Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local JointDrillRankRewardItemCtrl = class("JointDrillRankRewardItemCtrl", BaseCtrl)
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local ConfigData = require("GameCore.Data.ConfigData")
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JointDrillRankRewardItemCtrl._mapNodeConfig = {
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imgBg1 = {},
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imgBg2 = {},
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txtRanking = {sComponentName = "TMP_Text"},
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btnItem = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item"
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},
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goItem = {
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nCount = 3,
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sNodeName = "btnItem",
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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}
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}
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JointDrillRankRewardItemCtrl._mapEventConfig = {}
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JointDrillRankRewardItemCtrl._mapRedDotConfig = {}
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function JointDrillRankRewardItemCtrl:RefreshItem(nIndex, nSelfRankSection)
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local nMaxRankCount = PlayerData.JointDrill:GetRankRewardCount()
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local mapCfg = ConfigTable.GetData("JointDrillRank", nIndex)
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if mapCfg == nil then
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return
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end
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local nRankingHigher = mapCfg.RankLower
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local nRankLower = 0
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if nIndex ~= 1 and ConfigTable.GetData("JointDrillRank", nIndex - 1) ~= nil then
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nRankLower = ConfigTable.GetData("JointDrillRank", nIndex - 1).RankLower
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end
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if nIndex == 1 then
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NovaAPI.SetTMPText(self._mapNode.txtRanking, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Cur"), math.floor(nRankingHigher / 100)))
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elseif nIndex == nMaxRankCount then
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NovaAPI.SetTMPText(self._mapNode.txtRanking, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Lv_1"), math.floor(nRankLower / 100)))
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else
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NovaAPI.SetTMPText(self._mapNode.txtRanking, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Lv"), math.floor(nRankLower / 100), math.floor(nRankingHigher / 100)))
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end
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local bSelf = nSelfRankSection > nRankLower * ConfigData.IntFloatPrecision and nSelfRankSection <= nRankingHigher * ConfigData.IntFloatPrecision and nSelfRankSection ~= 0
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self._mapNode.imgBg1:SetActive(not bSelf)
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self._mapNode.imgBg2:SetActive(bSelf)
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self.tbReward = {}
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for i = 1, 3 do
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if mapCfg["AwardItemTid" .. i] ~= nil and mapCfg["AwardItemTid" .. i] ~= 0 then
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local nTid = mapCfg["AwardItemTid" .. i]
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local nCount = mapCfg["AwardItemNum" .. i]
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table.insert(self.tbReward, {nTid = nTid, nCount = nCount})
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self._mapNode.goItem[i]:SetItem(nTid, nil, nCount, nil, false, false, false, true, false, false)
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else
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self._mapNode.btnItem[i].gameObject:SetActive(false)
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end
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end
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end
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function JointDrillRankRewardItemCtrl:Awake()
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end
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function JointDrillRankRewardItemCtrl:OnEnable()
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end
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function JointDrillRankRewardItemCtrl:OnDisable()
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end
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function JointDrillRankRewardItemCtrl:OnDestroy()
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end
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function JointDrillRankRewardItemCtrl:OnBtnClick_Item(btn, nIndex)
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local mapItem = self.tbReward[nIndex]
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if mapItem == nil then
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return
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end
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UTILS.ClickItemGridWithTips(mapItem.nTid, btn.transform, true, true, false)
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end
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return JointDrillRankRewardItemCtrl
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