Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local JointDrillPauseCtrl = class("JointDrillPauseCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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JointDrillPauseCtrl._mapNodeConfig = {
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goBlur = {
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sNodeName = "t_fullscreen_blur_01"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_01",
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sComponentName = "Animator"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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aniWindow = {
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sNodeName = "PauseWindow",
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sComponentName = "Animator"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainBattle_Pause"
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},
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txtChallengeTimeCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Battle_Challenge_Time_Left_Text"
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},
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txtChallengeTime = {sComponentName = "TMP_Text"},
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txtBattleTimeCn = {sComponentName = "TMP_Text"},
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txtBattleTime = {sComponentName = "TMP_Text"},
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btnChar = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Char"
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},
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goChar = {
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nCount = 3,
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sNodeName = "btnChar",
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sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
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},
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btnGiveUp = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_GiveUp"
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},
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txtBtnGiveUp = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Battle_GiveUp"
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},
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btnRestart = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Restart",
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sAction = "Retry"
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},
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txtBtnRestart = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Battle_Restart"
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},
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btnRetreat = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Retreat"
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},
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txtBtnRetreat = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Battle_Retreat"
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},
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btnBack = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Back",
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sAction = "Back"
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},
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txtBtnBack = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Battle_Continue"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Back"
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},
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ActionBar = {
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sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
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},
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txtLeaderCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSubCn = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Sub"
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}
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}
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JointDrillPauseCtrl._mapEventConfig = {
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OpenJointDrillPause = "OnEvent_OpenJointDrillPause",
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RefreshChallengeTime = "OnEvent_RefreshChallengeTime"
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}
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JointDrillPauseCtrl._mapRedDotConfig = {}
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function JointDrillPauseCtrl:PlayInAni()
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self._mapNode.goBlur:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.safeAreaRoot:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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cs_coroutine.start(wait)
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end
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function JointDrillPauseCtrl:RefreshChallengeTime()
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local nOpenTime = PlayerData.JointDrill:GetJointDrillStartTime()
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local refreshTime = function()
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local nTime = self.nAllChallengeTime - (nCurTime - nOpenTime)
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nTime = math.max(nTime, 0)
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, string.format("%02d:%02d", nMin, nSec))
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return nTime
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end
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local nTime = refreshTime()
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if 0 < nTime then
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self.challengeTimer = self:AddTimer(0, 1, function()
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local nTime = refreshTime()
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if nTime <= 0 then
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self.challengeTimer:Cancel()
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self.challengeTimer = nil
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end
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end, true, true, true)
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end
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end
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function JointDrillPauseCtrl:Refresh(nTime)
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for i = 1, 3 do
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self._mapNode.goChar[i].gameObject:SetActive(self.tbChar[i])
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if self.tbChar[i] then
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self._mapNode.goChar[i]:SetChar(self.tbChar[i])
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end
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end
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if self.challengeTimer == nil then
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self:RefreshChallengeTime()
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end
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nTime = nTime or 0
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nTime = self.nTotalTime * 1000 - nTime
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local nMin = math.floor(nTime / 60000)
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local nRemain = nTime % 60000
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local nSec = math.floor(nRemain / 1000)
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local nMs = nTime % 1000
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NovaAPI.SetTMPText(self._mapNode.txtBattleTime, string.format("%02d:%02d:%03d", nMin, nSec, nMs))
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end
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function JointDrillPauseCtrl:PlayCloseAni(callback)
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, callback)
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end
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function JointDrillPauseCtrl:OnPanelClose(_, callback)
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PanelManager.InputEnable()
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GamepadUIManager.DisableGamepadUI("JointDrillPauseCtrl")
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EventManager.Hit(EventId.BattleDashboardVisible, true)
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self._mapNode.safeAreaRoot:SetActive(false)
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self._mapNode.goBlur:SetActive(false)
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if callback then
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callback()
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end
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self.bShow = false
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end
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function JointDrillPauseCtrl:Awake()
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self.nAllChallengeTime = ConfigTable.GetConfigNumber("JointDrill_Challenge_Time_Max")
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self.nTotalTime = 0
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local nLevelId = PlayerData.JointDrill:GetJointDrillLevelId()
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local mapCfg = ConfigTable.GetData("JointDrillLevel", nLevelId)
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if mapCfg ~= nil then
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self.nTotalTime = mapCfg.BattleTime
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end
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self._mapNode.safeAreaRoot:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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local tbConfig = {
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{
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sAction = "Giveup",
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sLang = "JointDrill_Battle_GiveUp"
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},
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{
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sAction = "Leave",
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sLang = "JointDrill_Battle_Retreat"
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}
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}
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self._mapNode.ActionBar:InitActionBar(tbConfig)
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end
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function JointDrillPauseCtrl:OnEnable()
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end
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function JointDrillPauseCtrl:OnDisable()
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end
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function JointDrillPauseCtrl:OnDestroy()
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end
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function JointDrillPauseCtrl:OnBtnClick_Char(btn, index)
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end
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function JointDrillPauseCtrl:OnBtnClick_GiveUp()
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local confirmCallback = function()
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self:PlayCloseAni(function()
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NovaAPI.DispatchEventWithData("JointDrill_Level_GiveUp")
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EventManager.Hit("GiveUpJointDrill")
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end)
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end
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local nOpenTime = PlayerData.JointDrill:GetJointDrillStartTime()
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local nTime = self.nAllChallengeTime - (nCurTime - nOpenTime)
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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local sTip = orderedFormat(ConfigTable.GetUIText("JointDrill_Battle_GiveUp_Tip"), string.format("%02d:%02d", nMin, nSec))
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local sContentSub = orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Count"), self.nAllBattleCount - self.nCurBattleCount)
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = sTip,
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sContentSub = sContentSub,
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callbackConfirm = confirmCallback
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function JointDrillPauseCtrl:OnBtnClick_Restart()
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local confirmCallback = function()
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self:PlayCloseAni(function()
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EventManager.Hit("RestartJointDrill")
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end)
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end
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local nOpenTime = PlayerData.JointDrill:GetJointDrillStartTime()
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local nTime = self.nAllChallengeTime - (nCurTime - nOpenTime)
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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local sTip = orderedFormat(ConfigTable.GetUIText("JointDrill_Battle_Restart_Tip"), string.format("%02d:%02d", nMin, nSec))
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = sTip,
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callbackConfirm = confirmCallback
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function JointDrillPauseCtrl:OnBtnClick_Retreat()
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local confirmCallback = function()
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self:PlayCloseAni(function()
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EventManager.Hit("RetreatJointDrill")
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end)
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end
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local nOpenTime = PlayerData.JointDrill:GetJointDrillStartTime()
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local nTime = self.nAllChallengeTime - (nCurTime - nOpenTime)
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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local sTip = orderedFormat(ConfigTable.GetUIText("JointDrill_Battle_Retreat_Tip"), string.format("%02d:%02d", nMin, nSec))
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local sContentSub = orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Count"), self.nAllBattleCount - self.nCurBattleCount + 1)
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = sTip,
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sContentSub = sContentSub,
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callbackConfirm = confirmCallback
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function JointDrillPauseCtrl:OnBtnClick_Back()
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self:PlayCloseAni()
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end
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function JointDrillPauseCtrl:OnEvent_OpenJointDrillPause(nLevelId, tbCharId, nBattleTime)
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self.bShow = true
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self.tbChar = tbCharId
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self.nLevelId = nLevelId
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local tbTeam = PlayerData.JointDrill:GetJointDrillBuildList()
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self.nCurBattleCount = #tbTeam
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self.nAllBattleCount = 0
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local mapLevelCfg = ConfigTable.GetData("JointDrillLevel", self.nLevelId)
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if mapLevelCfg ~= nil then
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self.nAllBattleCount = mapLevelCfg.MaxBattleNum
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end
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local sCount = ConfigTable.GetUIText("JointDrill_Battle_Time_" .. self.nCurBattleCount)
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NovaAPI.SetTMPText(self._mapNode.txtBattleTimeCn, ConfigTable.GetUIText("JointDrill_Battle_Time_Text"))
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EventManager.Hit(EventId.BattleDashboardVisible, false)
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PanelManager.InputDisable()
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self:PlayInAni()
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self:Refresh(nBattleTime)
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GamepadUIManager.EnableGamepadUI("JointDrillPauseCtrl", self.tbGamepadUINode)
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end
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function JointDrillPauseCtrl:OnEvent_RefreshChallengeTime(nTime)
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if not self.bShow then
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return
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end
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, string.format("%02d:%02d", nMin, nSec))
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end
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return JointDrillPauseCtrl
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