Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SettingsPanel = class("SettingsPanel", BasePanel)
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SettingsPanel._bAddToBackHistory = false
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SettingsPanel._nSnapshotPrePanel = 1
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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SettingsPanel._tbDefine = {
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{
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sPrefabPath = "Settings/SettingsPanel.prefab",
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sCtrlName = "Game.UI.Settings.SettingsCtrl"
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}
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}
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function SettingsPanel:LoadLocalData(key)
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return LocalSettingData.GetLocalSettingData(key)
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end
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function SettingsPanel:SaveLocalData(subKey, value)
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LocalSettingData.SetLocalSettingData(subKey, value)
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end
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function SettingsPanel:Awake()
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self.mapKeyboardBind = {}
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self.mapGamepadBind = {}
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self.Action = {
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"Fire1",
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"Fire2",
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"Fire4",
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"Interactive",
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"ActorSwitch1",
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"ActorSwitch2",
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"SwitchWithUltra1",
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"SwitchWithUltra2"
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}
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self.Move = {
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"Up",
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"Down",
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"Left",
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"Right"
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}
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self.ControlType = {Gamepad = 0, Keyboard = 1}
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end
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function SettingsPanel:OnEnable()
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end
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function SettingsPanel:OnDisable()
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end
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function SettingsPanel:OnDestroy()
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end
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return SettingsPanel
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