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for _, v in ipairs(mapBuild.Chars) do
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table.insert(tbChar, v.CharId)
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end
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nScore = self:GetBuildRank(mapBuild.BuildScore)
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else
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for _, mapChar in ipairs(mapData.tbChar) do
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table.insert(tbChar, mapChar.nTid)
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end
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nScore = mapData.mapRank.Id
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end
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for i = 1, 3 do
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local mapCharCfg = ConfigTable.GetData_Character(tbChar[i])
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local nCharSkinId = PlayerData.Char:GetCharSkinId(tbChar[i])
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local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
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if mapCharCfg ~= nil and mapCharSkin ~= nil then
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local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
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self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame)
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local nLevel = PlayerData.Char:GetCharLv(tbChar[i])
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NovaAPI.SetTMPText(self._mapNode.txtRank[i], nLevel)
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end
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end
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local sScore = "Icon/BuildRank/BuildRank_" .. nScore
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self:SetPngSprite(self._mapNode.imgBuildScore, sScore)
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end
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PlayerData.Build:GetBuildDetailData(setBuildData, mapBuild.BuildId)
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NovaAPI.SetTMPText(self._mapNode.txtDamageValue, mapBuild.Damage)
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local nMin = math.floor(mapBuild.Time / 60000)
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local nRemain = mapBuild.Time % 60000
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local nSec = math.floor(nRemain / 1000)
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local nMs = mapBuild.Time % 1000
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local sTime = string.format("%02d:%02d:%03d", nMin, nSec, nMs)
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NovaAPI.SetTMPText(self._mapNode.txtBattleTime, orderedFormat(ConfigTable.GetUIText("JointDrill_Build_Time_Text"), sTime))
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end
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function JointDrillBuildItemCtrl:Awake()
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end
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function JointDrillBuildItemCtrl:OnEnable()
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end
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function JointDrillBuildItemCtrl:OnDisable()
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end
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function JointDrillBuildItemCtrl:OnDestroy()
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end
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return JointDrillBuildItemCtrl
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