Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SettingsBattleCtrl = class("SettingsBattleCtrl", BaseCtrl)
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local ModuleManager = require("GameCore.Module.ModuleManager")
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local UIGameSystemSetup = CS.UIGameSystemSetup
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local BattleAnimTypeEnum = {
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UIGameSystemSetup.TimeLinePlayType.dayOnce,
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UIGameSystemSetup.TimeLinePlayType.everyTime,
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UIGameSystemSetup.TimeLinePlayType.none
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}
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SettingsBattleCtrl._mapNodeConfig = {
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txtPageTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_Game"
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},
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txtAnim1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_Animation"
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},
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txtAnim2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_AnimationSub"
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},
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txtBattleHUD = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_BattleHUD_Title"
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},
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Anim1 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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Anim2 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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Anim3 = {
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sCtrlName = "Game.UI.Settings.OptionChooseCtrl"
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},
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JoyStick = {
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sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
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},
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Gizmos = {
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sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
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},
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Mouse = {
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sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
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},
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AutoUlt = {
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sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
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},
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BattleHudList = {}
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}
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SettingsBattleCtrl._mapEventConfig = {
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SettingsChangeL2d = "OnEvent_ChangeL2d"
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}
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function SettingsBattleCtrl:RefreshText()
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self._mapNode.Anim1:SetText(ConfigTable.GetUIText("Settings_Animation_One"), ConfigTable.GetUIText("Settings_Animation_Open"), ConfigTable.GetUIText("Settings_Animation_Close"))
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self._mapNode.Anim2:SetText(ConfigTable.GetUIText("Settings_Animation_One"), ConfigTable.GetUIText("Settings_Animation_Open"), ConfigTable.GetUIText("Settings_Animation_Close"))
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self._mapNode.Anim3:SetText(ConfigTable.GetUIText("Settings_BattleHUD_Type1"), ConfigTable.GetUIText("Settings_BattleHUD_Type2"), "")
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self._mapNode.JoyStick:SetText(ConfigTable.GetUIText("Settings_JoyStick"))
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self._mapNode.Gizmos:SetText(ConfigTable.GetUIText("Settings_Gizmos"))
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self._mapNode.Mouse:SetText(ConfigTable.GetUIText("Settings_Mouse"))
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self._mapNode.AutoUlt:SetText(ConfigTable.GetUIText("Settings_AutoBattle_Ultra"))
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end
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function SettingsBattleCtrl:Init()
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if self.bInit then
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return
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end
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self.bInit = true
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self:LoadSetting()
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end
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function SettingsBattleCtrl:Quit()
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if not self.bInit then
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return
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end
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end
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function SettingsBattleCtrl:LoadSetting()
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self.battleAnim = self._panel:LoadLocalData("Animation")
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self._mapNode.Anim1:Init(function(index)
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UIGameSystemSetup.Instance.PlayType = BattleAnimTypeEnum[index]
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self.battleAnim = index
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end, self.battleAnim)
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self.battleAnim2 = self._panel:LoadLocalData("AnimationSub")
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local bUseLive2D = self._panel:LoadLocalData("UseLive2D")
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if bUseLive2D == false then
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self._mapNode.Anim2:SetGray({
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[1] = true,
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[2] = true
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}, ConfigTable.GetUIText("Settings_SubSkillDisable"))
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self.battleAnim2 = 3
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else
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self._mapNode.Anim2:SetGray()
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end
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self._mapNode.Anim2:Init(function(index)
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self.battleAnim2 = index
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end, self.battleAnim2)
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self.battleHud = self._panel:LoadLocalData("BattleHUD")
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self._mapNode.Anim3:Init(function(index)
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self.battleHud = index
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end, self.battleHud, 2)
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self._mapNode.Mouse.gameObject:SetActive(false)
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self.floatingJoyStick = self._panel:LoadLocalData("JoyStick")
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self._mapNode.JoyStick:Init(function()
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self.floatingJoyStick = not self.floatingJoyStick
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UIGameSystemSetup.Instance.EnableFloatingJoyStick = self.floatingJoyStick
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EventManager.Hit("SetVariableJoystickMode")
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end, self.floatingJoyStick)
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self.gizmos = self._panel:LoadLocalData("Gizmos")
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self._mapNode.Gizmos:Init(function()
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self.gizmos = not self.gizmos
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UIGameSystemSetup.Instance.EnableAttackGizmos = self.gizmos
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if ModuleManager.GetIsAdventure() then
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CS.AdventureModuleHelper.Lua2CSharp_ChangeVisionAttackRange(self.gizmos)
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end
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end, self.gizmos)
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self.autoUlt = self._panel:LoadLocalData("AutoUlt")
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self._mapNode.AutoUlt:Init(function()
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self.autoUlt = not self.autoUlt
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UIGameSystemSetup.Instance.EnableAutoUlt = self.autoUlt
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end, self.autoUlt)
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end
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function SettingsBattleCtrl:SaveSetting()
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self._panel:SaveLocalData("Animation", self.battleAnim)
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self._panel:SaveLocalData("AnimationSub", self.battleAnim2)
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if not NovaAPI.IsMobilePlatform() then
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self._panel:SaveLocalData("Mouse", self.openMouse)
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end
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self._panel:SaveLocalData("JoyStick", self.floatingJoyStick)
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self._panel:SaveLocalData("Gizmos", self.gizmos)
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self._panel:SaveLocalData("AutoUlt", self.autoUlt)
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self._panel:SaveLocalData("BattleHUD", self.battleHud)
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end
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function SettingsBattleCtrl:Awake()
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self.bInit = false
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local bMobile = NovaAPI.IsMobilePlatform()
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self._mapNode.JoyStick.gameObject:SetActive(bMobile)
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self:RefreshText()
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end
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function SettingsBattleCtrl:OnEnable()
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end
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function SettingsBattleCtrl:OnDisable()
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if not self.bInit then
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return
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end
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self:SaveSetting()
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EventManager.Hit(EventId.SettingsBattleClose)
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end
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function SettingsBattleCtrl:OnDestroy()
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end
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function SettingsBattleCtrl:OnEvent_ChangeL2d(bUseLive2D)
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self:Init()
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if bUseLive2D == false then
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self._mapNode.Anim2:SetGray({
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[1] = true,
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[2] = true
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}, ConfigTable.GetUIText("Settings_SubSkillDisable"))
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self.battleAnim2 = 3
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else
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self._mapNode.Anim2:SetGray()
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end
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self._mapNode.Anim2:Init(function(index)
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self.battleAnim2 = index
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end, self.battleAnim2)
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end
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return SettingsBattleCtrl
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