Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local LevelMenuResourceCtrl = class("LevelMenuResourceCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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LevelMenuResourceCtrl._mapNodeConfig = {
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btnEquipment = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Equipment"
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},
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TMPEquipTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Equipment"
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},
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TMPEquipTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_SEquipment"
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},
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LockEquipment = {},
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TMPCondEquipment = {sComponentName = "TMP_Text"},
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btnSkill = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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},
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TMPSkillTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Skill"
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},
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TMPSkillTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_SSkill"
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},
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LockSkill = {},
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TMPCondSkill = {sComponentName = "TMP_Text"},
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btnRegion = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_RogueBoss"
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},
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TMPChallengeTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Region"
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},
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TMPChallengeTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_SRegion"
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},
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LockRegion = {},
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TMPCondRegion = {sComponentName = "TMP_Text"},
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redDotRegion = {},
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btnTimes = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_DailyInstance"
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},
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TMPTimesTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Time"
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},
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TMPTimesTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_STime"
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},
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LockTimes = {},
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TMPCondTimes = {sComponentName = "TMP_Text"},
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rtEnergyBarFill = {
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sComponentName = "RectTransform"
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},
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btnAddEnergy = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_AddEnergy"
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},
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TMPDailyInstanceEnergy = {sComponentName = "TMP_Text"},
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imgChooseTimes = {},
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imgChooseSkill = {},
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imgChooseRegion = {},
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imgChooseEquipment = {}
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}
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LevelMenuResourceCtrl._mapEventConfig = {}
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LevelMenuResourceCtrl._mapRedDotConfig = {
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[RedDotDefine.Map_RogueBoss] = {
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sNodeName = "redDotRegion"
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}
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}
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local totalEnergyBarLength = 390
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local totalEnergyBarHeight = 22
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function LevelMenuResourceCtrl:RefreshChooseImg(nType)
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self._mapNode.imgChooseTimes.gameObject:SetActive(nType == GameEnum.OpenFuncType.DailyInstance)
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self._mapNode.imgChooseSkill.gameObject:SetActive(nType == GameEnum.OpenFuncType.SkillInstance)
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self._mapNode.imgChooseRegion.gameObject:SetActive(nType == GameEnum.OpenFuncType.RegionBoss)
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self._mapNode.imgChooseEquipment.gameObject:SetActive(nType == GameEnum.OpenFuncType.CharGemInstance)
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end
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function LevelMenuResourceCtrl:InitResource(nType)
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self:RefreshChooseImg(nType)
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self:RefreshEnergy()
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end
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function LevelMenuResourceCtrl:RefreshEnergy()
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local nMaxEnergy = ConfigTable.GetConfigNumber("EnergyMaxLimit")
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local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy
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NovaAPI.SetTMPText(self._mapNode.TMPDailyInstanceEnergy, nCurEnergy .. "/" .. nMaxEnergy)
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local nPercent = nCurEnergy / nMaxEnergy
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if 1 < nPercent then
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nPercent = 1
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end
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self._mapNode.rtEnergyBarFill.sizeDelta = Vector2(nPercent * totalEnergyBarLength, totalEnergyBarHeight)
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end
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function LevelMenuResourceCtrl:RefreshFuncOpen()
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.DailyInstance) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.DailyInstance)
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self._mapNode.LockTimes:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPCondTimes, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockTimes:SetActive(false)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.RegionBoss)
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self._mapNode.LockRegion:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPCondRegion, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockRegion:SetActive(false)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.SkillInstance) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.SkillInstance)
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self._mapNode.LockSkill:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPCondSkill, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockSkill:SetActive(false)
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end
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if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance) then
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local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.CharGemInstance)
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self._mapNode.LockEquipment:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPCondEquipment, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
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else
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self._mapNode.LockEquipment:SetActive(false)
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end
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end
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function LevelMenuResourceCtrl:Awake()
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self:RefreshChooseImg(0)
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end
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function LevelMenuResourceCtrl:OnEnable()
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end
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function LevelMenuResourceCtrl:OnDisable()
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end
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function LevelMenuResourceCtrl:OnDestroy()
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end
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function LevelMenuResourceCtrl:OnBtnClick_RogueBoss()
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local callback = function()
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self:RefreshChooseImg(GameEnum.OpenFuncType.RegionBoss)
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EventManager.Hit("SelectResourceInstance", GameEnum.OpenFuncType.RegionBoss)
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WwiseAudioMgr:PlaySound("ui_level_daily_tog")
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end
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PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.RegionBoss, callback, "ui_systerm_locked")
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end
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function LevelMenuResourceCtrl:OnBtnClick_DailyInstance(btn)
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local callback = function()
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self:RefreshChooseImg(GameEnum.OpenFuncType.DailyInstance)
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EventManager.Hit("SelectResourceInstance", GameEnum.OpenFuncType.DailyInstance)
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WwiseAudioMgr:PlaySound("ui_level_daily_tog")
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end
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PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.DailyInstance, callback, "ui_systerm_locked")
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end
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function LevelMenuResourceCtrl:OnBtnClick_Equipment(btn)
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local callbackCheck = function()
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self:RefreshChooseImg(GameEnum.OpenFuncType.CharGemInstance)
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WwiseAudioMgr:PlaySound("ui_level_daily_tog")
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EventManager.Hit("SelectResourceInstance", GameEnum.OpenFuncType.CharGemInstance)
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end
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PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.CharGemInstance, callbackCheck, "ui_systerm_locked")
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end
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function LevelMenuResourceCtrl:OnBtnClick_Skill(btn)
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local callbackCheck = function()
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self:RefreshChooseImg(GameEnum.OpenFuncType.SkillInstance)
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WwiseAudioMgr:PlaySound("ui_level_daily_tog")
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EventManager.Hit("SelectResourceInstance", GameEnum.OpenFuncType.SkillInstance)
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end
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PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.SkillInstance, callbackCheck, "ui_systerm_locked")
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end
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function LevelMenuResourceCtrl:OnBtnClick_AddEnergy(btn)
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self._panel._nFadeInType = 2
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local callback = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
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end
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return LevelMenuResourceCtrl
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