Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SettingsResolutionCtrl = class("SettingsResolutionCtrl", BaseCtrl)
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SettingsResolutionCtrl._mapNodeConfig = {
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Settings_Display_ResolutionTitle"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtBtnConfirm1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Confirm"
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},
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txtBtnCancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Cancel"
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},
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txtOptionTitle = {nCount = 4, sComponentName = "TMP_Text"},
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btnChoose = {
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Choose"
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},
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Checkmark = {nCount = 4, sComponentName = "Animator"},
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Option = {nCount = 4},
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line = {nCount = 4}
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}
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SettingsResolutionCtrl._mapEventConfig = {}
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function SettingsResolutionCtrl:Open(nResolution, tbResolution)
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self.nIndex = nResolution
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self.tbResolution = tbResolution
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self:PlayInAni()
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self:Refresh()
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end
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function SettingsResolutionCtrl:Refresh()
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local nCount = #self.tbResolution
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if 4 <= nCount then
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self._mapNode.line[4]:SetActive(false)
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else
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self._mapNode.line[nCount]:SetActive(false)
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end
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for i = 1, 4 do
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local sText = self.tbResolution[i]
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if sText then
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self._mapNode.Option[i].gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtOptionTitle[i], sText)
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else
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self._mapNode.Option[i].gameObject:SetActive(false)
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end
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end
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for i = 1, 4 do
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if i == self.nIndex then
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self._mapNode.Checkmark[i]:Play("checkmark_in", -1, 1)
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else
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self._mapNode.Checkmark[i]:Play("checkmark_out", -1, 1)
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end
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end
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end
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function SettingsResolutionCtrl:PlayInAni()
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self.gameObject:SetActive(true)
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self.ani:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function SettingsResolutionCtrl:PlayOutAni()
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self.ani:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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end
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function SettingsResolutionCtrl:Close()
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self.gameObject:SetActive(false)
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end
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function SettingsResolutionCtrl:Awake()
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self.ani = self.gameObject.transform:GetComponent("Animator")
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end
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function SettingsResolutionCtrl:OnEnable()
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end
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function SettingsResolutionCtrl:OnDisable()
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end
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function SettingsResolutionCtrl:OnDestroy()
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end
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function SettingsResolutionCtrl:OnBtnClick_Cancel(btn)
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EventManager.Hit("SettingsClosePop")
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end
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function SettingsResolutionCtrl:OnBtnClick_Confirm(btn)
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EventManager.Hit("SettingsClosePop")
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EventManager.Hit("SettingsSetResolution", self.nIndex)
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end
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function SettingsResolutionCtrl:OnBtnClick_Choose(btn, index)
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if self.nIndex == index then
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return
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end
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self._mapNode.Checkmark[self.nIndex]:SetTrigger("PlayCheckmarkHide")
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self._mapNode.Checkmark[index]:SetTrigger("PlayCheckmarkShow")
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self.nIndex = index
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end
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return SettingsResolutionCtrl
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