Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BaseCtrl = require("GameCore.UI.BaseCtrl")
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local StoryChapterCtrl = class("StoryChapterCtrl", BaseCtrl)
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local AvgData = PlayerData.Avg
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StoryChapterCtrl._mapNodeConfig = {
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loopsvChapterList = {
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sNodeName = "svChapterList",
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sComponentName = "LoopScrollView"
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},
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txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
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goPersonality = {
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sNodeName = "goPersonality",
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sComponentName = "GameObject"
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},
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btnChangeInfo = {
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sNodeName = "btnChangeInfo",
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sComponentName = "UIButton",
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callback = "OnBtn_ClickChangeInfo"
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},
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btnLeft = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickStoryChapter"
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},
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btnRight = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickActivity"
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},
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Select = {nCount = 2},
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unSelect = {nCount = 2},
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rtActor2D = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Transform"
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},
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animActor2D = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Animator"
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},
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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aniBg = {sNodeName = "----Bg----", sComponentName = "Animator"},
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TabRedDot = {},
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txt_Select_1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldMap_MainLine_Avg"
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},
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txt_unSelect_1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldMap_MainLine_Avg"
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},
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txt_Select_2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Story_Activity"
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},
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txt_unSelect_2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Story_Activity"
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},
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txtBtnChangeInfo = {
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sComponentName = "TMP_Text",
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sLanguageId = "Change_Role_Character"
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}
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}
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StoryChapterCtrl._mapEventConfig = {
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[EventId.UIBackConfirm] = "OnEvent_UIBackConfirm",
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[EventId.UIHomeConfirm] = "OnEvent_BackHome"
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}
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StoryChapterCtrl._mapRedDotConfig = {
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[RedDotDefine.Map_MainLine] = {sNodeName = "TabRedDot"}
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}
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function StoryChapterCtrl:Awake()
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self.bInitLoop = true
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local tbParam = self:GetPanelParam()
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self.fromPanel = tbParam[1] ~= nil and tbParam[1] or 0
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self.aniSafeRoot = self.gameObject:GetComponent("Animator")
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self.constImgTitleBgWidth = 143.5
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local callback = function()
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self.bHasAchievementData = true
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end
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PlayerData.Achievement:SendAchievementInfoReq(callback)
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end
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function StoryChapterCtrl:FadeIn()
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EventManager.Hit(EventId.SetTransition)
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end
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function StoryChapterCtrl:OnEnable()
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self:SwitchTog(true)
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self.tbGridCtrl = {}
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local count = 0
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self.nCompletedChapter = AvgData:GetNewLockChapterIndex()
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count, self.tbAllChapter = PlayerData.Avg:GetChapterCount()
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self.nRecentChapterId = PlayerData.Avg:GetRecentChapterId()
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self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
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self._mapNode.loopsvChapterList:SetScrollGridPos(self.nRecentChapterId - 3)
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if not self.bInitLoop then
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local index = 0
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for k, v in pairs(self.tbGridCtrl) do
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if v.Id ~= self.nCompletedChapter + 1 then
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v.aniTrans:Play("StoryChapter_chapter_back")
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end
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end
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end
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self.bInitLoop = false
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self:RefreshPersonality()
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self._mapNode.animActor2D:Play("Actor2D_PNG_right_in")
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end
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function StoryChapterCtrl:OnDisable()
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end
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function StoryChapterCtrl:RefreshChapterList(grid, index)
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index = index + 1
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local chapterData = self.tbAllChapter[index]
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if chapterData == nil then
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return
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end
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local trans = grid.transform:Find("btn/AnimRoot")
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local imgBg = trans:Find("imgBg"):GetComponent("Image")
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local txtIndex = trans:Find("txtIndex"):GetComponent("TMP_Text")
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local txtChapterIndex = trans:Find("imgTitle1/txtChapterIndex"):GetComponent("TMP_Text")
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local goUnlock = trans:Find("goUnlock")
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local goLock = trans:Find("goLock")
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local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text")
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local txtIndexTitle = goUnlock:Find("txtIndexTitle"):GetComponent("TMP_Text")
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local aniTrans = trans:GetComponent("Animator")
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local ChapterRedDot = trans:Find("ChapterRedDot")
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local goFXChapterList = trans:Find("FXChapterList")
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local nInstanceID = grid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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self.tbGridCtrl[nInstanceID] = {
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Id = chapterData.Id,
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aniTrans = aniTrans
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}
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end
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RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, chapterData.Id, ChapterRedDot, nil, nil, true)
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if self.bInitLoop and self.nCompletedChapter < 0 and self.nRecentChapterId <= 3 then
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if index <= 5 then
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if index == 1 then
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aniTrans:Play("StoryChapter_chapter_in")
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else
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self:AddTimer(1, 0.1 * (index - 1), function()
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aniTrans:Play("StoryChapter_chapter_in")
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end, true, true, true)
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end
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else
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aniTrans:Play("StoryChapter_chapter_defaut")
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end
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else
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aniTrans:Play("StoryChapter_chapter_defaut")
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end
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NovaAPI.SetTMPText(txtIndex, chapterData.Index)
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NovaAPI.SetTMPText(txtChapterIndex, chapterData.Name)
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self:SetPngSprite(imgBg, chapterData.ChapterIcon)
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local isUnlock, lockText = PlayerData.Avg:IsStoryChapterUnlock(chapterData.Id)
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goFXChapterList.gameObject:SetActive(false)
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if self.nCompletedChapter + 1 == chapterData.Id and isUnlock then
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goFXChapterList.gameObject:SetActive(true)
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aniTrans:Play("StoryChapter_chapter_Unlock")
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end
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goUnlock.gameObject:SetActive(true)
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goLock.gameObject:SetActive(not isUnlock or self.nCompletedChapter + 1 == chapterData.Id)
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NovaAPI.SetTMPText(txtTitle, chapterData.Desc)
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local RecentStoryId = PlayerData.Avg:GetRecentStoryId(chapterData.Id)
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if RecentStoryId ~= nil and isUnlock then
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local storyData = ConfigTable.GetData_Story(RecentStoryId)
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NovaAPI.SetTMPText(txtIndexTitle, storyData.Index .. " " .. storyData.Title)
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elseif not isUnlock then
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NovaAPI.SetTMPText(txtIndexTitle, ConfigTable.GetUIText("Chapter_Not_Unlock"))
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end
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if not isUnlock then
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local txtLock = goLock:Find("txtLock"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txtLock, lockText)
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end
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local btn = grid.transform:Find("btn"):GetComponent("UIButton")
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btn.onClick:RemoveAllListeners()
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btn.onClick:AddListener(function()
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if isUnlock then
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aniTrans:Play("StoryChapter_chapter_setout")
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self:OnBtn_ClickChapterGrid(chapterData.Id, grid)
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else
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EventManager.Hit(EventId.OpenMessageBox, lockText)
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end
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end)
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end
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function StoryChapterCtrl:RefreshPersonality()
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local tbPersonality, sTitle = PlayerData.Avg:CalcPersonality(1)
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NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbPersonality)
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NovaAPI.SetTMPText(self._mapNode.txtName, sTitle)
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local charId = AdjustMainRoleAvgCharId()
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local spBody, spFace, v3OffsetPos, v3OffsetScale, spBlackBody = self:GetAvgPortrait(charId, "a", "002")
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local trans = self._mapNode.rtActor2D
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local trPanelOffset = trans:GetChild(0)
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local trOffset = trPanelOffset:GetChild(0)
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trOffset.localScale = v3OffsetScale
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local imgBody = trOffset:GetChild(0):GetComponent("Image")
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local imgFace = trOffset:GetChild(1):GetComponent("Image")
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NovaAPI.SetImageSpriteAsset(imgBody, spBody)
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NovaAPI.SetImageSpriteAsset(imgFace, spFace)
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NovaAPI.SetImageNativeSize(imgBody)
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NovaAPI.SetImageNativeSize(imgFace)
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end
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function StoryChapterCtrl:SwitchTog(bLeft)
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self._mapNode.Select[1]:SetActive(bLeft)
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self._mapNode.unSelect[1]:SetActive(not bLeft)
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self._mapNode.Select[2]:SetActive(not bLeft)
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self._mapNode.unSelect[2]:SetActive(bLeft)
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end
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function StoryChapterCtrl:PlayAnimOut()
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self._mapNode.aniBg:Play("StoryChapter_bg_out")
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self.aniSafeRoot:Play("StoryChapter_out")
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self._mapNode.animActor2D:Play("Actor2D_PNG_right_out")
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local time1 = NovaAPI.GetAnimClipLength(self._mapNode.aniBg, {
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"StoryChapter_bg_out"
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})
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local time2 = NovaAPI.GetAnimClipLength(self.aniSafeRoot, {
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"StoryChapter_out"
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})
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local time = math.min(time1, time2)
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return time
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end
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function StoryChapterCtrl:OnBtn_ClickChapterGrid(index, grid)
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EventManager.Hit(EventId.TemporaryBlockInput, 1)
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for k, v in pairs(self.tbGridCtrl) do
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if k ~= grid:GetInstanceID() then
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v.aniTrans:Play("StoryChapter_chapter_unsetout")
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end
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end
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local time = self:PlayAnimOut()
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self:AddTimer(1, time, function()
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EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, index, PanelId.StoryChapter)
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end, true, true, true)
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end
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function StoryChapterCtrl:OnBtn_ClickChangeInfo()
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local time = self:PlayAnimOut()
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self:AddTimer(1, time, function()
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EventManager.Hit(EventId.OpenPanel, PanelId.ChangeGender)
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end, true, true, true)
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end
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function StoryChapterCtrl:OnBtn_ClickStoryChapter()
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self:SwitchTog(true)
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self._mapNode.loopsvChapterList.gameObject:SetActive(true)
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local count = PlayerData.Avg:GetChapterCount()
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self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
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end
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function StoryChapterCtrl:OnBtn_ClickActivity()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable"))
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end
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function StoryChapterCtrl:OnEvent_UIBackConfirm()
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if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
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if self.fromPanel == PanelId.MainlineEx then
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
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else
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EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu)
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end
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end
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EventManager.Hit(EventId.ClosePanel, PanelId.StoryChapter)
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end
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function StoryChapterCtrl:OnEvent_BackHome(nPanelId)
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if self._panel._nPanelId ~= nPanelId then
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return
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end
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PanelManager.Home()
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end
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return StoryChapterCtrl
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