Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local BaseCtrl = require("GameCore.UI.BaseCtrl")
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local MainlineMonsterInfoCtrl = class("MainlineMonsterInfoCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local AvgData = PlayerData.Avg
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MainlineMonsterInfoCtrl._mapNodeConfig = {
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goWindow = {sNodeName = "t_window"},
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anit_window = {sNodeName = "t_window", sComponentName = "Animator"},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Title"
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},
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goMonsterHead = {
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sNodeName = "goMonsterHead",
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sComponentName = "Transform"
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},
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txtMonsterName = {
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sNodeName = "txtMonsterName",
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sComponentName = "TMP_Text"
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},
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goMonsterType = {
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sNodeName = "goMonsterType",
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sComponentName = "GameObject"
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},
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got_fullscreen_blur_black = {
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sNodeName = "t_fullscreen_blur_black",
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sComponentName = "GameObject"
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},
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btnsnapshot = {
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sNodeName = "snapshot",
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sComponentName = "Button",
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callback = "OnBtn_ClickClose"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickClose"
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},
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btn_Close = {
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sComponentName = "Button",
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callback = "OnBtn_ClickClose"
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},
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goPropertyList = {nCount = 2, sComponentName = "Transform"},
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txtAttributeTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_AttributeTitle"
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},
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tc_property = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplatePropertyCtrl"
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},
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goAbility = {nCount = 3},
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txtAbility = {nCount = 3, sComponentName = "TMP_Text"},
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txtAbilityTitle = {nCount = 3, sComponentName = "TMP_Text"},
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txtStory = {sComponentName = "TMP_Text"},
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svEnemyList = {
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sComponentName = "LoopScrollView"
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},
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rtContent = {
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sNodeName = "rtInfoContent",
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sComponentName = "RectTransform"
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},
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goStory = {
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sComponentName = "RectTransform"
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},
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txtStoryTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_StoryTitle"
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},
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txtPropertyNone = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_None"
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},
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txtProperty1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_1"
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},
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txtProperty2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "EnemyInfo_Window_Property_2"
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}
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}
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MainlineMonsterInfoCtrl._mapEventConfig = {
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OpenMainlineMonsterInfo = "OnEvent_OpenMainlineMonsterInfo",
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OpenFixedRoguelikeMonsterInfo = "OnEvent_OpenFixedRoguelikeMonsterInfo",
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OpenDailyInstanceMonsterInfo = "OnEvent_OpenDailyInstanceMonsterInfo",
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OpenEquipmentMonsterInfo = "OnEvent_OpenEquipmentMonsterInfo",
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OpenTravelerDuelMonsterInfo = "OnEvent_OpenTravelerDuelMonsterInfo",
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OpenStarTowerMonsterInfo = "OnEvent_OpenStarTowerMonsterInfo",
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OpenInfinityTowerMonsterInfo = "OnEvent_OpenInfinityTowerMonsterInfo",
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OpenVampireMonsterInfo = "OnEvent_OpenVampireMonsterInfo",
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OpenSkillMonsterInfo = "OnEvent_OpenSkillMonsterInfo",
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OpenActivityLevelsMonsterInfo = "OnEvent_OpenActivityLevelsMonsterInfo"
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}
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function MainlineMonsterInfoCtrl:OnEnable()
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end
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function MainlineMonsterInfoCtrl:ShowPanel(nPreviewMonsterGroupId, tbOverrideWeakEET)
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self._mapNode.goWindow:SetActive(false)
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self._mapNode.got_fullscreen_blur_black:SetActive(true)
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self.tbOverrideWeakEET = tbOverrideWeakEET
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self.gameObject:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.goWindow:SetActive(true)
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self._mapNode.anit_window:Play("t_window_04_t_in")
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local tbMonsterGroup = ConfigTable.GetData("PreviewMonsterGroup", nPreviewMonsterGroupId)
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if tbMonsterGroup == nil then
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printError("获取PreviewMonsterGroup配置失败!!!PreviewMonsterGroupId = " .. nPreviewMonsterGroupId)
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return
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end
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self.tbMonster = tbMonsterGroup.MonsterIds
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self.curSelect = 1
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if self.tbMonster == nil or #self.tbMonster == 0 then
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return
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end
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local bOpen = true
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for _, v in ipairs(self.tbMonster) do
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local monsterCfg = ConfigTable.GetData("Monster", v)
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if nil == monsterCfg then
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printError("读取Monster配置失败!!!monsterId = " .. v)
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bOpen = false
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end
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end
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if not bOpen then
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return
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end
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local comp = function(a, b)
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local monsterA = ConfigTable.GetData("Monster", a)
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local monsterB = ConfigTable.GetData("Monster", b)
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if monsterA == nil or monsterB == nil then
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return
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end
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if monsterA.EpicLv ~= monsterB.EpicLv then
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return monsterA.EpicLv < monsterB.EpicLv
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else
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return a < b
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end
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end
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table.sort(self.tbMonster, comp)
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local nMonsterId = self.tbMonster[self.curSelect]
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self:RefreshMonsterInfo(nMonsterId)
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self._mapNode.svEnemyList:SetAnim(0.03)
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self._mapNode.svEnemyList:Init(#self.tbMonster, self, self.RefreshMonsterGrid, self.OnBtnClick_Grid)
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end
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cs_coroutine.start(wait)
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end
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function MainlineMonsterInfoCtrl:RefreshMonsterGrid(goGrid, gridIndex)
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local index = gridIndex + 1
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local nMonsterId = self.tbMonster[index]
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if nMonsterId == 0 then
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return
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end
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if self.curSelect == index then
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self.curSelectMonster = goGrid
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end
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local imgIcon = goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Basic--/imgIcon"):GetComponent("Image")
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local goSelect = goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Common--").gameObject
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local goBoss = goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Monster--/goBoss").gameObject
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local goElite = goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Monster--/goElite").gameObject
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local goLeader = goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Monster--/goLeader").gameObject
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local mData = ConfigTable.GetData("Monster", nMonsterId)
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if nil == mData then
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printError("读取Monster配置失败!!!monsterId = " .. nMonsterId)
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return
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end
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local mSkin = ConfigTable.GetData("MonsterSkin", mData.FAId)
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if nil == mSkin then
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printError("读取MonsterSkin配置失败!!!skinId = " .. mData.FAId)
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return
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end
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local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
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if nil == mManual then
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printError("读取MonsterSkin配置失败!!!MonsterManualId = " .. mSkin.MonsterManual)
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return
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end
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self:SetPngSprite(imgIcon, mManual.Icon)
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goSelect:SetActive(self.curSelect == index)
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goBoss:SetActive(mData.EpicLv == GameEnum.monsterEpicType.LORD)
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goLeader:SetActive(mData.EpicLv == GameEnum.monsterEpicType.LEADER)
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goElite:SetActive(mData.EpicLv == GameEnum.monsterEpicType.ELITE)
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end
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function MainlineMonsterInfoCtrl:RefreshMonsterInfo(nMonsterId)
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local monsterData = ConfigTable.GetData("Monster", nMonsterId)
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if nil == monsterData then
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printError(string.format("Monster数据为空!!!id = [%s]", nMonsterId))
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return
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end
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local monsterSkin = ConfigTable.GetData("MonsterSkin", monsterData.FAId)
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if nil == monsterSkin then
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printError(string.format("MonsterSkin数据为空!!!id = [%s]", monsterData.FAId))
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return
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end
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local monsterAdjust = ConfigTable.GetData("MonsterValueTempleteAdjust", monsterData.Templete)
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if nil == monsterAdjust then
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printError(string.format("MonsterValueTempleteAdjust数据为空!!!id = [%s]", monsterData.Templete))
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return
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end
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local monsterManual = ConfigTable.GetData("MonsterManual", monsterSkin.MonsterManual)
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if nil == monsterManual then
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printError(string.format("MonsterManual数据为空!!!id = [%s]", monsterSkin.MonsterManual))
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtMonsterName, monsterManual.Name)
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local imgIcon = self._mapNode.goMonsterHead:Find("--Basic--/imgIcon"):GetComponent("Image")
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self:SetPngSprite(imgIcon, monsterManual.Icon)
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if monsterData.EpicLv ~= GameEnum.monsterEpicType.NORMAL then
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self._mapNode.goMonsterType:SetActive(true)
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local goBoss = self._mapNode.goMonsterType.transform:GetChild(0).gameObject
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goBoss:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LORD)
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local goElite = self._mapNode.goMonsterType.transform:GetChild(1).gameObject
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goElite:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.ELITE)
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local goLeader = self._mapNode.goMonsterType.transform:GetChild(2).gameObject
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goLeader:SetActive(monsterData.EpicLv == GameEnum.monsterEpicType.LEADER)
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else
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self._mapNode.goMonsterType:SetActive(false)
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end
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NovaAPI.SetTMPText(self._mapNode.txtStory, monsterManual.Desc)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goStory)
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local eets = {}
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if monsterAdjust.EET ~= GameEnum.elementType.NONE then
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table.insert(eets, monsterAdjust.EET)
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end
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self:RefreshElement(self._mapNode.goPropertyList[1], self.tbOverrideWeakEET == nil and monsterAdjust.WeakEET or self.tbOverrideWeakEET, 1)
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self:RefreshElement(self._mapNode.goPropertyList[2], eets, 2)
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self:RefreshPropertys(monsterManual)
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self:RefreshAbility(monsterManual)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtContent)
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end
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function MainlineMonsterInfoCtrl:RefreshElement(goParent, elementType, index)
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local bNone = true
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for i = 1, 3 do
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local icon = goParent:GetChild(i - 1):GetComponent("Image")
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if elementType[i] ~= nil then
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icon.gameObject:SetActive(true)
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local sName = AllEnum.ElementIconType.Icon .. elementType[i]
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self:SetAtlasSprite(icon, "12_rare", sName)
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bNone = false
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else
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icon.gameObject:SetActive(false)
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end
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end
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self._mapNode.txtPropertyNone[index].gameObject:SetActive(bNone)
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end
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function MainlineMonsterInfoCtrl:RefreshPropertys(monsterManual)
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local data = self._mapNode.tc_property[1]:_GetAttributeDesc("Hp")
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if data ~= nil and data ~= false then
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local name = self:GetAttritubeTypeSizeText(monsterManual.HP)
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self._mapNode.tc_property[1]:_RefreshContent(data.Icon, data.Desc, "", name)
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end
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data = self._mapNode.tc_property[2]:_GetAttributeDesc("Def")
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if data ~= nil and data ~= false then
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local name = self:GetAttritubeTypeSizeText(monsterManual.DEF)
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self._mapNode.tc_property[2]:_RefreshContent(data.Icon, data.Desc, "", name)
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end
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data = self._mapNode.tc_property[3]:_GetAttributeDesc("Atk")
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if data ~= nil and data ~= false then
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local name = self:GetAttritubeTypeSizeText(monsterManual.ATK)
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self._mapNode.tc_property[3]:_RefreshContent(data.Icon, data.Desc, "", name)
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end
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data = self._mapNode.tc_property[4]:_GetAttributeDesc("Toughness")
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if data ~= nil and data ~= false then
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local name = self:GetAttritubeTypeSizeText(monsterManual.TOUGHNESS)
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self._mapNode.tc_property[4]:_RefreshContent(data.Icon, data.Desc, "", name)
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end
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end
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function MainlineMonsterInfoCtrl:RefreshAbility(monsterManual)
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for i = 1, 3 do
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if monsterManual["AbilityTitle" .. i] ~= nil and monsterManual["AbilityTitle" .. i] ~= "" then
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NovaAPI.SetTMPText(self._mapNode.txtAbility[i], monsterManual["AbilityDesc" .. i])
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NovaAPI.SetTMPText(self._mapNode.txtAbilityTitle[i], monsterManual["AbilityTitle" .. i])
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self._mapNode.goAbility[i]:SetActive(true)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goAbility[i]:GetComponent("RectTransform"))
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else
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self._mapNode.goAbility[i]:SetActive(false)
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end
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end
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end
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function MainlineMonsterInfoCtrl:OnBtn_ClickClose()
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self._mapNode.got_fullscreen_blur_black:SetActive(false)
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self._mapNode.anit_window:Play("t_window_04_t_out")
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self:AddTimer(1, 0.3, "OnCloseAnimFinish", true, true, true)
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self.tbMonster = nil
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end
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function MainlineMonsterInfoCtrl:OnBtnClick_Grid(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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if nIndex ~= self.curSelect then
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local curGridName = tostring(self.curSelect - 1)
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local rtCurItem = self.curSelectMonster
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if rtCurItem ~= nil then
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rtCurItem.transform:Find("btnGrid/AnimRoot/tc_head_01/--Common--").gameObject:SetActive(false)
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end
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self.curSelect = nIndex
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self.curSelectMonster = goGrid
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goGrid.transform:Find("btnGrid/AnimRoot/tc_head_01/--Common--").gameObject:SetActive(true)
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local nMonsterId = self.tbMonster[nIndex]
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self:RefreshMonsterInfo(nMonsterId)
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end
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenMainlineMonsterInfo(avgId)
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local mapStory = AvgData:GetStoryCfgData(avgId)
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if mapStory == nil then
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return
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end
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self:ShowPanel(mapStory.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenFixedRoguelikeMonsterInfo(nRoguelikeId)
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local mapRoguelike = ConfigTable.GetData("StarTower", nRoguelikeId)
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if mapRoguelike == nil then
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return
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end
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self:ShowPanel(mapRoguelike.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenDailyInstanceMonsterInfo(nLevelId)
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local mapDailyInstance = ConfigTable.GetData("DailyInstance", nLevelId)
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if mapDailyInstance == nil then
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return
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end
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self:ShowPanel(mapDailyInstance.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenTravelerDuelMonsterInfo(nLevelId)
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local mapTravelerDuel = ConfigTable.GetData("TravelerDuelBossLevel", nLevelId)
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if mapTravelerDuel == nil then
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return
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end
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self:ShowPanel(mapTravelerDuel.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenEquipmentMonsterInfo(nLevelId)
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local mapEquipmentIns = ConfigTable.GetData("CharGemInstance", nLevelId)
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if mapEquipmentIns == nil then
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return
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end
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self:ShowPanel(mapEquipmentIns.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenSkillMonsterInfo(nLevelId)
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local mapSkillIns = ConfigTable.GetData("SkillInstance", nLevelId)
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if mapSkillIns == nil then
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return
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end
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self:ShowPanel(mapSkillIns.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenStarTowerMonsterInfo(nStarTowerId)
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local mapStarTower = ConfigTable.GetData("StarTower", nStarTowerId)
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if mapStarTower == nil then
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return
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end
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self:ShowPanel(mapStarTower.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenInfinityTowerMonsterInfo(levelId)
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local lvData = ConfigTable.GetData("InfinityTowerLevel", levelId)
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if lvData == nil then
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return
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end
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local flData = ConfigTable.GetData("InfinityTowerFloor", lvData.FloorId)
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if flData == nil then
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return
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end
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self:ShowPanel(flData.PreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenVampireMonsterInfo(nPreviewMonsterGroupId, tbOverrideWeakEET)
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self:ShowPanel(nPreviewMonsterGroupId, tbOverrideWeakEET)
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end
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function MainlineMonsterInfoCtrl:OnEvent_OpenActivityLevelsMonsterInfo(nPreviewMonsterGroupId)
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self:ShowPanel(nPreviewMonsterGroupId)
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end
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function MainlineMonsterInfoCtrl:OnCloseAnimFinish()
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self.gameObject:SetActive(false)
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end
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function MainlineMonsterInfoCtrl:GetAttritubeTypeSizeText(sizeType)
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if sizeType == GameEnum.attributeSizeType.High then
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return ConfigTable.GetUIText("Attribute_Size_High")
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elseif sizeType == GameEnum.attributeSizeType.Mid then
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return ConfigTable.GetUIText("Attribute_Size_Mid")
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elseif sizeType == GameEnum.attributeSizeType.Low then
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return ConfigTable.GetUIText("Attribute_Size_Low")
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else
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return ConfigTable.GetUIText("Attribute_Size_None")
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end
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end
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return MainlineMonsterInfoCtrl
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