Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local ChooseHomePageSkinCtrl = class("ChooseHomePageSkinCtrl", BaseCtrl)
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local PlayerCharSkinData = PlayerData.CharSkin
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local tableInsert = table.insert
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ChooseHomePageSkinCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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rawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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animRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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sv = {
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sComponentName = "LoopScrollView"
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},
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trSv = {sNodeName = "sv", sComponentName = "Transform"},
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btnGotoBuy = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_GotoBuy"
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},
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btnUseSkin = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_UseSkin"
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},
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txtBtnUseSkin = {
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sComponentName = "TMP_Text",
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sLanguageId = "Board_Use_Skin"
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},
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btnGotoAdvance = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_GotoAdvance"
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},
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txtBtnGotoAdvance = {
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sComponentName = "TMP_Text",
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sLanguageId = "Board_Skin_Advance"
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},
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txtBtnGotoBuy = {
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sComponentName = "TMP_Text",
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sLanguageId = "Board_Skin_Buy"
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},
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txtSkinEquipped = {sComponentName = "TMP_Text"},
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txtSkinName = {sComponentName = "TMP_Text"},
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goFavorCGLockTip = {},
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txtLockTip = {
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sComponentName = "TMP_Text",
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sLanguageId = "Board_Skin_CG_Lock"
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},
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imgEquipped = {}
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}
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ChooseHomePageSkinCtrl._mapEventConfig = {
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[EventId.UIBackConfirm] = "OnBtnClick_Back",
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[EventId.UIHomeConfirm] = "OnEvent_Home"
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}
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function ChooseHomePageSkinCtrl:SortSkinList()
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self.tbSortSkinList = {}
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for _, v in pairs(self.tbSkinList) do
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if true == v:CheckSkinShow() or true == v:CheckUnlock() then
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tableInsert(self.tbSortSkinList, v)
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end
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end
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table.sort(self.tbSortSkinList, function(a, b)
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return a:GetId() < b:GetId()
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end)
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end
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function ChooseHomePageSkinCtrl:RefreshSelectSkinInfo()
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local skinData = self.tbSortSkinList[self.nSelectIndex]
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if nil == skinData then
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return
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end
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self._mapNode.goFavorCGLockTip.gameObject:SetActive(false)
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local skinCfg = skinData:GetCfgData()
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self.nSkinId = skinData:GetId()
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NovaAPI.SetTMPText(self._mapNode.txtSkinName, skinCfg.Name)
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self._mapNode.btnGotoBuy.gameObject:SetActive(false)
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self._mapNode.btnGotoAdvance.gameObject:SetActive(false)
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self._mapNode.btnUseSkin.gameObject:SetActive(self.nSkinId ~= self.nUsingSkinId and skinData:CheckUnlock())
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self._mapNode.imgEquipped.gameObject:SetActive(skinData:CheckUnlock() and self.nSkinId == self.nUsingSkinId)
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local bEquipped = self.nSkinId == self.nUsingSkinId and skinData:CheckUnlock()
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local bNotHave = not skinData:CheckUnlock() and self.nSkinId ~= self.nUsingSkinId and skinCfg.SourceDesc ~= nil
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self._mapNode.imgEquipped.gameObject:SetActive(bEquipped or bNotHave)
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if bNotHave then
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local sText = AllEnum.CharSkinSource[skinCfg.SourceDesc]
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if sText ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText(sText))
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else
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self._mapNode.imgEquipped.gameObject:SetActive(false)
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end
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else
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NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText("Skin_Equipped"))
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end
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self:RefreshActor2D()
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end
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function ChooseHomePageSkinCtrl:RefreshActor2D()
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Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId)
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end
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function ChooseHomePageSkinCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateSkinCtrl")
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end
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self.tbGridCtrl[nInstanceId]:SetSkinData(self.tbSortSkinList[nIndex], false)
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self.tbGridCtrl[nInstanceId]:RefreshChoseSkin(self.nUsingSkinId)
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if self.nSelectIndex == nil and self.nUsingSkinId == self.tbSortSkinList[nIndex]:GetId() then
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self.nSelectIndex = nIndex
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end
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if nIndex == self.nSelectIndex then
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self.tbGridCtrl[nInstanceId]:SetSelect(true)
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self:RefreshSelectSkinInfo()
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end
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end
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function ChooseHomePageSkinCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
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if goSelect then
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self.tbGridCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
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end
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self.tbGridCtrl[nInstanceId]:SetSelect(true)
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self.nSelectIndex = nIndex
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self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0.1, 0)
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self:RefreshSelectSkinInfo()
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end
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function ChooseHomePageSkinCtrl:ClosePanel()
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EventManager.Hit(EventId.ClosePanel, PanelId.ChooseHomePageSkinPanel)
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end
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function ChooseHomePageSkinCtrl:BackToHome()
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if nil == self.tbTmpSelectList or nil == next(self.tbTmpSelectList) then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Board_Select_Empty"))
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return
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end
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local sucCallback = function()
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PanelManager.Home()
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end
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PlayerData.Board:SendBoardSet(sucCallback)
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end
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function ChooseHomePageSkinCtrl:Awake()
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self.nSelectIndex = nil
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nCharId = param[1]
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self.nUsingSkinId = param[2]
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self.tbTmpSelectList = param[3]
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end
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end
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function ChooseHomePageSkinCtrl:FadeIn()
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self._mapNode.animRoot:Play("ChooseHomePageSkin_in")
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end
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function ChooseHomePageSkinCtrl:OnEnable()
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self.tbGridCtrl = {}
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self.tbSkinList = PlayerCharSkinData:GetSkinListByCharacterId(self.nCharId)
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self:SortSkinList()
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self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
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self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0)
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end
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function ChooseHomePageSkinCtrl:FadeOut()
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local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
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"ChooseHomePageSkin_out"
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})
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self._mapNode.animRoot:Play("ChooseHomePageSkin_out")
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return nAnimTime
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end
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function ChooseHomePageSkinCtrl:OnDisable()
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Actor2DManager.UnsetActor2D()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function ChooseHomePageSkinCtrl:OnDestroy()
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self.tbSkinList = nil
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self.tbSortSkinList = nil
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self.tbGridCtrl = nil
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end
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function ChooseHomePageSkinCtrl:OnBtnClick_GotoBuy()
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end
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function ChooseHomePageSkinCtrl:OnBtnClick_UseSkin()
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self.nUsingSkinId = self.nSkinId
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
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self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0)
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self:RefreshSelectSkinInfo()
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local skinData = self.tbSkinList[self.nUsingSkinId]
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if nil ~= skinData then
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local handbookId = skinData:GetHandbookId()
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PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
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end
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Actor2DManager.SetActor2DTypeByPanel(PanelId.MainView, self.nCharId, AllEnum.Actor2DType.Normal)
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self:ClosePanel()
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end
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function ChooseHomePageSkinCtrl:OnBtnClick_GotoAdvance()
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EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId)
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end
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function ChooseHomePageSkinCtrl:OnBtnClick_Back(nPanelId)
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if self._panel._nPanelId ~= nPanelId then
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return
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end
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if self.nUsingSkinId ~= self.nSkinId then
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local skinData = self.tbSortSkinList[self.nSelectIndex]
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if skinData:CheckUnlock() then
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self.nUsingSkinId = self.nSkinId
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Board_Change_Skin"),
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callbackConfirm = function()
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local skinData = self.tbSkinList[self.nUsingSkinId]
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if nil ~= skinData then
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local handbookId = skinData:GetHandbookId()
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PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
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end
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self:ClosePanel()
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end,
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callbackCancel = function()
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self:ClosePanel()
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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return
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end
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end
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self:ClosePanel()
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end
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function ChooseHomePageSkinCtrl:OnEvent_Home(nPanelId)
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if self._panel._nPanelId ~= nPanelId then
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return
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end
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if self.nUsingSkinId ~= self.nSkinId then
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local skinData = self.tbSortSkinList[self.nSelectIndex]
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if skinData:CheckUnlock() then
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self.nUsingSkinId = self.nSkinId
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Board_Change_Skin"),
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callbackConfirm = function()
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local skinData = self.tbSkinList[self.nUsingSkinId]
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if nil ~= skinData then
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local handbookId = skinData:GetHandbookId()
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PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
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end
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self:BackToHome()
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end,
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callbackCancel = function()
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self:BackToHome()
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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return
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end
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end
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self:BackToHome()
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end
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return ChooseHomePageSkinCtrl
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