Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local JointDrillRankUpCtrl = class("JointDrillRankUpCtrl", BaseCtrl)
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JointDrillRankUpCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "GameObject"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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imgTag = {},
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imgRank = {},
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txtRank = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Text"
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},
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txtRankBefore = {sComponentName = "TMP_Text"},
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txtRankAfter = {sComponentName = "TMP_Text"},
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imgRankUp = {},
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txtRankAfterUp = {sComponentName = "TMP_Text"},
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imgScore = {},
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txtRankScore = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Score"
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},
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txtScoreBefore = {sComponentName = "TMP_Text"},
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txtScoreAfter = {sComponentName = "TMP_Text"},
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imgScoreUp = {},
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txtAllRankScore = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Score_All"
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},
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txtScoreAfterUp = {sComponentName = "TMP_Text"},
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imgAllScore = {},
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txtAllScoreBefore = {sComponentName = "TMP_Text"},
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txtAllScoreAfter = {sComponentName = "TMP_Text"},
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imgAllScoreUp = {},
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txtAllScoreAfterUp = {sComponentName = "TMP_Text"}
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}
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JointDrillRankUpCtrl._mapEventConfig = {}
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JointDrillRankUpCtrl._mapRedDotConfig = {}
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function JointDrillRankUpCtrl:Refresh()
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NovaAPI.SetTMPText(self._mapNode.txtRankBefore, self.nOld)
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NovaAPI.SetTMPText(self._mapNode.txtRankAfter, self.nNew)
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NovaAPI.SetTMPText(self._mapNode.txtRankAfterUp, self.nNew)
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self._mapNode.imgRankUp.gameObject:SetActive(self.nNew < self.nOld or self.nOld == 0 and self.nNew > 0)
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if self.mapScore ~= nil then
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local nScoreNew = self.mapScore.nScore
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local nScoreOld = self.mapScore.nScoreOld
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self._mapNode.txtScoreAfter.gameObject:SetActive(nScoreNew <= nScoreOld or self.nResultType ~= AllEnum.JointDrillResultType.Success)
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self._mapNode.imgScoreUp.gameObject:SetActive(nScoreNew > nScoreOld and self.nResultType == AllEnum.JointDrillResultType.Success)
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NovaAPI.SetTMPText(self._mapNode.txtScoreBefore, nScoreOld)
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if self.nResultType == AllEnum.JointDrillResultType.Success then
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NovaAPI.SetTMPText(self._mapNode.txtScoreAfter, math.max(nScoreOld, nScoreNew))
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else
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NovaAPI.SetTMPText(self._mapNode.txtScoreAfter, nScoreOld)
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end
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NovaAPI.SetTMPText(self._mapNode.txtScoreAfterUp, nScoreNew)
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self._mapNode.imgTag.gameObject:SetActive(nScoreNew > nScoreOld and self.nResultType == AllEnum.JointDrillResultType.Success)
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local nTotalScoreNew = self.mapScore.nTotalScore or 0
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local nTotalScoreOld = nTotalScoreNew - nScoreNew
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self._mapNode.txtAllScoreAfter.gameObject:SetActive(nTotalScoreOld == nTotalScoreNew)
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self._mapNode.imgAllScoreUp.gameObject:SetActive(nTotalScoreNew > nTotalScoreOld)
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NovaAPI.SetTMPText(self._mapNode.txtAllScoreBefore, nTotalScoreOld)
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NovaAPI.SetTMPText(self._mapNode.txtAllScoreAfter, nTotalScoreNew)
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NovaAPI.SetTMPText(self._mapNode.txtAllScoreAfterUp, nTotalScoreNew)
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end
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end
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function JointDrillRankUpCtrl:Awake()
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end
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function JointDrillRankUpCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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if tbParam ~= nil then
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self.nOld = tbParam[1]
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self.nNew = tbParam[2]
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self.mapScore = tbParam[3]
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self.nResultType = tbParam[4]
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self.callback = tbParam[5]
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end
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self._mapNode.safeAreaRoot.gameObject:SetActive(false)
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self._mapNode.btnClose.gameObject:SetActive(false)
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self._mapNode.imgBlurredBg.gameObject:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.safeAreaRoot.gameObject:SetActive(true)
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self._mapNode.btnClose.gameObject:SetActive(true)
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end
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cs_coroutine.start(wait)
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self:Refresh()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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end
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function JointDrillRankUpCtrl:OnDisable()
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end
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function JointDrillRankUpCtrl:OnDestroy()
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if self.callback ~= nil then
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self.callback()
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end
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end
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function JointDrillRankUpCtrl:OnBtnClick_Close()
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EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankUp)
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end
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return JointDrillRankUpCtrl
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