Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local NoteListBtnCtrl = class("NoteListBtnCtrl", BaseCtrl)
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NoteListBtnCtrl._mapNodeConfig = {
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btnItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item"
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},
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imgNoteIcon = {sComponentName = "Image"},
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imgIconMask = {sComponentName = "Image"},
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txtNoteName = {sComponentName = "TMP_Text"},
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imgChoose = {},
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txtLv = {sComponentName = "TMP_Text"},
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txtNotHave = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Depot_Potential_Lock"
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}
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}
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NoteListBtnCtrl._mapEventConfig = {
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SelectNoteListBtn = "OnEvent_SelectNoteListBtn"
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}
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function NoteListBtnCtrl:SetItem(noteCfg, nLv)
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self.nNoteId = noteCfg.Id
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self.nLv = nLv
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self:SetPngSprite(self._mapNode.imgNoteIcon, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
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self:SetPngSprite(self._mapNode.imgIconMask, noteCfg.Icon .. AllEnum.DiscSkillIconSurfix.Small)
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NovaAPI.SetTMPText(self._mapNode.txtNoteName, noteCfg.Name)
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NovaAPI.SetTMPText(self._mapNode.txtLv, "Lv." .. nLv)
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if nLv <= 0 then
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self._mapNode.imgIconMask.gameObject:SetActive(true)
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self._mapNode.txtLv.gameObject:SetActive(false)
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self._mapNode.txtNotHave.gameObject:SetActive(true)
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end
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end
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function NoteListBtnCtrl:OnEvent_SelectNoteListBtn(nNoteId, _)
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self._mapNode.imgChoose.gameObject:SetActive(self.nNoteId == nNoteId)
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end
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function NoteListBtnCtrl:OnBtnClick_Item()
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EventManager.Hit("SelectNoteListBtn", self.nNoteId, self.nLv)
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end
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return NoteListBtnCtrl
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