Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local MainlineAvgInfo = class("MainlineAvgInfo", BaseCtrl)
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MainlineAvgInfo._mapNodeConfig = {
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mainLineAvgLvName = {sComponentName = "TMP_Text"},
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mainLineAvgLvNum = {sComponentName = "TMP_Text"},
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mainLineAvgLvDes = {sComponentName = "TMP_Text"},
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imgAVGLevelIcon = {sComponentName = "Image"},
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txtAvgRewardTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "RogueBoss_Reward_Title"
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},
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mainLineAvgBtnTex = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldMap_MainLine_Avg_Btn"
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},
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mainLineAvgBtn = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_OpenAvg"
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},
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avgItemBtn = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reward",
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nCount = 2
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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tcAvgItem = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
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nCount = 2
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},
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animator = {sNodeName = "rtWindow", sComponentName = "Animator"}
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}
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MainlineAvgInfo._mapEventConfig = {}
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function MainlineAvgInfo:Awake()
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end
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function MainlineAvgInfo:FadeOut(callback)
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if type(callback) == "function" then
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callback()
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end
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end
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function MainlineAvgInfo:OnEnable()
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end
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function MainlineAvgInfo:OnDisable()
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end
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function MainlineAvgInfo:OnDestroy()
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end
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function MainlineAvgInfo:OnRelease()
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end
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function MainlineAvgInfo:OpenLevelInfo(nMainlineId, nStar, tbTarget)
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self.nMainlineId = nMainlineId
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local mapMainline = ConfigTable.GetData_Mainline(nMainlineId)
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if mapMainline == nil then
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printError("nil mainlineData" .. nMainlineId)
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return
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end
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NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvNum, mapMainline.Num)
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NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvName, mapMainline.Name)
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NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvDes, mapMainline.Desc)
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self:SetPngSprite(self._mapNode.imgAVGLevelIcon, mapMainline.MainlineImg)
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self.tbReward = decodeJson(mapMainline.RewardPreview)
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for index = 1, 2 do
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if self.tbReward[index] ~= nil then
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local bRecive = false
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if self.tbReward[index][3] == 1 and 0 < nStar then
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bRecive = true
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end
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self.tbReward[index][4] = bRecive
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end
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end
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self.tbAfterReward = {}
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for key, value in pairs(self.tbReward) do
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table.insert(self.tbAfterReward, value)
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end
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for index = 1, 2 do
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if self.tbAfterReward[index] ~= nil then
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if self.tbReward[index][4] == nil then
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end
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local bReceive = self.tbReward[index][4]
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self._mapNode.tcAvgItem[index]:SetItem(self.tbAfterReward[index][1], nil, nil, nil, bReceive, self.tbAfterReward[index][3] == 1, self.tbAfterReward[index][3] == 2)
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else
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self._mapNode.tcAvgItem[index]:SetItem(nil)
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end
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end
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self._mapNode.animator:Play("t_window_04_t_in")
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end
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function MainlineAvgInfo:OnBtnClick_Close()
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self.gameObject:SetActive(false)
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EventManager.Hit("SelectMainlineBattle", false)
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end
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function MainlineAvgInfo:OnBtnClick_Confirm()
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end
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function MainlineAvgInfo:OnBtnClick_MonsterInfo(btn)
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EventManager.Hit("OpenMainlineMonsterInfo", self.nMainlineId)
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end
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function MainlineAvgInfo:OnBtnClick_AllReward(btn)
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EventManager.Hit("OpenAllReward", self.tbReward)
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end
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function MainlineAvgInfo:OnBtnClick_Reward(btn)
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local nIdx = table.indexof(self._mapNode.avgItemBtn, btn)
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if self.tbAfterReward[nIdx] ~= nil then
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local nTid = self.tbAfterReward[nIdx][1]
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UTILS.ClickItemGridWithTips(nTid, btn.transform, false, true, false)
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end
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end
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function MainlineAvgInfo:OnBtnClick_OpenAvg(btn)
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self.gameObject:SetActive(false)
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EventManager.Hit("SelectMainlineBattle", false)
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EventManager.Hit(EventId.SendMsgEnterBattle)
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end
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return MainlineAvgInfo
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