Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ChatHistoryItemCtrl = class("ChatHistoryItemCtrl", BaseCtrl)
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ChatHistoryItemCtrl._mapNodeConfig = {
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imgBg = {},
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imgBgSelect = {},
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goUnComplete = {},
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imgComplete = {},
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txtComplete = {sComponentName = "TMP_Text"},
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txtChatContent = {sComponentName = "TMP_Text", nCount = 2},
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redDotUnStart = {},
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redDotUnderway = {}
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}
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ChatHistoryItemCtrl._mapEventConfig = {}
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local max_content_length = 15
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function ChatHistoryItemCtrl:SetData(chatData)
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self.nChatId = chatData.nChatId
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local nProcess = 1
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local chatMsg = PlayerData.Phone:GetChatMsg(chatData, nProcess)
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local sContent = ""
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if chatMsg ~= nil then
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sContent = ProcAvgTextContentFallback(self._panel.sTxtLan, self._panel.sVoLan, self._panel.bIsPlayerMale, chatMsg.param[3], chatMsg.param[7], chatMsg.param[8], chatMsg.param[9])
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sContent = ProcAvgTextContent(sContent, GetLanguageIndex(Settings.sCurrentTxtLanguage))
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local nMsgType = chatMsg.param[1]
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if nMsgType == AllEnum.PhoneMsgType.ReceiveImgMsg or nMsgType == AllEnum.PhoneMsgType.ReplyImgMsg then
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local nImgType = tonumber(chatMsg.param[4])
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if nImgType == 0 then
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sContent = ConfigTable.GetUIText("Phone_Char_Emoji_Preview")
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elseif nImgType == 1 then
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sContent = ConfigTable.GetUIText("Phone_Char_Image_Preview")
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end
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end
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end
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for _, v in ipairs(self._mapNode.txtChatContent) do
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NovaAPI.SetTMPText(v, sContent)
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end
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NovaAPI.SetTMPText(self._mapNode.txtComplete, sContent)
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self.nChatStatus = chatData.nStatus
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self._mapNode.goUnComplete.gameObject:SetActive(self.nChatStatus ~= AllEnum.PhoneChatState.Complete)
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self._mapNode.imgComplete.gameObject:SetActive(self.nChatStatus == AllEnum.PhoneChatState.Complete)
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self._mapNode.redDotUnStart.gameObject:SetActive(self.nChatStatus == AllEnum.PhoneChatState.New)
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self._mapNode.redDotUnderway.gameObject:SetActive(self.nChatStatus == AllEnum.PhoneChatState.UnComplete)
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self:SetSelect(false)
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end
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function ChatHistoryItemCtrl:SetSelect(bSelect)
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self._mapNode.imgBgSelect.gameObject:SetActive(bSelect)
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self._mapNode.imgBg.gameObject:SetActive(not bSelect and self.nChatStatus ~= AllEnum.PhoneChatState.Complete)
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self._mapNode.txtComplete.gameObject:SetActive(not bSelect and self.nChatStatus == AllEnum.PhoneChatState.Complete)
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end
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function ChatHistoryItemCtrl:Awake()
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end
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function ChatHistoryItemCtrl:OnEnable()
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end
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function ChatHistoryItemCtrl:OnDisable()
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end
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function ChatHistoryItemCtrl:OnDestroy()
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end
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return ChatHistoryItemCtrl
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