Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local MallShopItemCtrl = class("MallShopItemCtrl", BaseCtrl)
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MallShopItemCtrl._mapNodeConfig = {
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imgRare = {sComponentName = "Image"},
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imgDiscount = {},
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txtDiscount = {
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sComponentName = "TMP_Text",
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sLanguageId = "Shop_Discount"
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},
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imgLeft = {},
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txtLeft = {sComponentName = "TMP_Text"},
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imgTime = {},
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txtLeftTime = {sComponentName = "TMP_Text"},
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txtName = {sComponentName = "TMP_Text"},
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imgIcon = {sComponentName = "Image"},
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txtCount = {sComponentName = "TMP_Text"},
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imgCoin = {sComponentName = "Image"},
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goOrigin = {},
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txtOrigin = {sComponentName = "TMP_Text"},
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txtPrice = {sComponentName = "TMP_Text"},
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imgMask = {},
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goRestock = {},
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txtRestock = {
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sComponentName = "TMP_Text",
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sLanguageId = "Shop_Restock"
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},
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goCondition = {},
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txtCondition = {sComponentName = "TMP_Text"}
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}
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MallShopItemCtrl._mapEventConfig = {}
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function MallShopItemCtrl:Refresh(mapData)
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local mapCfg = ConfigTable.GetData("MallShop", mapData.sId)
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self:RefreshInfo(mapCfg, mapData)
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self:RefreshPrice(mapCfg)
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self:RefreshLimit(mapCfg, mapData)
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end
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function MallShopItemCtrl:RefreshInfo(mapCfg, mapData)
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local mapItemCfg = ConfigTable.GetData_Item(mapCfg.ItemId)
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NovaAPI.SetTMPText(self._mapNode.txtName, mapCfg.Name)
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if mapItemCfg.Type == GameEnum.itemType.Disc then
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self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item)
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else
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self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon)
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end
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local sPath = AllEnum.FrameType_New.MallGoods .. AllEnum.FrameColor_New[mapItemCfg.Rarity]
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self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sPath)
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local bLimit = mapCfg.Stock > 0
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if bLimit then
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NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), mapData.nCurStock))
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else
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NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited")))
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end
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NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), mapCfg.ItemQty))
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end
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function MallShopItemCtrl:RefreshPrice(mapCfg)
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self:SetSprite_Coin(self._mapNode.imgCoin, mapCfg.ExchangeItemId)
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NovaAPI.SetTMPText(self._mapNode.txtPrice, mapCfg.ExchangeItemQty)
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end
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function MallShopItemCtrl:RefreshTime(mapData)
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self._mapNode.imgTime:SetActive(mapData.bPrioritizeDeList)
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if not mapData.bPrioritizeDeList then
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return
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end
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local sTime
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local nRemaining = mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp
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if nRemaining <= 3600 and 0 < nRemaining then
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sTime = ConfigTable.GetUIText("Shop_WithinHour")
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elseif 3600 < nRemaining and nRemaining <= 86400 then
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sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour") or "", math.floor(nRemaining / 3600))
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elseif 86400 < nRemaining then
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sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day") or "", math.floor(nRemaining / 86400))
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end
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NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime)
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end
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function MallShopItemCtrl:RefreshLimit(mapCfg, mapData)
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local tbCond = decodeJson(mapCfg.OrderCondParams)
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local bPurchaseAble = PlayerData.Shop:CheckShopCond(mapCfg.OrderCondType, tbCond)
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self._mapNode.imgMask:SetActive(mapData.nCurStock == 0 or not bPurchaseAble)
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if mapData.nCurStock == 0 then
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self._mapNode.goRestock:SetActive(true)
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self._mapNode.goCondition:SetActive(false)
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return
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end
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self._mapNode.goRestock:SetActive(false)
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self._mapNode.goCondition:SetActive(true)
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if not bPurchaseAble then
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local sCond = ""
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if mapCfg.OrderCondType == GameEnum.shopCond.WorldClassSpecific then
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sCond = orderedFormat(ConfigTable.GetUIText("Mall_Cond_WorldClass") or "", tbCond[1])
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end
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NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond)
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end
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end
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function MallShopItemCtrl:Awake()
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end
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function MallShopItemCtrl:OnEnable()
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end
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function MallShopItemCtrl:OnDisable()
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end
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function MallShopItemCtrl:OnDestroy()
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end
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return MallShopItemCtrl
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