Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local MiningStoryCtrl = class("MiningStoryCtrl", BaseCtrl)
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MiningStoryCtrl._mapNodeConfig = {
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txt_Title = {sComponentName = "TMP_Text"},
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loosv = {
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sNodeName = "storyList",
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sComponentName = "LoopScrollView"
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},
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btn_Close = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ClosePanel"
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}
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}
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MiningStoryCtrl._mapEventConfig = {
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MiningStoryFinish = "RefreshData"
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}
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function MiningStoryCtrl:Init()
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self.tbStoryList = {}
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self.tbGridCtrl = {}
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self.actData = nil
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end
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function MiningStoryCtrl:Awake(...)
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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end
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self:RefreshData()
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end
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function MiningStoryCtrl:OnDisable()
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end
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function MiningStoryCtrl:OnDestroy(...)
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if not self.tbGridCtrl then
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for k, v in pairs(self.tbGridCtrl) do
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self:UnBindCtrlByNode(v)
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end
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end
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end
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function MiningStoryCtrl:RefreshData(...)
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self:Init()
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self:GetData()
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end
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function MiningStoryCtrl:GetData()
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self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
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self.tbStoryList = self.actData:GetGroupStoryData()
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table.sort(self.tbStoryList, function(a, b)
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return a.id < b.id
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end)
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self._mapNode.loosv:SetAnim(0.1)
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self._mapNode.loosv:Init(#self.tbStoryList, self, self.OnGridRefresh)
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end
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function MiningStoryCtrl:OnGridRefresh(gridGo, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = gridGo:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.UI.Play_Mining.MiningStoryCellCtrl")
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end
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local data = self.tbStoryList[nIndex]
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self.tbGridCtrl[nInstanceId]:SetData(data.id, nIndex, data.bIsLock, data.bIsRead)
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end
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function MiningStoryCtrl:OnBtnClick_ClosePanel()
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EventManager.Hit(EventId.ClosePanel, PanelId.MiningGameStory)
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end
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return MiningStoryCtrl
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