Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,563 @@
|
||||
local DatingGiftCtrl = class("DatingGiftCtrl", BaseCtrl)
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
DatingGiftCtrl._mapNodeConfig = {
|
||||
txtTips = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Finish_Send_Gift_Tip"
|
||||
},
|
||||
loopsvGiftList = {
|
||||
sNodeName = "svGiftList",
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
|
||||
txtEmpty = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Phone_Gift_Send_List_Empty"
|
||||
},
|
||||
imgAffinity = {sComponentName = "Image"},
|
||||
txtAffinityLevelCn = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Send_Gift_Tacit"
|
||||
},
|
||||
txtLevelCn = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Affinity_Level"
|
||||
},
|
||||
txtAffinityLevel = {sComponentName = "TMP_Text"},
|
||||
txtGiftCount = {sComponentName = "TMP_Text"},
|
||||
rectPreProgress = {
|
||||
sNodeName = "imgPreProgress",
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
rectProgress = {
|
||||
sNodeName = "imgProgress",
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
txtProgress = {
|
||||
sNodeName = "txtProgress",
|
||||
sComponentName = "TMP_Text"
|
||||
},
|
||||
t_common_04 = {},
|
||||
txtTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Send_Gift_Title"
|
||||
},
|
||||
btnPresent = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Present"
|
||||
},
|
||||
txtBtnPresent = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Gift_Send_Btn"
|
||||
},
|
||||
btnEnd = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_End"
|
||||
},
|
||||
txtBtnEnd = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Gift_Abandon_Btn"
|
||||
},
|
||||
btnPresentGray = {sComponentName = "UIButton"},
|
||||
txtBtnPresentGray = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Gift_Send_Btn"
|
||||
},
|
||||
btnEndGray = {sComponentName = "UIButton"},
|
||||
txtBtnEndGray = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Dating_Gift_Abandon_Btn"
|
||||
}
|
||||
}
|
||||
DatingGiftCtrl._mapEventConfig = {
|
||||
[EventId.AffinityChange] = "OnEvent_AffinityChange"
|
||||
}
|
||||
function DatingGiftCtrl:GetGiftFavourLevel(itemList)
|
||||
if self.PreferenceData == nil then
|
||||
return 2
|
||||
end
|
||||
local nLevel = 0
|
||||
for _, v in ipairs(itemList) do
|
||||
local itemData = ConfigTable.GetData("AffinityGift", v.Tid)
|
||||
for k, v in ipairs(itemData.Tags) do
|
||||
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
|
||||
if v == v1 and nLevel < 1 then
|
||||
nLevel = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in ipairs(itemData.Tags) do
|
||||
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
|
||||
if v == v1 and nLevel < 3 then
|
||||
nLevel = 3
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if nLevel == 0 then
|
||||
nLevel = 2
|
||||
end
|
||||
return nLevel
|
||||
end
|
||||
function DatingGiftCtrl:GetGiftFeedbackLevel(tbItems)
|
||||
local nLevel = self:GetGiftFavourLevel(tbItems)
|
||||
if 1 < nLevel then
|
||||
nLevel = 3
|
||||
else
|
||||
for _, v in ipairs(tbItems) do
|
||||
local itemData = ConfigTable.GetData_Item(v.Tid)
|
||||
if itemData.Rarity == GameEnum.itemRarity.SSR then
|
||||
nLevel = 1
|
||||
else
|
||||
nLevel = 2
|
||||
end
|
||||
end
|
||||
end
|
||||
return nLevel
|
||||
end
|
||||
function DatingGiftCtrl:RefreshAffinityLevel()
|
||||
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
|
||||
if mapCharAffinity == nil then
|
||||
return
|
||||
end
|
||||
local templateId = mapCharAffinity.TemplateId
|
||||
self.MaxAffinityLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
|
||||
local percent = 0
|
||||
local level = self.curFavourLevel >= self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1
|
||||
local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
|
||||
local curData = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel]
|
||||
if self.curFavourLevel >= self.MaxAffinityLevel then
|
||||
percent = 1
|
||||
else
|
||||
percent = self.curFavourExp / data.NeedExp
|
||||
end
|
||||
local sizeDelta = self._mapNode.rectProgress.sizeDelta
|
||||
sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
|
||||
self._mapNode.rectProgress.sizeDelta = sizeDelta
|
||||
if self.curFavourLevel >= self.MaxAffinityLevel then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
|
||||
else
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
|
||||
end
|
||||
self._mapNode.rectProgress.gameObject:SetActive(0 < self.curFavourExp or self.curFavourLevel >= self.MaxAffinityLevel)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, self.curFavourLevel)
|
||||
self:SetPngSprite(self._mapNode.imgAffinity, curData.AffinityLevelIcon .. "_s")
|
||||
end
|
||||
function DatingGiftCtrl:RefreshSendGift()
|
||||
self.nCharId = self._panel.nCharId
|
||||
local mapCharDesc = ConfigTable.GetData("CharacterDes", self.nCharId)
|
||||
if mapCharDesc ~= nil then
|
||||
self.PreferenceData = {
|
||||
PreferTags = mapCharDesc.PreferTags,
|
||||
HateTags = mapCharDesc.HateTags
|
||||
}
|
||||
end
|
||||
self.tbChooseItem = {}
|
||||
self._mapNode.rectPreProgress.gameObject:SetActive(false)
|
||||
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
|
||||
self.curFavourLevel = affinityData.Level
|
||||
self.curFavourExp = affinityData.Exp
|
||||
self.preFavourLevel = self.curFavourLevel
|
||||
self.preFavourExp = self.curFavourExp
|
||||
self:RefreshAffinityLevel()
|
||||
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_2"), 0, self.nMaxSendGiftCount))
|
||||
self:RefreshItemList()
|
||||
end
|
||||
function DatingGiftCtrl:RefreshItemList()
|
||||
self.tbItemData = {}
|
||||
local listCount = 0
|
||||
local foreachAffinityGift = function(mapData)
|
||||
local count = PlayerData.Item:GetItemCountByID(mapData.Id)
|
||||
if 0 < count then
|
||||
for i = 1, count do
|
||||
listCount = listCount + 1
|
||||
local itemData = ConfigTable.GetData_Item(mapData.Id)
|
||||
table.insert(self.tbItemData, {
|
||||
nTid = itemData.Id,
|
||||
nRarity = itemData.Rarity,
|
||||
nCount = 1,
|
||||
nExpire = itemData.ExpireType,
|
||||
favourLevel = self:GetGiftFavourLevelById(itemData.Id)
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
|
||||
self._mapNode.goEmpty:SetActive(listCount == 0)
|
||||
self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount)
|
||||
if 0 < listCount then
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
table.sort(self.tbItemData, function(a, b)
|
||||
if a.favourLevel == b.favourLevel then
|
||||
if a.nRarity == b.nRarity then
|
||||
return a.nTid < b.nTid
|
||||
end
|
||||
return a.nRarity < b.nRarity
|
||||
end
|
||||
return a.favourLevel < b.favourLevel
|
||||
end)
|
||||
self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
|
||||
end
|
||||
end
|
||||
function DatingGiftCtrl:RefreshItemGrid(grid)
|
||||
local nIndex = tonumber(grid.name) + 1
|
||||
local mapItem = self.tbItemData[nIndex]
|
||||
local nInstanceID = grid:GetInstanceID()
|
||||
if not self.tbGridCtrl[nInstanceID] then
|
||||
local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
|
||||
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
|
||||
end
|
||||
self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, nil, mapItem.nExpire)
|
||||
local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
|
||||
local level = mapItem.favourLevel
|
||||
self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
|
||||
for nIdx, v in pairs(self.tbChooseItem) do
|
||||
if v ~= nil and v.nTid == mapItem.nTid and nIdx == nIndex then
|
||||
self.tbGridCtrl[nInstanceID]:SetMultiSelected_Blue(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
function DatingGiftCtrl:GetGiftFavourLevelById(itemId)
|
||||
if self.PreferenceData == nil then
|
||||
return 2
|
||||
end
|
||||
local itemData = ConfigTable.GetData("AffinityGift", itemId)
|
||||
for k, v in ipairs(itemData.Tags) do
|
||||
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
|
||||
if v == v1 then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in ipairs(itemData.Tags) do
|
||||
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
|
||||
if v == v1 then
|
||||
return 3
|
||||
end
|
||||
end
|
||||
end
|
||||
return 2
|
||||
end
|
||||
function DatingGiftCtrl:GetCharAffinityAnim(nLevel, nNewLevel)
|
||||
local sVoKey = ""
|
||||
if nLevel == 1 then
|
||||
sVoKey = self.nFirstStageVoKey
|
||||
elseif nLevel == 2 then
|
||||
sVoKey = self.nSecondStageVoKey
|
||||
elseif nLevel == 3 then
|
||||
sVoKey = self.nThirdStageVoKey
|
||||
end
|
||||
if sVoKey ~= "" then
|
||||
return sVoKey
|
||||
end
|
||||
end
|
||||
function DatingGiftCtrl:PlayPreProgressAnim(mapBefore, mapAfter)
|
||||
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
|
||||
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
|
||||
local nAddCount = 0
|
||||
if nAddLevel == 0 then
|
||||
nAddCount = 1
|
||||
elseif 0 < mapAfter.nExp then
|
||||
nAddCount = nAddLevel + 1
|
||||
else
|
||||
nAddCount = nAddLevel
|
||||
end
|
||||
local nAniTime = 0.2
|
||||
if nAddCount < 6 then
|
||||
nAniTime = 0.2
|
||||
elseif 6 <= nAddCount then
|
||||
nAniTime = 0.1
|
||||
end
|
||||
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
|
||||
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
|
||||
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
|
||||
local nAllTime = 0
|
||||
local height = self._mapNode.rectPreProgress.sizeDelta.y
|
||||
local sequence = DOTween.Sequence()
|
||||
for i = 1, nAddCount - 1 do
|
||||
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
|
||||
sequence:AppendCallback(function()
|
||||
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
|
||||
end)
|
||||
end
|
||||
if bMaxLv then
|
||||
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
|
||||
elseif mapAfter.nExp > 0 then
|
||||
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
|
||||
nAllTime = nAllTime + nTime
|
||||
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
|
||||
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(width, height), nTime))
|
||||
elseif mapAfter.nExp == 0 then
|
||||
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
|
||||
sequence:AppendCallback(function()
|
||||
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
|
||||
end)
|
||||
end
|
||||
sequence:SetUpdate(true)
|
||||
nAllTime = nAllTime + 0.2
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
|
||||
end
|
||||
function DatingGiftCtrl:PlayProgressAnim(mapBefore, mapAfter)
|
||||
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
|
||||
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
|
||||
local nAddCount = 0
|
||||
if nAddLevel == 0 then
|
||||
nAddCount = 1
|
||||
elseif 0 < mapAfter.nExp then
|
||||
nAddCount = nAddLevel + 1
|
||||
else
|
||||
nAddCount = nAddLevel
|
||||
end
|
||||
local nAniTime = 0.2
|
||||
if nAddCount < 6 then
|
||||
nAniTime = 0.2
|
||||
elseif 6 <= nAddCount then
|
||||
nAniTime = 0.1
|
||||
end
|
||||
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
|
||||
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
|
||||
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
|
||||
local nAllTime = 0
|
||||
local heigth = self._mapNode.rectPreProgress.sizeDelta.y
|
||||
local sequence = DOTween.Sequence()
|
||||
for i = 1, nAddCount - 1 do
|
||||
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:AppendCallback(function()
|
||||
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
||||
end)
|
||||
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
||||
sequence:AppendCallback(function()
|
||||
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
|
||||
end)
|
||||
end
|
||||
if bMaxLv then
|
||||
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:AppendCallback(function()
|
||||
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
||||
end)
|
||||
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
||||
elseif mapAfter.nExp > 0 then
|
||||
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:AppendCallback(function()
|
||||
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
||||
end)
|
||||
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
|
||||
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
|
||||
elseif mapAfter.nExp == 0 then
|
||||
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
||||
nAllTime = nAllTime + nTime
|
||||
sequence:AppendCallback(function()
|
||||
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
||||
end)
|
||||
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
||||
sequence:AppendCallback(function()
|
||||
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
|
||||
end)
|
||||
end
|
||||
sequence:SetUpdate(true)
|
||||
nAllTime = nAllTime + 0.2
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
|
||||
end
|
||||
function DatingGiftCtrl:Awake()
|
||||
self._mapNode.btnPresentGray.gameObject:SetActive(false)
|
||||
self._mapNode.btnEndGray.gameObject:SetActive(false)
|
||||
self.tbGridCtrl = {}
|
||||
self.nMaxSendGiftCount = ConfigTable.GetConfigNumber("Dating_Max_Send_Gift_Count")
|
||||
self.nPresentAddition = ConfigTable.GetConfigNumber("Dating_Gift_Favorability_Addition")
|
||||
self.progressBarWidth = 400
|
||||
self.progressBarMinWidth = 23
|
||||
self.nFirstStageVoKey = ConfigTable.GetConfigValue("CharGiftFirstStageVoKey")
|
||||
self.nSecondStageVoKey = ConfigTable.GetConfigValue("CharGiftSecondStageVoKey")
|
||||
self.nThirdStageVoKey = ConfigTable.GetConfigValue("CharGiftThirdStageVoKey")
|
||||
end
|
||||
function DatingGiftCtrl:OnEnable()
|
||||
end
|
||||
function DatingGiftCtrl:OnDisable()
|
||||
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
||||
self:UnbindCtrlByNode(objCtrl)
|
||||
self.tbGridCtrl[nInstanceId] = nil
|
||||
end
|
||||
self.tbGridCtrl = {}
|
||||
end
|
||||
function DatingGiftCtrl:OnDestroy()
|
||||
end
|
||||
function DatingGiftCtrl:OnBtnClick_End()
|
||||
EventManager.Hit("CloseDatingPanel")
|
||||
end
|
||||
function DatingGiftCtrl:OnBtnClick_Present()
|
||||
if #self.tbItemData == 0 then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty"))
|
||||
return
|
||||
end
|
||||
local tbItems = {}
|
||||
local tbSendItems = {}
|
||||
for nIndex, v in pairs(self.tbChooseItem) do
|
||||
if nil == tbItems[v.nTid] then
|
||||
tbItems[v.nTid] = 1
|
||||
else
|
||||
tbItems[v.nTid] = tbItems[v.nTid] + 1
|
||||
end
|
||||
end
|
||||
for nId, nCount in pairs(tbItems) do
|
||||
table.insert(tbSendItems, {Tid = nId, Qty = nCount})
|
||||
end
|
||||
local callback = function(msgData)
|
||||
local level = self:GetGiftFeedbackLevel(tbSendItems)
|
||||
local nNewLevel = level
|
||||
if msgData.Info ~= nil then
|
||||
nNewLevel = msgData.Info.AffinityLevel
|
||||
end
|
||||
local sVoiceKey = self:GetCharAffinityAnim(level, nNewLevel)
|
||||
if sVoiceKey ~= nil then
|
||||
EventManager.Hit("DatingSendGiftFinish", sVoiceKey, msgData, self.curFavourLevel)
|
||||
end
|
||||
self._mapNode.btnPresentGray.gameObject:SetActive(true)
|
||||
self._mapNode.btnEndGray.gameObject:SetActive(true)
|
||||
self._mapNode.btnPresent.gameObject:SetActive(false)
|
||||
self._mapNode.btnEnd.gameObject:SetActive(false)
|
||||
self:RefreshSendGift()
|
||||
end
|
||||
if 0 < #tbSendItems then
|
||||
PlayerData.Dating:SendDatingSendGiftMsg(self.nCharId, tbSendItems, callback)
|
||||
else
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select"))
|
||||
end
|
||||
end
|
||||
function DatingGiftCtrl:OnBtn_ClickItemGrid(grid)
|
||||
local nInstanceID = grid:GetInstanceID()
|
||||
if not self.tbGridCtrl[nInstanceID] then
|
||||
return
|
||||
end
|
||||
local nIndex = tonumber(grid.name) + 1
|
||||
local mapItem = self.tbItemData[nIndex]
|
||||
local itemCtrl = self.tbGridCtrl[nInstanceID]
|
||||
if self.tbChooseItem ~= nil and self.tbChooseItem[nIndex] ~= nil then
|
||||
itemCtrl:SetMultiSelected_Blue(false)
|
||||
self.tbChooseItem[nIndex] = nil
|
||||
else
|
||||
local nCount = 0
|
||||
if self.tbChooseItem ~= nil then
|
||||
for nIndex, v in pairs(self.tbChooseItem) do
|
||||
if v ~= nil then
|
||||
nCount = nCount + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if nCount >= self.nMaxSendGiftCount then
|
||||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Max_Count"))
|
||||
return
|
||||
end
|
||||
self.tbChooseItem[nIndex] = {
|
||||
nTid = mapItem.nTid,
|
||||
itemCtrl = itemCtrl
|
||||
}
|
||||
itemCtrl:SetMultiSelected_Blue(true)
|
||||
end
|
||||
self:OnItemChosen()
|
||||
end
|
||||
function DatingGiftCtrl:OnItemChosen()
|
||||
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
|
||||
if mapCharAffinity == nil then
|
||||
return
|
||||
end
|
||||
local nSelectCount = 0
|
||||
local addedExp = 0
|
||||
for nIndex, v in pairs(self.tbChooseItem) do
|
||||
local data = ConfigTable.GetData("AffinityGift", v.nTid)
|
||||
local level = self:GetGiftFavourLevelById(v.nTid)
|
||||
local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
|
||||
local nExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
|
||||
addedExp = addedExp + nExp * self.nPresentAddition
|
||||
nSelectCount = nSelectCount + 1
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), nSelectCount, self.nMaxSendGiftCount))
|
||||
if self.curFavourLevel >= self.MaxAffinityLevel then
|
||||
return
|
||||
end
|
||||
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
|
||||
if mapCharAffinity == nil then
|
||||
return
|
||||
end
|
||||
local templateId = mapCharAffinity.TemplateId
|
||||
local addedLevel = self.curFavourLevel
|
||||
local preFinalExp = addedExp + self.curFavourExp
|
||||
if 0 < addedExp then
|
||||
while 0 < preFinalExp and not (addedLevel >= self.MaxAffinityLevel) do
|
||||
local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
|
||||
preFinalExp = preFinalExp - needExp
|
||||
if 0 <= preFinalExp then
|
||||
addedLevel = addedLevel + 1
|
||||
if addedLevel >= self.MaxAffinityLevel then
|
||||
preFinalExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
|
||||
break
|
||||
end
|
||||
else
|
||||
preFinalExp = preFinalExp + needExp
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
|
||||
local percent = 0
|
||||
if addedLevel > self.curFavourLevel then
|
||||
self._mapNode.rectProgress.gameObject:SetActive(false)
|
||||
percent = preFinalExp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
|
||||
else
|
||||
self._mapNode.rectProgress.gameObject:SetActive(true)
|
||||
percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
|
||||
end
|
||||
if 1 <= percent then
|
||||
percent = 1
|
||||
end
|
||||
sizeDelta.x = self.progressBarWidth * percent
|
||||
self._mapNode.rectPreProgress.sizeDelta = sizeDelta
|
||||
local nShowFinalExp = self.curFavourExp + addedExp
|
||||
if addedLevel >= self.MaxAffinityLevel then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
|
||||
else
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", nShowFinalExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp))
|
||||
end
|
||||
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, addedLevel)
|
||||
self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
|
||||
local mapLevelBefore = {
|
||||
nLevel = self.preFavourLevel,
|
||||
nMaxLevel = self.MaxAffinityLevel,
|
||||
nExp = self.preFavourExp,
|
||||
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1].NeedExp
|
||||
}
|
||||
self.preFavourLevel = addedLevel
|
||||
self.preFavourExp = preFinalExp
|
||||
local mapLevelAfter = {
|
||||
nLevel = addedLevel,
|
||||
nMaxLevel = self.MaxAffinityLevel,
|
||||
nExp = preFinalExp,
|
||||
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
|
||||
}
|
||||
self:PlayPreProgressAnim(mapLevelBefore, mapLevelAfter)
|
||||
end
|
||||
function DatingGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel)
|
||||
if self.nCharId == nil then
|
||||
return
|
||||
end
|
||||
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
|
||||
self.curFavourLevel = curLevel
|
||||
self.curFavourExp = affinityData.Exp
|
||||
self._mapNode.rectProgress.gameObject:SetActive(true)
|
||||
self._mapNode.rectPreProgress.gameObject:SetActive(false)
|
||||
self:RefreshAffinityLevel()
|
||||
end
|
||||
return DatingGiftCtrl
|
||||
Reference in New Issue
Block a user