Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local NoteListBtnCtrl = class("NoteListBtnCtrl", BaseCtrl)
NoteListBtnCtrl._mapNodeConfig = {
btnItem = {
sComponentName = "UIButton",
callback = "OnBtnClick_Item"
},
imgNoteIcon = {sComponentName = "Image"},
imgIconMask = {sComponentName = "Image"},
txtNoteName = {sComponentName = "TMP_Text"},
imgChoose = {},
txtLv = {sComponentName = "TMP_Text"},
txtNotHave = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Depot_Potential_Lock"
}
}
NoteListBtnCtrl._mapEventConfig = {
SelectNoteListBtn = "OnEvent_SelectNoteListBtn"
}
function NoteListBtnCtrl:SetItem(noteCfg, nLv)
self.nNoteId = noteCfg.Id
self.nLv = nLv
self:SetPngSprite(self._mapNode.imgNoteIcon, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
self:SetPngSprite(self._mapNode.imgIconMask, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
NovaAPI.SetTMPText(self._mapNode.txtNoteName, noteCfg.Name)
NovaAPI.SetTMPText(self._mapNode.txtLv, "Lv." .. nLv)
if nLv <= 0 then
self._mapNode.imgIconMask.gameObject:SetActive(true)
self._mapNode.txtLv.gameObject:SetActive(false)
self._mapNode.txtNotHave.gameObject:SetActive(true)
end
end
function NoteListBtnCtrl:OnEvent_SelectNoteListBtn(nNoteId, _)
self._mapNode.imgChoose.gameObject:SetActive(self.nNoteId == nNoteId)
end
function NoteListBtnCtrl:OnBtnClick_Item()
EventManager.Hit("SelectNoteListBtn", self.nNoteId, self.nLv)
end
return NoteListBtnCtrl