Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local MallCtrl = class("MallCtrl", BaseCtrl)
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MallCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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tog = {
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nCount = 5,
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sComponentName = "UIButton",
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callback = "OnBtnClick_ChangeSheet"
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},
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ctrlTog = {
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nCount = 5,
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sNodeName = "tog",
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sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl"
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},
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Gem = {
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sNodeName = "---Gem---",
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sCtrlName = "Game.UI.Mall.MallGemCtrl"
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},
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Package = {
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sNodeName = "---Package---",
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sCtrlName = "Game.UI.Mall.MallPackageCtrl"
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},
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MonthlyCard = {
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sNodeName = "---MonthlyCard---",
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sCtrlName = "Game.UI.Mall.MallMonthlyCardCtrl"
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},
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Shop = {
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sNodeName = "---Shop---",
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sCtrlName = "Game.UI.Mall.MallShopCtrl"
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},
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Skin = {
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sNodeName = "---Skin---",
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sCtrlName = "Game.UI.Mall.MallSkinCtrl"
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},
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btnCharShard = {
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sNodeName = "btnCharShard",
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sComponentName = "UIButton",
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callback = "OnBtnClick_OpenCharShardPanel"
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},
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aniMonthlyCard = {
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sNodeName = "---MonthlyCard---",
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sComponentName = "Animator"
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},
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redDotTog = {nCount = 4}
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}
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MallCtrl._mapEventConfig = {
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OpenMallTog = "OnEvent_OpenMallTog",
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MallChangeTopCoin = "OnEvent_ChangeTopCoin"
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}
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function MallCtrl:RegisterRedDot()
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RedDotManager.RegisterNode(RedDotDefine.Mall_Free, nil, self._mapNode.redDotTog[2])
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end
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function MallCtrl:SwitchTog()
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self._mapNode.Gem.gameObject:SetActive(self._panel.nCurTog == AllEnum.MallToggle.Gem)
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self._mapNode.Package.gameObject:SetActive(self._panel.nCurTog == AllEnum.MallToggle.Package)
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self._mapNode.MonthlyCard.gameObject:SetActive(self._panel.nCurTog == AllEnum.MallToggle.MonthlyCard)
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self._mapNode.Shop.gameObject:SetActive(self._panel.nCurTog == AllEnum.MallToggle.Shop)
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self._mapNode.Skin.gameObject:SetActive(self._panel.nCurTog == AllEnum.MallToggle.Skin)
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if self._panel.nCurTog == AllEnum.MallToggle.Gem then
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self._mapNode.Gem:Refresh()
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self._mapNode.TopBar:CreateCoin({
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AllEnum.CoinItemId.Jade,
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AllEnum.CoinItemId.FREESTONE
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})
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elseif self._panel.nCurTog == AllEnum.MallToggle.Package then
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self._mapNode.Package:ResetTab(self.nTabParam)
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self._mapNode.Package:Refresh(true)
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self._mapNode.TopBar:CreateCoin({
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AllEnum.CoinItemId.FREESTONE
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})
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elseif self._panel.nCurTog == AllEnum.MallToggle.MonthlyCard then
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self._mapNode.MonthlyCard:Refresh()
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self._mapNode.TopBar:CreateCoin({
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AllEnum.CoinItemId.Jade,
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AllEnum.CoinItemId.FREESTONE
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})
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elseif self._panel.nCurTog == AllEnum.MallToggle.Shop then
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self._mapNode.Shop:ResetTab()
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self._mapNode.Shop:Refresh(true)
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elseif self._panel.nCurTog == AllEnum.MallToggle.Skin then
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self._mapNode.Skin:ResetTab()
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self._mapNode.Skin:Refresh(true)
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end
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self:RegisterRedDot()
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end
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function MallCtrl:PlayTogAni()
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if self._panel.nCurTog == AllEnum.MallToggle.MonthlyCard then
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self._mapNode.aniMonthlyCard:Play("MonthlyCard_in")
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end
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end
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function MallCtrl:SetDefaultTog()
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if self._panel.nCurTog == nil then
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self._panel.nCurTog = AllEnum.MallToggle.MonthlyCard
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end
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for i = 1, 5 do
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self._mapNode.ctrlTog[i]:SetDefault(i == self._panel.nCurTog)
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end
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self:SwitchTog()
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end
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function MallCtrl:RefreshTogText()
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self._mapNode.ctrlTog[1]:SetText(ConfigTable.GetUIText("Mall_Tog_MonthlyCard"))
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self._mapNode.ctrlTog[2]:SetText(ConfigTable.GetUIText("Mall_Tog_Package"))
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self._mapNode.ctrlTog[3]:SetText(ConfigTable.GetUIText("Mall_Tog_Gem"))
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self._mapNode.ctrlTog[4]:SetText(ConfigTable.GetUIText("Mall_Tog_Exchange"))
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self._mapNode.ctrlTog[5]:SetText(ConfigTable.GetUIText("Mall_Tog_Skin"))
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end
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function MallCtrl:FadeIn(bPlayFadeIn)
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EventManager.Hit(EventId.SetTransition)
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self:PlayTogAni()
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end
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function MallCtrl:Awake()
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self:RefreshTogText()
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end
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function MallCtrl:OnEnable()
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EventManager.Hit("MallCloseDetail")
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self:SetDefaultTog()
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end
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function MallCtrl:OnDisable()
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end
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function MallCtrl:OnDestroy()
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end
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function MallCtrl:OnBtnClick_ChangeSheet(btn, nIndex)
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if nIndex == self._panel.nCurTog then
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return
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end
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self._mapNode.ctrlTog[nIndex]:SetTrigger(true)
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self._mapNode.ctrlTog[self._panel.nCurTog]:SetTrigger(false)
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self._panel.nCurTog = nIndex
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self:SwitchTog()
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self:PlayTogAni()
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end
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function MallCtrl:OnBtnClick_OpenCharShardPanel(btn)
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EventManager.Hit(EventId.OpenPanel, PanelId.CharShardsConvert)
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end
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function MallCtrl:OnEvent_ChangeTopCoin(tbCoin)
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self._mapNode.TopBar:CreateCoin(tbCoin)
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end
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function MallCtrl:OnEvent_OpenMallTog(nTog)
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self:OnBtnClick_ChangeSheet(nil, nTog)
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end
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return MallCtrl
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