Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,776 @@
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local LevelMenuCtrl = class("LevelMenuCtrl", BaseCtrl)
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local PlayerBoardData = PlayerData.Board
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local ClientManager = CS.ClientManager.Instance
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local LimitWidth = 392
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LevelMenuCtrl._mapNodeConfig = {
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rawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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imgPanelBg = {},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "RectTransform"
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},
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btnBack = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnHome = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Home"
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},
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rtPhone = {
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sNodeName = "imgPhoneBg",
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sComponentName = "RectTransform"
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},
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PhoneContent = {
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sComponentName = "RectTransform"
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},
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LevelMenu = {},
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SecondMenu = {},
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StarTower = {},
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Resource = {},
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animStarTower = {sNodeName = "StarTower", sComponentName = "Animator"},
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btnStarTower = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_StarTower"
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},
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TMPStartowerTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Startower"
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},
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goStarTowerHint = {},
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goStarTowerHintLayout = {
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sNodeName = "imgContentBg",
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sComponentName = "HorizontalLayoutGroup"
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},
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layoutElement = {
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sNodeName = "imgContentBg",
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sComponentName = "LayoutElement"
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},
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TMPStarTowerLeave = {sComponentName = "TMP_Text"},
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btnBuild = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Build"
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},
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txtBuild = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainView_Build"
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},
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btnResource = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Resource"
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},
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TMPDailyInstaceTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Resource"
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},
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redDotResource = {},
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TMPDailyInstanceEnergy1 = {sComponentName = "TMP_Text"},
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imgResourceIcon1_ = {nCount = 3, sComponentName = "Image"},
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imgResourceIcon2_ = {nCount = 3, sComponentName = "Image"},
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btnInfinity = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Infinity"
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},
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TMPInfinitytowerTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_InfinityTower"
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},
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UnlockInfinity = {},
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LockInfinity = {},
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TMPCondInfinity = {sComponentName = "TMP_Text"},
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redDotInfinity = {},
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btnWeeklyCopies = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_WeeklyCopies"
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},
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UnlockWeeklyCopies = {},
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LockWeeklyCopies = {},
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TMPCondWeeklyCopies = {sComponentName = "TMP_Text"},
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TMPWeeklyCopiesTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_WeeklyCopies"
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},
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redDotWeeklyCopies = {},
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btnVampire = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Vampire"
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},
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LockVampire = {},
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TMPCondVampire = {sComponentName = "TMP_Text"},
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UnlockVampire = {},
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TMPVampireTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Vampire"
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},
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redDotVampire = {},
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btnScoreBoss = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ScoreBoss"
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},
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UnlockScoreBoss = {},
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LockScoreBoss = {},
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TMPCondScoreBoss = {sComponentName = "TMP_Text"},
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TMPScoreBossTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_ScoreBoss"
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},
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redDotScoreBoss = {},
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imgCover = {nCount = 2, sComponentName = "Image"},
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imgGoodsRoot = {nCount = 2, sComponentName = "Animator"},
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imgGoods = {nCount = 2, sComponentName = "Image"},
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txtStarTowerName = {nCount = 2, sComponentName = "TMP_Text"},
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btnStarTowerGoto = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_StarTowerGoto"
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},
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txtBtnStarTowerGoto = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_StarTower_Goto"
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},
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imgSkillInstanceBg = {},
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imgRogueBossBg = {},
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imgDailyInstanceBg = {},
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imgEquipmentInstanceBg = {},
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txtResourceName = {sComponentName = "TMP_Text"},
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txtResourceDesc = {sComponentName = "TMP_Text"},
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btnResourceGoto = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ResourceGoto"
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},
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txtResourceBtnGoto = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Resource_Goto"
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},
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TMPTime = {nCount = 2, sComponentName = "TMP_Text"},
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goStarTower = {
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sNodeName = "---StarTower---",
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sCtrlName = "Game.UI.LevelMenuEx.LevelMenuStarTowerCtrl"
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},
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goResource = {
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sNodeName = "---Resource---",
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sCtrlName = "Game.UI.LevelMenuEx.LevelMenuResourceCtrl"
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},
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panelAnimator = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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animTransition = {
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sNodeName = "TransitionRoot",
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sComponentName = "Animator"
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},
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ts_StarTower = {},
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ts_Resource = {}
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}
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LevelMenuCtrl._mapEventConfig = {
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[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy",
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[EventId.TransAnimInClear] = "OnEvent_TransAnimInClear",
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[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
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Guide_GetGoGridByGroupTheme = "GetGoGridByGroupTheme",
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SelectResourceInstance = "OnEvent_SelectResourceInstance",
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SelectStarTowerGroup = "OnEvent_SelectStarTowerGroup"
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}
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LevelMenuCtrl._mapRedDotConfig = {
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[RedDotDefine.Map_ScoreBoss] = {
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sNodeName = "redDotScoreBoss"
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},
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[RedDotDefine.Map_Infinity] = {
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sNodeName = "redDotInfinity"
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},
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[RedDotDefine.Map_Resource] = {
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sNodeName = "redDotResource"
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},
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[RedDotDefine.VampireQuest] = {
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sNodeName = "redDotVampire"
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}
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}
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local sumHeight = 563
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local phone_page_main = 1
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local phone_page_starTower = 2
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local phone_page_resource = 3
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function LevelMenuCtrl:RefreshResourceIcon()
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for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
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if self.tbResourceIcon[k] ~= nil then
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local nRandom = self.tbResourceIcon[k].nLastIndex
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while nRandom == self.tbResourceIcon[k].nLastIndex do
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nRandom = math.random(1, #self.tbResourceIcon[k].iconList)
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end
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local sPath = self.tbResourceIcon[k].iconList[nRandom]
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self:SetPngSprite(v, sPath)
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self.tbResourceIcon[k].nLastIndex = nRandom
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end
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end
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end
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function LevelMenuCtrl:InitResourceIndex()
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if self.nSelectResourceType == 0 then
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for _, nType in ipairs(AllEnum.LevelMenuResourceList) do
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if PlayerData.Base:CheckFunctionUnlock(nType) then
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self.nSelectResourceType = nType
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break
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end
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end
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end
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end
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function LevelMenuCtrl:ChangePhonePage()
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if self._panel.panelType == phone_page_main then
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EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenLevelMenuMain")
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end
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self._mapNode.LevelMenu.gameObject:SetActive(self._panel.panelType == phone_page_main)
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self._mapNode.SecondMenu.gameObject:SetActive(self._panel.panelType ~= phone_page_main)
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self._mapNode.StarTower.gameObject:SetActive(self._panel.panelType == phone_page_starTower)
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self._mapNode.Resource.gameObject:SetActive(self._panel.panelType == phone_page_resource)
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self._mapNode.goStarTower.gameObject:SetActive(self._panel.panelType == phone_page_starTower)
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self._mapNode.goResource.gameObject:SetActive(self._panel.panelType == phone_page_resource)
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self._mapNode.rawImgActor2D.gameObject:SetActive(self._panel.panelType == phone_page_main)
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self._mapNode.imgPanelBg.gameObject:SetActive(self._panel.panelType ~= phone_page_main)
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end
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function LevelMenuCtrl:RefreshEnergy()
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local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy
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NovaAPI.SetTMPText(self._mapNode.TMPDailyInstanceEnergy1, nCurEnergy)
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self._mapNode.goResource:RefreshEnergy()
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end
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function LevelMenuCtrl:SelectResourceItem(nType)
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self._mapNode.imgDailyInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.DailyInstance)
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self._mapNode.imgSkillInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.SkillInstance)
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self._mapNode.imgRogueBossBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.RegionBoss)
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self._mapNode.imgEquipmentInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.CharGemInstance)
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local sName, sDesc = "", ""
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if nType == GameEnum.OpenFuncType.SkillInstance then
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sName = ConfigTable.GetUIText("LevelMenu_Skill")
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sDesc = ConfigTable.GetUIText("LevelMenu_Skill_Desc")
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elseif nType == GameEnum.OpenFuncType.RegionBoss then
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sName = ConfigTable.GetUIText("LevelMenu_Region")
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sDesc = ConfigTable.GetUIText("LevelMenu_Region_Desc")
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elseif nType == GameEnum.OpenFuncType.DailyInstance then
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sName = ConfigTable.GetUIText("LevelMenu_Time")
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sDesc = ConfigTable.GetUIText("LevelMenu_Time_Desc")
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elseif nType == GameEnum.OpenFuncType.CharGemInstance then
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sName = ConfigTable.GetUIText("LevelMenu_Equipment")
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sDesc = ConfigTable.GetUIText("LevelMenu_Equipment_Desc")
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end
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NovaAPI.SetTMPText(self._mapNode.txtResourceName, sName)
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NovaAPI.SetTMPText(self._mapNode.txtResourceDesc, sDesc)
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end
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function LevelMenuCtrl:InitBoardActor()
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local curBoardData = PlayerBoardData:GetCurBoardData()
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if nil == curBoardData then
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curBoardData = PlayerBoardData:GetTempBoardData()
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end
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if nil == curBoardData then
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printError("菜单界面看板数据为空!!!")
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return
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end
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local charId, skinId
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if curBoardData:GetType() == GameEnum.handbookType.SKIN then
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charId = curBoardData:GetCharId()
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skinId = curBoardData:GetSkinId()
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else
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charId, skinId = PlayerData.Board:GetUsableBoardCharId()
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end
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if charId == nil then
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printError("菜单界面看板随机角色失败!!!")
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else
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Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, charId, skinId)
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end
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end
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function LevelMenuCtrl:StartPhoneTimer()
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if self.phoneTimer ~= nil then
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self.phoneTimer:Cancel()
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self.phoneTimer = nil
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end
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local curTime = ClientManager.serverTimeStamp
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NovaAPI.SetTMPText(self._mapNode.TMPTime[1], (os.date("%H:%M", curTime)))
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NovaAPI.SetTMPText(self._mapNode.TMPTime[2], (os.date("%H:%M", curTime)))
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self.phoneTimer = self:AddTimer(0, 1, function()
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local curTime = ClientManager.serverTimeStamp
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NovaAPI.SetTMPText(self._mapNode.TMPTime[1], (os.date("%H:%M", curTime)))
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NovaAPI.SetTMPText(self._mapNode.TMPTime[2], (os.date("%H:%M", curTime)))
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end, true, true, true)
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end
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function LevelMenuCtrl:RefreshFuncOpen()
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.ScoreBoss)
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self._mapNode.LockScoreBoss:SetActive(true)
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self._mapNode.UnlockScoreBoss:SetActive(false)
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NovaAPI.SetTMPText(self._mapNode.TMPCondScoreBoss, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockScoreBoss:SetActive(false)
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self._mapNode.UnlockScoreBoss:SetActive(true)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower)
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NovaAPI.SetTMPText(self._mapNode.TMPCondInfinity, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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self._mapNode.LockInfinity:SetActive(true)
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self._mapNode.UnlockInfinity:SetActive(false)
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else
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self._mapNode.LockInfinity:SetActive(false)
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self._mapNode.UnlockInfinity:SetActive(true)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.VampireSurvivor) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.VampireSurvivor)
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self._mapNode.LockVampire:SetActive(true)
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self._mapNode.UnlockVampire:SetActive(false)
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NovaAPI.SetTMPText(self._mapNode.TMPCondVampire, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockVampire:SetActive(false)
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self._mapNode.UnlockVampire:SetActive(true)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.WeeklyCopies)
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self._mapNode.LockWeeklyCopies:SetActive(true)
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self._mapNode.UnlockWeeklyCopies:SetActive(false)
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NovaAPI.SetTMPText(self._mapNode.TMPCondWeeklyCopies, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockWeeklyCopies:SetActive(false)
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self._mapNode.UnlockWeeklyCopies:SetActive(true)
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end
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self._mapNode.goResource:RefreshFuncOpen()
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end
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function LevelMenuCtrl:SetHintLayout(bEnabled)
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self._mapNode.goStarTowerHintLayout.enabled = bEnabled
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self._mapNode.layoutElement.enabled = not bEnabled
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end
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function LevelMenuCtrl:Awake()
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.nType = tbParam[1]
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self.nInitType = tbParam[1]
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end
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self.nSelectStarTowerIndex = 0
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self.nSelectStarTowerGroupId = 0
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self.nSelectResourceType = 0
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self.bPlayActorAnim = true
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self.mapAllStarTower = {}
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self.mapStarTowerGroup = {}
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self.nTransType = 0
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local forEachStarTower = function(mapData)
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local nGroupId = mapData.GroupId
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local mapGroupData = ConfigTable.GetData("StarTowerGroup", nGroupId)
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if mapGroupData == nil then
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return
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end
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if nil == self.mapStarTowerGroup[nGroupId] then
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local mapData = {}
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mapData.nGroupId = nGroupId
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table.insert(self.mapAllStarTower, mapData)
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self.mapStarTowerGroup[nGroupId] = {}
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end
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self.mapStarTowerGroup[nGroupId][mapData.Difficulty] = mapData
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end
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ForEachTableLine(DataTable.StarTower, forEachStarTower)
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table.sort(self.mapAllStarTower, function(a, b)
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local groupCfgA = ConfigTable.GetData("StarTowerGroup", a.nGroupId)
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local groupCfgB = ConfigTable.GetData("StarTowerGroup", b.nGroupId)
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if groupCfgA == nil or groupCfgB == nil then
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return false
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end
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local unlockGroupA = PlayerData.StarTower:IsStarTowerGroupUnlock(a.nGroupId) and 1 or 0
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local unlockGroupB = PlayerData.StarTower:IsStarTowerGroupUnlock(b.nGroupId) and 1 or 0
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if unlockGroupA ~= unlockGroupB then
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return unlockGroupA > unlockGroupB
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end
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return groupCfgA.Sort < groupCfgB.Sort
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end)
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self.tbAllCharList = {}
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local tbList = PlayerData.Char:GetDataForCharList()
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for nCharId, v in pairs(tbList) do
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local mapCfg = ConfigTable.GetData_Character(nCharId)
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if mapCfg ~= nil and mapCfg.Visible then
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local isFilter = PlayerData.Filter:CheckFilterByChar(nCharId)
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if isFilter then
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table.insert(self.tbAllCharList, nCharId)
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end
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end
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end
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self.nCurResIconIndex = 1
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self.tbResourceIcon = {}
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for i = 1, 4 do
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self.tbResourceIcon[i] = {}
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self.tbResourceIcon[i].iconList = ConfigTable.GetConfigArray("LevelMenu_Resource_IconGroup_" .. i, ",")
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self.tbResourceIcon[i].nLastIndex = 0
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end
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end
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function LevelMenuCtrl:UpdateStartTowerHint()
|
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local scrollerCS = self._mapNode.TMPStarTowerLeave.gameObject:GetComponent("TextScroll")
|
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self._mapNode.goStarTowerHint:SetActive(false)
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scrollerCS:StopScroll()
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local mapStarTowerState = PlayerData.State:GetStarTowerState()
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if mapStarTowerState.Id ~= 0 then
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local mapStarTowerCfgData = ConfigTable.GetData("StarTower", mapStarTowerState.Id)
|
||||
if mapStarTowerCfgData == nil then
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return
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end
|
||||
self._mapNode.goStarTowerHint:SetActive(true)
|
||||
self:SetHintLayout(true)
|
||||
local s = orderedFormat(ConfigTable.GetUIText("StarTowerLevel_Hint") or "", mapStarTowerCfgData.Name, mapStarTowerCfgData.Difficulty, mapStarTowerState.Floor)
|
||||
NovaAPI.SetTMPText(self._mapNode.TMPStarTowerLeave, s)
|
||||
local rectTra = self._mapNode.TMPStarTowerLeave.gameObject:GetComponent("RectTransform")
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTra)
|
||||
local refreshUI = function()
|
||||
local width = rectTra.sizeDelta.x
|
||||
if width >= LimitWidth then
|
||||
rectTra.anchoredPosition = Vector2(20, rectTra.anchoredPosition.y)
|
||||
self:SetHintLayout(false)
|
||||
scrollerCS:StartScroll(self._mapNode.TMPStarTowerLeave)
|
||||
else
|
||||
self:SetHintLayout(true)
|
||||
scrollerCS:StopScroll()
|
||||
end
|
||||
end
|
||||
self:AddTimer(1, 0.2, refreshUI, true, true)
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnEnable()
|
||||
self._mapNode.panelAnimator.gameObject:SetActive(false)
|
||||
local callback = function()
|
||||
EventManager.Hit(EventId.SetTransition)
|
||||
self:RefreshEnergy()
|
||||
self:InitBoardActor()
|
||||
if self._panel.panelType == nil and self.nType ~= nil then
|
||||
self._panel.panelType = self.nType
|
||||
self.nType = nil
|
||||
end
|
||||
local screenHeight = self._mapNode.safeAreaRoot.rect.size.y
|
||||
local phoneContentHeight = screenHeight / 2 + sumHeight
|
||||
local width = self._mapNode.PhoneContent.sizeDelta.x
|
||||
self._mapNode.PhoneContent.sizeDelta = Vector2(width, phoneContentHeight)
|
||||
self:UpdateStartTowerHint()
|
||||
self:StartPhoneTimer()
|
||||
self:RefreshFuncOpen()
|
||||
self.nCurResIconIndex = 1
|
||||
self:RefreshResourceIcon()
|
||||
for k, v in ipairs(self._mapNode.imgResourceIcon1_) do
|
||||
NovaAPI.ImageDoFade(v, 1, 0, true)
|
||||
end
|
||||
for k, v in ipairs(self._mapNode.imgResourceIcon2_) do
|
||||
NovaAPI.ImageDoFade(v, 0, 0, true)
|
||||
end
|
||||
if self.resourceTimer == nil then
|
||||
self.resourceTimer = self:AddTimer(0, 5, function()
|
||||
if self.resourceSequence ~= nil then
|
||||
self.resourceSequence:Kill()
|
||||
end
|
||||
self.resourceSequence = DOTween.Sequence()
|
||||
for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
|
||||
self.resourceSequence:Join(NovaAPI.ImageDoFade(v, 0, 0.5, true))
|
||||
end
|
||||
self.nCurResIconIndex = self.nCurResIconIndex == 1 and 2 or 1
|
||||
self:RefreshResourceIcon()
|
||||
for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
|
||||
self.resourceSequence:Join(NovaAPI.ImageDoFade(v, 1, 0.5, true))
|
||||
end
|
||||
self.resourceSequence:SetUpdate(true)
|
||||
end, true, true, true)
|
||||
end
|
||||
if self._panel.panelType == nil then
|
||||
self._panel.panelType = phone_page_main
|
||||
elseif self._panel.panelType == phone_page_starTower then
|
||||
local bState = PlayerData.State:CheckStarTowerState()
|
||||
if bState then
|
||||
self._panel.panelType = phone_page_main
|
||||
end
|
||||
end
|
||||
if self.bPlayActorAnim then
|
||||
self.bPlayActorAnim = false
|
||||
Actor2DManager.PlayActor2DAnim("Actor2D_middle_left")
|
||||
end
|
||||
self:AddTimer(1, 0.1, function()
|
||||
self._mapNode.panelAnimator.gameObject:SetActive(true)
|
||||
self:ChangePhonePage()
|
||||
local sAnim = ""
|
||||
if self._panel.panelType == phone_page_main then
|
||||
sAnim = "levelmenu_t_in"
|
||||
elseif self._panel.panelType == phone_page_starTower then
|
||||
sAnim = "levelmenu_t_StarTower_in"
|
||||
self._mapNode.goStarTower:InitStarTower(self.mapAllStarTower, self.mapStarTowerGroup)
|
||||
elseif self._panel.panelType == phone_page_resource then
|
||||
sAnim = "levelmenu_t_btnResource_in"
|
||||
self:InitResourceIndex()
|
||||
self._mapNode.goResource:InitResource(self.nSelectResourceType)
|
||||
self:SelectResourceItem(self.nSelectResourceType)
|
||||
end
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {sAnim})
|
||||
self._mapNode.panelAnimator:Play(sAnim)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
|
||||
EventManager.Hit("Guide_LevelMenuOpen")
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.1)
|
||||
end
|
||||
PlayerData.StarTower:SendTowerGrowthDetailReq(callback)
|
||||
end
|
||||
function LevelMenuCtrl:OnDisable()
|
||||
if self.phoneTimer ~= nil then
|
||||
self.phoneTimer:Cancel()
|
||||
self.phoneTimer = nil
|
||||
end
|
||||
Actor2DManager.UnsetActor2D()
|
||||
if self.resourceTimer ~= nil then
|
||||
self.resourceTimer:Cancel()
|
||||
self.resourceTimer = nil
|
||||
end
|
||||
if self.resourceSequence ~= nil then
|
||||
self.resourceSequence:Kill()
|
||||
self.resourceSequence = nil
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_StarTower(btn)
|
||||
local bState = PlayerData.State:CheckStarTowerState()
|
||||
if not bState then
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
local callback = function()
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
|
||||
"levelmenu_t_out"
|
||||
})
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_out", 0, 0)
|
||||
self:AddTimer(1, nAnimLen, function()
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_StarTower_in", 0, 0)
|
||||
self._panel.panelType = phone_page_starTower
|
||||
self:ChangePhonePage()
|
||||
self._mapNode.goStarTower:InitStarTower(self.mapAllStarTower, self.mapStarTowerGroup)
|
||||
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenLevelMenuStarTower")
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
|
||||
end
|
||||
PlayerData.StarTower:SendTowerGrowthDetailReq(callback)
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Build(btn)
|
||||
local func = function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildBriefList)
|
||||
end
|
||||
EventManager.Hit(EventId.SetTransition, 2, func)
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Resource(btn)
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
|
||||
"levelmenu_t_out"
|
||||
})
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_out", 0, 0)
|
||||
self:AddTimer(1, nAnimLen, function()
|
||||
self._panel.panelType = phone_page_resource
|
||||
self:ChangePhonePage()
|
||||
self:InitResourceIndex()
|
||||
self._mapNode.goResource:InitResource(self.nSelectResourceType)
|
||||
self:SelectResourceItem(self.nSelectResourceType)
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_btnResource_in", 0, 0)
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_StarTowerGoto()
|
||||
for _, v in ipairs(self.mapAllStarTower) do
|
||||
if v.nGroupId == self.nSelectStarTowerGroupId then
|
||||
local nHard = PlayerData.StarTower:GetMaxDifficult(v.nGroupId)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, nHard, v.nGroupId, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_ResourceGoto()
|
||||
if self.nSelectResourceType == GameEnum.OpenFuncType.SkillInstance then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect)
|
||||
elseif self.nSelectResourceType == GameEnum.OpenFuncType.RegionBoss then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel)
|
||||
elseif self.nSelectResourceType == GameEnum.OpenFuncType.DailyInstance then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.DailyInstanceLevelSelect)
|
||||
elseif self.nSelectResourceType == GameEnum.OpenFuncType.CharGemInstance then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect)
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_ScoreBoss(btn)
|
||||
local openScoreBossPanel = function()
|
||||
local callbackCheck = function()
|
||||
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
|
||||
"TransitionRoot_btnTravelerDuel"
|
||||
})
|
||||
self._mapNode.animTransition:Play("TransitionRoot_btnTravelerDuel", 0, 0)
|
||||
self.nTransType = 24
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
self:AddTimer(1, animLen, function()
|
||||
EventManager.Hit(EventId.SetTransition, 24)
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
|
||||
end
|
||||
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.ScoreBoss, callbackCheck, "ui_systerm_locked")
|
||||
end
|
||||
local bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, false)
|
||||
if bFuncUnlock then
|
||||
if not PlayerData.ScoreBoss:GetInitInfoState() then
|
||||
PlayerData.ScoreBoss:GetScoreBossInstanceData(openScoreBossPanel)
|
||||
else
|
||||
openScoreBossPanel()
|
||||
end
|
||||
else
|
||||
openScoreBossPanel()
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Vampire(btn)
|
||||
local stateCallback = function(bReEnter)
|
||||
if not bReEnter then
|
||||
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
|
||||
"TransitionRoot_btnVampire"
|
||||
})
|
||||
self._mapNode.animTransition:Play("TransitionRoot_btnVampire", 0, 0)
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
self.nTransType = 13
|
||||
self:AddTimer(1, animLen, function()
|
||||
EventManager.Hit(EventId.SetTransition, 13)
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
|
||||
end
|
||||
end
|
||||
local callbackCheck = function()
|
||||
PlayerData.State:CheckVampireState(stateCallback)
|
||||
end
|
||||
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.VampireSurvivor, callbackCheck, "ui_systerm_locked")
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_WeeklyCopies(btn)
|
||||
local callbackCheck = function()
|
||||
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
|
||||
"TransitionRoot_btnWeeklyCopies"
|
||||
})
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
self.nTransType = 23
|
||||
EventManager.Hit(EventId.SetTransition, 23)
|
||||
end
|
||||
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.WeeklyCopies, callbackCheck, "ui_systerm_locked")
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Infinity()
|
||||
local callback = function()
|
||||
PlayerData.InfinityTower:SetPageState(1)
|
||||
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
|
||||
"TransitionRoot_btnInfinity"
|
||||
})
|
||||
self._mapNode.animTransition:Play("TransitionRoot_btnInfinity", 0, 0)
|
||||
self.nTransType = 8
|
||||
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
|
||||
self:AddTimer(1, animLen, function()
|
||||
EventManager.Hit(EventId.SetTransition, 8)
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
|
||||
end
|
||||
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.InfinityTower, callback, "ui_systerm_locked")
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Close(btn)
|
||||
if self._panel.panelType == phone_page_starTower or self._panel.panelType == phone_page_resource then
|
||||
if self.nInitType ~= nil and (self.nInitType == phone_page_starTower or self.nInitType == phone_page_starTower) then
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.LevelMenu)
|
||||
else
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
|
||||
"levelmenu_t_in"
|
||||
})
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_in")
|
||||
self._panel.panelType = phone_page_main
|
||||
self:ChangePhonePage()
|
||||
self:UpdateStartTowerHint()
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
|
||||
Actor2DManager.PlayActor2DAnim("Actor2D_middle_left")
|
||||
end
|
||||
else
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_out")
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
|
||||
"levelmenu_t_out"
|
||||
})
|
||||
self:AddTimer(1, nAnimLen, function()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.LevelMenu)
|
||||
end, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnBtnClick_Home(btn)
|
||||
PanelManager.Home()
|
||||
end
|
||||
function LevelMenuCtrl:OnEvent_UpdateWorldClass()
|
||||
self:RefreshFuncOpen()
|
||||
end
|
||||
function LevelMenuCtrl:OnEvent_TransAnimInClear()
|
||||
if self.nTransType == 13 then
|
||||
self.nTransType = 0
|
||||
local function success(bSuccess)
|
||||
if bSuccess then
|
||||
EventManager.Remove("GetTalentDataVampire", self, success)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.VampireSurvivorLevelSelectPanel)
|
||||
else
|
||||
EventManager.Hit(EventId.SetTransition)
|
||||
end
|
||||
end
|
||||
EventManager.Add("GetTalentDataVampire", self, success)
|
||||
local ret, _, _ = PlayerData.VampireSurvivor:GetTalentData()
|
||||
if ret ~= nil then
|
||||
success(true)
|
||||
end
|
||||
elseif self.nTransType == 8 then
|
||||
self.nTransType = 0
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
|
||||
elseif self.nTransType == 24 then
|
||||
self.nTransType = 0
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossSelectPanel)
|
||||
elseif self.nTransType == 23 then
|
||||
self.nTransType = 0
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.WeeklyCopiesPanel)
|
||||
end
|
||||
end
|
||||
function LevelMenuCtrl:OnEvent_SelectResourceInstance(nType)
|
||||
if self.nSelectResourceType == nType then
|
||||
return
|
||||
end
|
||||
self.nSelectResourceType = nType
|
||||
self:SelectResourceItem(nType)
|
||||
WwiseAudioMgr:PlaySound("ui_level_daily_tog_whoosh")
|
||||
self._mapNode.panelAnimator:Play("levelmenu_t_btnResource_in1", 0, 0)
|
||||
end
|
||||
function LevelMenuCtrl:OnEvent_SelectStarTowerGroup(nGroupId, bInit)
|
||||
if self.nSelectStarTowerGroupId == nGroupId and not bInit then
|
||||
return
|
||||
end
|
||||
self.nSelectStarTowerGroupId = nGroupId
|
||||
local nSelectIndex = 0
|
||||
for k, v in ipairs(self.mapAllStarTower) do
|
||||
if v.nGroupId == self.nSelectStarTowerGroupId then
|
||||
nSelectIndex = k
|
||||
break
|
||||
end
|
||||
end
|
||||
local setLevelInfo = function(nIdx, bPlayAnim)
|
||||
local mapGroupCfg = ConfigTable.GetData("StarTowerGroup", nGroupId)
|
||||
if mapGroupCfg ~= nil then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtStarTowerName[nIdx], mapGroupCfg.Name)
|
||||
self:SetPngSprite(self._mapNode.imgCover[nIdx], mapGroupCfg.CoverImage)
|
||||
if bPlayAnim then
|
||||
local nRandomIdx = math.random(1, #self.tbAllCharList)
|
||||
local nCharId = self.tbAllCharList[nRandomIdx]
|
||||
local nCharSkinId = ConfigTable.GetData_Character(nCharId).DefaultSkinId
|
||||
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
|
||||
if mapCharSkin ~= nil then
|
||||
self:SetPngSprite(self._mapNode.imgGoods[nIdx], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.GOODS)
|
||||
end
|
||||
if not bInit then
|
||||
self._mapNode.imgGoodsRoot[nIdx]:Play("Goods_switch", 0, 0)
|
||||
WwiseAudioMgr:PlaySound("ui_level_rogue_tog_sign")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local bChangeUp = nSelectIndex > self.nSelectStarTowerIndex
|
||||
local nCurIndex = bChangeUp and 2 or 1
|
||||
local nLastIndex = bChangeUp and 1 or 2
|
||||
if self.nSelectStarTowerIndex ~= 0 then
|
||||
local sAnim = bChangeUp and "StarTowerSwitch_up" or "StarTowerSwitch_down"
|
||||
self._mapNode.animStarTower:Play(sAnim, 0, 0)
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animStarTower, {sAnim})
|
||||
self:AddTimer(1, nAnimLen, function()
|
||||
setLevelInfo(nLastIndex)
|
||||
end, true, true, true)
|
||||
end
|
||||
self._mapNode.imgGoodsRoot[nCurIndex].gameObject:SetActive(true)
|
||||
self._mapNode.imgGoodsRoot[nLastIndex].gameObject:SetActive(false)
|
||||
setLevelInfo(nCurIndex, true)
|
||||
self.nSelectStarTowerIndex = nSelectIndex
|
||||
end
|
||||
function LevelMenuCtrl:OnEvent_UpdateEnergy()
|
||||
self:RefreshEnergy()
|
||||
end
|
||||
return LevelMenuCtrl
|
||||
Reference in New Issue
Block a user