Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local JointDrillRankDetailCtrl = class("JointDrillRankDetailCtrl", BaseCtrl)
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JointDrillRankDetailCtrl._mapNodeConfig = {
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goBlurBg = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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btnCloseBg = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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animWindow = {sNodeName = "t_window", sComponentName = "Animator"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Detail_Title"
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},
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txtDiffCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Difficulty"
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},
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txtDiff = {sComponentName = "TMP_Text"},
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txtBattleCountCn = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Battle_Count"
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},
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txtBattleCount = {sComponentName = "TMP_Text"},
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txtTimeCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Battle_Time"
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},
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txtTime = {sComponentName = "TMP_Text"},
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teamLSV = {
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sComponentName = "LoopScrollView"
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}
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}
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JointDrillRankDetailCtrl._mapEventConfig = {}
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JointDrillRankDetailCtrl._mapRedDotConfig = {}
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function JointDrillRankDetailCtrl:RefreshRankData(mapRank)
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local nBattleCount = #mapRank.Teams
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NovaAPI.SetTMPText(self._mapNode.txtBattleCount, nBattleCount)
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local nTotalTime = 0
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self.tbTeams = mapRank.Teams
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for _, v in ipairs(mapRank.Teams) do
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nTotalTime = nTotalTime + v.Time
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end
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local nMin = math.floor(nTotalTime / 60000)
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local nRemain = nTotalTime % 60000
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local nSec = math.floor(nRemain / 1000)
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local nMs = nTotalTime % 1000
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NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d:%03d", nMin, nSec, nMs))
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self:RefreshTeamList()
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end
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function JointDrillRankDetailCtrl:RefreshTeamList()
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for _, v in ipairs(self.tbTeamGridCtrl) do
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self:UnbindCtrlByNode(v)
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end
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self.tbTeamGridCtrl = {}
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self._mapNode.teamLSV:Init(#self.tbTeams, self, self.RefreshGrid)
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end
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function JointDrillRankDetailCtrl:RefreshGrid(goGrid, goGridIndex)
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local nIndex = goGridIndex + 1
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local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrillTeamItemCtrl")
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local mapTeam = self.tbTeams[nIndex]
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itemCtrl:RefreshItem(mapTeam, nIndex)
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self.tbTeamGridCtrl[nIndex] = itemCtrl
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end
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function JointDrillRankDetailCtrl:Awake()
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end
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function JointDrillRankDetailCtrl:OnEnable()
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self.tbTeamGridCtrl = {}
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self._mapNode.animWindow.gameObject:SetActive(false)
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self._mapNode.goBlurBg:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.animWindow.gameObject:SetActive(true)
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self._mapNode.animWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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local tbParam = self:GetPanelParam()
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if 0 < #tbParam then
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local mapRank = tbParam[1]
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self:RefreshRankData(mapRank)
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end
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end
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cs_coroutine.start(wait)
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end
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function JointDrillRankDetailCtrl:OnDisable()
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for _, v in ipairs(self.tbTeamGridCtrl) do
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local obj = v.gameObject
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self:UnbindCtrlByNode(v)
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destroy(obj)
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end
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self.tbTeamGridCtrl = {}
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end
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function JointDrillRankDetailCtrl:OnDestroy()
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end
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function JointDrillRankDetailCtrl:OnRelease()
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end
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function JointDrillRankDetailCtrl:OnBtnClick_Close()
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self._mapNode.animWindow:Play("t_window_04_t_out")
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self._mapNode.goBlurBg:SetActive(false)
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local callback = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail)
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end
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self:AddTimer(1, 0.3, callback, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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return JointDrillRankDetailCtrl
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