Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,86 @@
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local BoardCharCtrl = class("BoardCharCtrl", BaseCtrl)
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local PlayerHandbookData = PlayerData.Handbook
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local PlayerBoardData = PlayerData.Board
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BoardCharCtrl._mapNodeConfig = {
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imgChose = {},
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imgChoseMask = {},
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imgAnimMask = {},
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imgItemIcon = {sComponentName = "Image"},
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imgItemRare = {sComponentName = "Image"},
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imgChoseBg = {},
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imgSelectIndex = {sComponentName = "Image"},
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txtSelected = {
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sComponentName = "TMP_Text",
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sLanguageId = "HomePage_Selected"
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},
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goAnim = {}
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}
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function BoardCharCtrl:RefreshItemData(bShowFavorite)
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self._mapNode.goAnim.gameObject:SetActive(false)
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local handbookData = PlayerHandbookData:GetHandbookDataById(self.nId)
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if handbookData:GetType() == GameEnum.handbookType.SKIN then
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self._mapNode.goAnim.gameObject:SetActive(bShowFavorite and handbookData:CheckFavorCG())
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local charCfgData = handbookData:GetCharCfgData()
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if nil ~= charCfgData then
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local rareIconName = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[charCfgData.Grade]
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self:SetAtlasSprite(self._mapNode.imgItemRare, "12_rare", rareIconName)
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end
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local charSkinCfgData = handbookData:GetSkinCfgData()
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if nil ~= charSkinCfgData then
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self:SetPngSprite(self._mapNode.imgItemIcon, charSkinCfgData.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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end
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elseif handbookData:GetType() == GameEnum.handbookType.OUTFIT then
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local discCfgData = handbookData:GetDiscCfgData()
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local discItemCfgData = handbookData:GetDiscItemCfgData()
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if nil ~= discCfgData and nil ~= discItemCfgData then
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self._mapNode.goAnim.gameObject:SetActive(bShowFavorite and handbookData:GetRarity() == GameEnum.itemRarity.SSR and handbookData:CheckDiscL2D())
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self:SetPngSprite(self._mapNode.imgItemIcon, discItemCfgData.Icon .. AllEnum.OutfitIconSurfix.ListGrid)
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local rareIconName = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[discItemCfgData.Rarity]
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self:SetAtlasSprite(self._mapNode.imgItemRare, "12_rare", rareIconName)
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end
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elseif handbookData:GetType() == GameEnum.handbookType.PLOT or handbookData:GetType() == GameEnum.handbookType.StorySet then
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local plotCfgData = handbookData:GetPlotCfgData()
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if nil ~= plotCfgData then
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local tbResourcePath = PlayerData.Handbook:GetPlotResourcePath(self.nId)
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self:SetPngSprite(self._mapNode.imgItemIcon, tbResourcePath.Icon)
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end
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local rareIconName = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[2]
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self:SetAtlasSprite(self._mapNode.imgItemRare, "12_rare", rareIconName)
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end
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end
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function BoardCharCtrl:SetItemData(itemData)
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local nMaxCount = PlayerBoardData:GetMaxSelectCount()
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self.nId = itemData.data:GetId()
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self:RefreshItemData(true)
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local nSelect = itemData.nSelect > 0 and nMaxCount - itemData.nSelect + 1 or 0
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self:SetSelect(nSelect)
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end
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function BoardCharCtrl:SetItemSortData(nId, nIndex)
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self.nId = nId
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self:RefreshItemData(false)
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self._mapNode.imgChose.gameObject:SetActive(false)
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self._mapNode.imgChoseMask.gameObject:SetActive(false)
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self._mapNode.imgChoseBg.gameObject:SetActive(false)
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self._mapNode.imgAnimMask.gameObject:SetActive(false)
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end
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function BoardCharCtrl:SetSelect(nSelectIdx)
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self.bSelect = nil ~= nSelectIdx and 0 < nSelectIdx
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self._mapNode.imgChose.gameObject:SetActive(self.bSelect)
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self._mapNode.imgChoseMask.gameObject:SetActive(self.bSelect)
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self._mapNode.imgChoseBg.gameObject:SetActive(self.bSelect)
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self._mapNode.imgAnimMask.gameObject:SetActive(self.bSelect)
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if self.bSelect then
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self:SetAtlasSprite(self._mapNode.imgSelectIndex, "11_ico", "zs_team_select_" .. nSelectIdx)
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end
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end
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function BoardCharCtrl:CheckSelect(tbSelected)
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local nSelectIdx
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for k, v in ipairs(tbSelected) do
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if v == self.nId then
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nSelectIdx = k
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break
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end
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end
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self:SetSelect(nSelectIdx)
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end
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return BoardCharCtrl
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@@ -0,0 +1,101 @@
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local BoardPlotCtrl = class("BoardPlotCtrl", BaseCtrl)
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local PlayerHandbookData = PlayerData.Handbook
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local PlayerBoardData = PlayerData.Board
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local LimitWidth = 270
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BoardPlotCtrl._mapNodeConfig = {
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imgChose = {},
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imgChoseMask = {},
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imgAnimMask = {},
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imgItemIcon = {sComponentName = "Image"},
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imgItemRare = {sComponentName = "Image"},
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imgChoseBg = {},
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imgSelectIndex = {sComponentName = "Image"},
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txtSelected = {
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sComponentName = "TMP_Text",
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sLanguageId = "HomePage_Selected"
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},
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goAnim = {},
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txtName = {sComponentName = "TMP_Text"},
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hintHorLayout = {
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sNodeName = "goName",
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sComponentName = "HorizontalLayoutGroup"
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},
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layoutElement = {
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sNodeName = "goName",
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sComponentName = "LayoutElement"
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},
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goName = {
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sComponentName = "RectTransform"
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}
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}
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function BoardPlotCtrl:RefreshItemData(bShowFavorite)
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self._mapNode.goAnim.gameObject:SetActive(false)
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self._mapNode.txtName.gameObject:SetActive(false)
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local handbookData = PlayerHandbookData:GetHandbookDataById(self.nId)
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local plotCfgData = handbookData:GetPlotCfgData()
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local scrollerCS = self._mapNode.txtName.gameObject:GetComponent("TextScroll")
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if nil ~= plotCfgData then
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local tbResourcePath = PlayerData.Handbook:GetPlotResourcePath(self.nId)
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self:SetPngSprite(self._mapNode.imgItemIcon, tbResourcePath.ListImg)
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self:SetHintLayout(true)
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self._mapNode.txtName.gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtName, plotCfgData.Name)
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local rectTra = self._mapNode.txtName.gameObject:GetComponent("RectTransform")
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(rectTra)
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goName)
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local width = rectTra.sizeDelta.x
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if width >= LimitWidth then
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self:SetHintLayout(false)
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scrollerCS:StartScroll(self._mapNode.txtName)
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else
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self:SetHintLayout(true)
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scrollerCS:StopScroll()
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end
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end
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cs_coroutine.start(wait)
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else
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scrollerCS:StopScroll()
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end
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end
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function BoardPlotCtrl:SetItemData(itemData)
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local nMaxCount = PlayerBoardData:GetMaxSelectCount()
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self.nId = itemData.data:GetId()
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self:RefreshItemData(true)
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local nSelect = itemData.nSelect > 0 and nMaxCount - itemData.nSelect + 1 or 0
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self:SetSelect(nSelect)
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end
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function BoardPlotCtrl:SetItemSortData(nId, nIndex)
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self.nId = nId
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self:RefreshItemData(false)
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self._mapNode.imgChose.gameObject:SetActive(false)
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self._mapNode.imgChoseMask.gameObject:SetActive(false)
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self._mapNode.imgChoseBg.gameObject:SetActive(false)
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self._mapNode.imgAnimMask.gameObject:SetActive(false)
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end
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function BoardPlotCtrl:SetSelect(nSelectIdx)
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self.bSelect = nil ~= nSelectIdx and 0 < nSelectIdx
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self._mapNode.imgChose.gameObject:SetActive(self.bSelect)
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self._mapNode.imgChoseMask.gameObject:SetActive(self.bSelect)
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self._mapNode.imgChoseBg.gameObject:SetActive(self.bSelect)
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self._mapNode.imgAnimMask.gameObject:SetActive(self.bSelect)
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if self.bSelect then
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self:SetAtlasSprite(self._mapNode.imgSelectIndex, "11_ico", "zs_team_select_" .. nSelectIdx)
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end
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end
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function BoardPlotCtrl:CheckSelect(tbSelected)
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local nSelectIdx
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for k, v in ipairs(tbSelected) do
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if v == self.nId then
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nSelectIdx = k
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break
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end
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end
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self:SetSelect(nSelectIdx)
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end
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function BoardPlotCtrl:SetHintLayout(bEnabled)
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self._mapNode.hintHorLayout.enabled = bEnabled
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self._mapNode.layoutElement.enabled = not bEnabled
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end
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return BoardPlotCtrl
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@@ -0,0 +1,59 @@
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local BoardSelectedCtrl = class("BoardSelectedCtrl", BaseCtrl)
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local PlayerHandbookData = PlayerData.Handbook
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BoardSelectedCtrl._mapNodeConfig = {
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goEmpty = {},
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goSelected = {},
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imgIcon = {sComponentName = "Image"},
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imgRare = {sComponentName = "Image"},
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imgCornerRole = {},
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imgCornerOutfit = {},
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btnItem = {
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sComponentName = "Button",
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callback = "OnBtnClick_Item"
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}
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}
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function BoardSelectedCtrl:Refresh(idx, id, bIsSelected)
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local bEmpty = nil == id
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self.nHandbookId = id
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self._mapNode.goEmpty.gameObject:SetActive(true)
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self._mapNode.goSelected.gameObject:SetActive(not bEmpty)
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if not bEmpty then
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local handbookData = PlayerHandbookData:GetHandbookDataById(id)
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if nil == handbookData then
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return
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end
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self._mapNode.imgCornerRole.gameObject:SetActive(handbookData:GetType() == GameEnum.handbookType.SKIN)
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self._mapNode.imgCornerOutfit.gameObject:SetActive(handbookData:GetType() == GameEnum.handbookType.OUTFIT)
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if handbookData:GetType() == GameEnum.handbookType.SKIN then
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local charCfgData = handbookData:GetCharCfgData()
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if nil ~= charCfgData then
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local rareIconName = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[charCfgData.Grade]
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self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", rareIconName)
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NovaAPI.SetImageNativeSize(self._mapNode.imgRare)
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end
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local charSkinCfgData = handbookData:GetSkinCfgData()
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if nil ~= charSkinCfgData then
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self:SetPngSprite(self._mapNode.imgIcon, charSkinCfgData.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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end
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elseif handbookData:GetType() == GameEnum.handbookType.OUTFIT then
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local discCfgData = handbookData:GetDiscCfgData()
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local outfitItemCfgData = handbookData:GetDiscItemCfgData()
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if nil ~= discCfgData and nil ~= outfitItemCfgData then
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self:SetPngSprite(self._mapNode.imgIcon, outfitItemCfgData.Icon .. AllEnum.OutfitIconSurfix.ListGrid)
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local sPath = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[outfitItemCfgData.Rarity]
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self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sPath)
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NovaAPI.SetImageNativeSize(self._mapNode.imgRare)
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end
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end
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if bIsSelected == true then
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self._mapNode.goSelected.transform.localScale = Vector3(0.5, 0.5, 1)
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self._mapNode.goSelected.transform:DOScale(1, 0.2):SetUpdate(true):SetEase(Ease.OutBack)
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end
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end
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end
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function BoardSelectedCtrl:OnBtnClick_Item()
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if nil ~= self.nHandbookId then
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EventManager.Hit(EventId.BoardSelectItem, self.nHandbookId)
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end
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end
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return BoardSelectedCtrl
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@@ -0,0 +1,129 @@
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local BoardSortCtrl = class("BoardSortCtrl", BaseCtrl)
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BoardSortCtrl._mapNodeConfig = {
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itemChar = {
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sCtrlName = "Game.UI.MainViewBoard.BoardCharCtrl"
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},
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eventDrag = {
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sNodeName = "btnSortItem",
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sComponentName = "UIDrag",
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callback = "OnUIDrag_Drag"
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},
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trSortItem = {
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sNodeName = "btnSortItem",
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sComponentName = "RectTransform"
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},
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raySortItem = {
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sNodeName = "btnSortItem",
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sComponentName = "Empty4Raycast"
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},
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rayDragEvent = {
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sNodeName = "btnDragEvent",
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sComponentName = "Empty4Raycast"
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},
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btnSortItem = {
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sNodeName = "btnSortItem",
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sComponentName = "Button",
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callback = "OnBtnClick_SortItem"
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},
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goEmpty = {}
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}
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BoardSortCtrl._mapEventConfig = {
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[EventId.BoardItemDragStart] = "OnBoardItemDragStart",
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[EventId.BoardItemDragEnd] = "OnBoardItemDragEnd"
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}
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local item_spacing = 15.6
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local item_Width = 170
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local clamp = function(x, min, max)
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return math.max(math.min(x, max), min)
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end
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function BoardSortCtrl:InitSortingOrder(nSortOrder, goDragMin, goDragMax)
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self.nInitSortingOrder = nSortOrder
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self.goDragMin = goDragMin
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self.goDragMax = goDragMax
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end
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function BoardSortCtrl:RefreshSortItem(nId, nIndex)
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self.bEmpty = nId == nil
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self.nId = nId
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self.nIndex = nIndex
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self.nItemHeight = self.gameObject:GetComponent("RectTransform").rect.height
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self.nItemWidth = self.gameObject:GetComponent("RectTransform").rect.width
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self._mapNode.goEmpty.gameObject:SetActive(nil == nId)
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self._mapNode.itemChar.gameObject:SetActive(nil ~= nId)
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self._mapNode.eventDrag:SetDragEnable(not self.bEmpty)
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if nil ~= nId then
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self._mapNode.itemChar:SetItemSortData(nId, nIndex)
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end
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if nil ~= self.tweener then
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self.tweener:Kill()
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self.tweener = nil
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end
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self._mapNode.trSortItem.localPosition = Vector3(0, 0, 0)
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self.itemCanvas = self.gameObject:GetComponent("Canvas")
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NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, false)
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self._mapNode.rayDragEvent.gameObject:SetActive(false)
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end
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function BoardSortCtrl:GetItemBtnInstanceId()
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return self._mapNode.rayDragEvent.gameObject:GetInstanceID()
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end
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function BoardSortCtrl:PlayItemMoveAnim(nIndex)
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local nEndPosX = (self.nItemWidth + item_spacing) * (nIndex - self.nIndex)
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local endPos = Vector2(nEndPosX, 0)
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self.tweener = self._mapNode.trSortItem:DOAnchorPos(endPos, 0.1):SetUpdate(true)
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end
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function BoardSortCtrl:SetItemPos(dragPos)
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local localPos = GameUIUtils.ScreenPointToLocalPoint(dragPos, self.gameObject.transform)
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localPos.x = clamp(localPos.x, self.nDragMinPosX, self.nDragMaxPosX)
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self._mapNode.trSortItem.localPosition = Vector3(localPos.x, self.nItemHeight * 0.25, 0)
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end
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function BoardSortCtrl:CalDragRange()
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if nil == self.nDragMinPosX or nil == self.nDragMaxPosX then
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local transform = self.gameObject:GetComponent("Transform")
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self.nDragMinPosX = transform:InverseTransformPoint(self.goDragMin.position).x + item_Width / 2
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self.nDragMaxPosX = transform:InverseTransformPoint(self.goDragMax.position).x - item_Width / 2
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end
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end
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function BoardSortCtrl:OnUIDrag_Drag(mDrag)
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if mDrag.DragEventType == AllEnum.UIDragType.DragStart then
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self.nLastPointerInsId = nil
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self:CalDragRange()
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self:SetItemPos(mDrag.EventData.position)
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self._mapNode.raySortItem.enabled = false
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self._mapNode.rayDragEvent.enabled = false
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EventManager.Hit(EventId.BoardItemDragStart, self.gameObject:GetInstanceID())
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elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then
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self:SetItemPos(mDrag.EventData.position)
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local pointerObj = mDrag.EventData.pointerCurrentRaycast
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if nil ~= pointerObj and nil ~= pointerObj.gameObject then
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local nPointerInsId = pointerObj.gameObject:GetInstanceID()
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if nPointerInsId ~= self.nLastPointerInsId then
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self.nLastPointerInsId = nPointerInsId
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EventManager.Hit(EventId.BoardItemDragging, self:GetItemBtnInstanceId(), nPointerInsId)
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end
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end
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elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then
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EventManager.Hit(EventId.BoardSelectItem, self.nId)
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EventManager.Hit(EventId.BoardItemDragEnd)
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NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, false)
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NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder)
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self._mapNode.raySortItem.enabled = true
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self._mapNode.rayDragEvent.enabled = true
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end
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end
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function BoardSortCtrl:OnBtnClick_SortItem()
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EventManager.Hit(EventId.BoardSelectItem, self.nId)
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end
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function BoardSortCtrl:OnBoardItemDragStart(objInsId)
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self._mapNode.rayDragEvent.gameObject:SetActive(true)
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NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, true)
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NovaAPI.SetCanvasSortingName(self.itemCanvas, AllEnum.SortingLayerName.UI)
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if self.gameObject:GetInstanceID() ~= objInsId then
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NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 1)
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else
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NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 2)
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end
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end
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function BoardSortCtrl:OnBoardItemDragEnd()
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NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 1)
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self._mapNode.rayDragEvent.gameObject:SetActive(false)
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end
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return BoardSortCtrl
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,28 @@
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local ChooseHomePageRolePanel = class("ChooseHomePageRolePanel", BasePanel)
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ChooseHomePageRolePanel._tbDefine = {
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{
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sPrefabPath = "MainViewBoard/ChooseHomePageRolePanel.prefab",
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sCtrlName = "Game.UI.MainViewBoard.ChooseHomePageRoleCtrl"
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}
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}
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function ChooseHomePageRolePanel:Awake()
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self.nSelectCharId = nil
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self.nSelectOutfitId = nil
|
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self.nSelectType = nil
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self.nSelectId = nil
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end
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function ChooseHomePageRolePanel:OnEnable()
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end
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||||
function ChooseHomePageRolePanel:OnAfterEnter()
|
||||
end
|
||||
function ChooseHomePageRolePanel:OnDisable()
|
||||
end
|
||||
function ChooseHomePageRolePanel:OnDestroy()
|
||||
self.nSelectCharId = nil
|
||||
self.nSelectOutfitId = nil
|
||||
self.nSelectType = nil
|
||||
self.nSelectId = nil
|
||||
end
|
||||
function ChooseHomePageRolePanel:OnRelease()
|
||||
end
|
||||
return ChooseHomePageRolePanel
|
||||
@@ -0,0 +1,261 @@
|
||||
local ChooseHomePageSkinCtrl = class("ChooseHomePageSkinCtrl", BaseCtrl)
|
||||
local PlayerCharSkinData = PlayerData.CharSkin
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local tableInsert = table.insert
|
||||
ChooseHomePageSkinCtrl._mapNodeConfig = {
|
||||
TopBar = {
|
||||
sNodeName = "TopBarPanel",
|
||||
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
|
||||
},
|
||||
rawImgActor2D = {
|
||||
sNodeName = "----Actor2D----",
|
||||
sComponentName = "RawImage"
|
||||
},
|
||||
animRoot = {
|
||||
sNodeName = "----SafeAreaRoot----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
sv = {
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
trSv = {sNodeName = "sv", sComponentName = "Transform"},
|
||||
btnGotoBuy = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_GotoBuy"
|
||||
},
|
||||
btnUseSkin = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_UseSkin"
|
||||
},
|
||||
txtBtnUseSkin = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Board_Use_Skin"
|
||||
},
|
||||
btnGotoAdvance = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_GotoAdvance"
|
||||
},
|
||||
txtBtnGotoAdvance = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Board_Skin_Advance"
|
||||
},
|
||||
txtBtnGotoBuy = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Board_Skin_Buy"
|
||||
},
|
||||
txtSkinEquipped = {sComponentName = "TMP_Text"},
|
||||
txtSkinName = {sComponentName = "TMP_Text"},
|
||||
goFavorCGLockTip = {},
|
||||
txtLockTip = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Board_Skin_CG_Lock"
|
||||
},
|
||||
imgEquipped = {}
|
||||
}
|
||||
ChooseHomePageSkinCtrl._mapEventConfig = {
|
||||
[EventId.UIBackConfirm] = "OnBtnClick_Back",
|
||||
[EventId.UIHomeConfirm] = "OnEvent_Home"
|
||||
}
|
||||
function ChooseHomePageSkinCtrl:SortSkinList()
|
||||
self.tbSortSkinList = {}
|
||||
for _, v in pairs(self.tbSkinList) do
|
||||
if true == v:CheckSkinShow() or true == v:CheckUnlock() then
|
||||
tableInsert(self.tbSortSkinList, v)
|
||||
end
|
||||
end
|
||||
table.sort(self.tbSortSkinList, function(a, b)
|
||||
return a:GetId() < b:GetId()
|
||||
end)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:RefreshSelectSkinInfo()
|
||||
local skinData = self.tbSortSkinList[self.nSelectIndex]
|
||||
if nil == skinData then
|
||||
return
|
||||
end
|
||||
self._mapNode.goFavorCGLockTip.gameObject:SetActive(false)
|
||||
local skinCfg = skinData:GetCfgData()
|
||||
self.nSkinId = skinData:GetId()
|
||||
NovaAPI.SetTMPText(self._mapNode.txtSkinName, skinCfg.Name)
|
||||
self._mapNode.btnGotoBuy.gameObject:SetActive(false)
|
||||
self._mapNode.btnGotoAdvance.gameObject:SetActive(false)
|
||||
self._mapNode.btnUseSkin.gameObject:SetActive(self.nSkinId ~= self.nUsingSkinId and skinData:CheckUnlock())
|
||||
self._mapNode.imgEquipped.gameObject:SetActive(skinData:CheckUnlock() and self.nSkinId == self.nUsingSkinId)
|
||||
local bEquipped = self.nSkinId == self.nUsingSkinId and skinData:CheckUnlock()
|
||||
local bNotHave = not skinData:CheckUnlock() and self.nSkinId ~= self.nUsingSkinId and skinCfg.SourceDesc ~= nil
|
||||
self._mapNode.imgEquipped.gameObject:SetActive(bEquipped or bNotHave)
|
||||
if bNotHave then
|
||||
local sText = AllEnum.CharSkinSource[skinCfg.SourceDesc]
|
||||
if sText ~= nil then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText(sText))
|
||||
else
|
||||
self._mapNode.imgEquipped.gameObject:SetActive(false)
|
||||
end
|
||||
else
|
||||
NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText("Skin_Equipped"))
|
||||
end
|
||||
self:RefreshActor2D()
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:RefreshActor2D()
|
||||
Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnGridRefresh(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
local nInstanceId = goGrid:GetInstanceID()
|
||||
if not self.tbGridCtrl[nInstanceId] then
|
||||
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateSkinCtrl")
|
||||
end
|
||||
self.tbGridCtrl[nInstanceId]:SetSkinData(self.tbSortSkinList[nIndex], false)
|
||||
self.tbGridCtrl[nInstanceId]:RefreshChoseSkin(self.nUsingSkinId)
|
||||
if self.nSelectIndex == nil and self.nUsingSkinId == self.tbSortSkinList[nIndex]:GetId() then
|
||||
self.nSelectIndex = nIndex
|
||||
end
|
||||
if nIndex == self.nSelectIndex then
|
||||
self.tbGridCtrl[nInstanceId]:SetSelect(true)
|
||||
self:RefreshSelectSkinInfo()
|
||||
end
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnGridBtnClick(goGrid, gridIndex)
|
||||
local nIndex = gridIndex + 1
|
||||
local nInstanceId = goGrid:GetInstanceID()
|
||||
local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
|
||||
if goSelect then
|
||||
self.tbGridCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
|
||||
end
|
||||
self.tbGridCtrl[nInstanceId]:SetSelect(true)
|
||||
self.nSelectIndex = nIndex
|
||||
self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0.1, 0)
|
||||
self:RefreshSelectSkinInfo()
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:ClosePanel()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.ChooseHomePageSkinPanel)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:BackToHome()
|
||||
if nil == self.tbTmpSelectList or nil == next(self.tbTmpSelectList) then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Board_Select_Empty"))
|
||||
return
|
||||
end
|
||||
local sucCallback = function()
|
||||
PanelManager.Home()
|
||||
end
|
||||
PlayerData.Board:SendBoardSet(sucCallback)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:Awake()
|
||||
self.nSelectIndex = nil
|
||||
local param = self:GetPanelParam()
|
||||
if type(param) == "table" then
|
||||
self.nCharId = param[1]
|
||||
self.nUsingSkinId = param[2]
|
||||
self.tbTmpSelectList = param[3]
|
||||
end
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:FadeIn()
|
||||
self._mapNode.animRoot:Play("ChooseHomePageSkin_in")
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnEnable()
|
||||
self.tbGridCtrl = {}
|
||||
self.tbSkinList = PlayerCharSkinData:GetSkinListByCharacterId(self.nCharId)
|
||||
self:SortSkinList()
|
||||
self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
|
||||
self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:FadeOut()
|
||||
local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
|
||||
"ChooseHomePageSkin_out"
|
||||
})
|
||||
self._mapNode.animRoot:Play("ChooseHomePageSkin_out")
|
||||
return nAnimTime
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnDisable()
|
||||
Actor2DManager.UnsetActor2D()
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
self.tbGridCtrl = {}
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnDestroy()
|
||||
self.tbSkinList = nil
|
||||
self.tbSortSkinList = nil
|
||||
self.tbGridCtrl = nil
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnBtnClick_GotoBuy()
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnBtnClick_UseSkin()
|
||||
self.nUsingSkinId = self.nSkinId
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
|
||||
self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0)
|
||||
self:RefreshSelectSkinInfo()
|
||||
local skinData = self.tbSkinList[self.nUsingSkinId]
|
||||
if nil ~= skinData then
|
||||
local handbookId = skinData:GetHandbookId()
|
||||
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
|
||||
end
|
||||
Actor2DManager.SetActor2DTypeByPanel(PanelId.MainView, self.nCharId, AllEnum.Actor2DType.Normal)
|
||||
self:ClosePanel()
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnBtnClick_GotoAdvance()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId)
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnBtnClick_Back(nPanelId)
|
||||
if self._panel._nPanelId ~= nPanelId then
|
||||
return
|
||||
end
|
||||
if self.nUsingSkinId ~= self.nSkinId then
|
||||
local skinData = self.tbSortSkinList[self.nSelectIndex]
|
||||
if skinData:CheckUnlock() then
|
||||
self.nUsingSkinId = self.nSkinId
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Confirm,
|
||||
sContent = ConfigTable.GetUIText("Board_Change_Skin"),
|
||||
callbackConfirm = function()
|
||||
local skinData = self.tbSkinList[self.nUsingSkinId]
|
||||
if nil ~= skinData then
|
||||
local handbookId = skinData:GetHandbookId()
|
||||
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
|
||||
end
|
||||
self:ClosePanel()
|
||||
end,
|
||||
callbackCancel = function()
|
||||
self:ClosePanel()
|
||||
end
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
return
|
||||
end
|
||||
end
|
||||
self:ClosePanel()
|
||||
end
|
||||
function ChooseHomePageSkinCtrl:OnEvent_Home(nPanelId)
|
||||
if self._panel._nPanelId ~= nPanelId then
|
||||
return
|
||||
end
|
||||
if self.nUsingSkinId ~= self.nSkinId then
|
||||
local skinData = self.tbSortSkinList[self.nSelectIndex]
|
||||
if skinData:CheckUnlock() then
|
||||
self.nUsingSkinId = self.nSkinId
|
||||
local msg = {
|
||||
nType = AllEnum.MessageBox.Confirm,
|
||||
sContent = ConfigTable.GetUIText("Board_Change_Skin"),
|
||||
callbackConfirm = function()
|
||||
local skinData = self.tbSkinList[self.nUsingSkinId]
|
||||
if nil ~= skinData then
|
||||
local handbookId = skinData:GetHandbookId()
|
||||
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
|
||||
end
|
||||
self:BackToHome()
|
||||
end,
|
||||
callbackCancel = function()
|
||||
self:BackToHome()
|
||||
end
|
||||
}
|
||||
EventManager.Hit(EventId.OpenMessageBox, msg)
|
||||
return
|
||||
end
|
||||
end
|
||||
self:BackToHome()
|
||||
end
|
||||
return ChooseHomePageSkinCtrl
|
||||
@@ -0,0 +1,8 @@
|
||||
local ChooseHomePageSkinPanel = class("ChooseHomePageSkinPanel", BasePanel)
|
||||
ChooseHomePageSkinPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "MainViewBoard/ChooseHomePageSkinPanel.prefab",
|
||||
sCtrlName = "Game.UI.MainViewBoard.ChooseHomePageSkinCtrl"
|
||||
}
|
||||
}
|
||||
return ChooseHomePageSkinPanel
|
||||
Reference in New Issue
Block a user