Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ShopGoodsCtrl = class("ShopGoodsCtrl", BaseCtrl)
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ShopGoodsCtrl._mapNodeConfig = {
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sv = {
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sComponentName = "LoopScrollView"
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}
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}
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ShopGoodsCtrl._mapEventConfig = {
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ShopRefreshGoods = "CheckGoodsData"
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}
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function ShopGoodsCtrl:Open(nShopId, nShopAutoTime)
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self.nShopId = nShopId
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self.nShopAutoTime = nShopAutoTime
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self:CheckGoodsData(true)
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end
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function ShopGoodsCtrl:CheckGoodsData(bResetPos)
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PlayerData.Shop:CheckGoodsData(self.nShopId)
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self.tbGoods = PlayerData.Shop:GetGoodsList(self.nShopId)
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self:SetTimer()
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self:RefreshList(bResetPos)
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end
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function ShopGoodsCtrl:SetTimer()
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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local nTime = PlayerData.Shop:GetGoodsAutoUpdateTime(self.nShopId)
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if 0 < nTime and (self.nShopAutoTime == 0 or nTime < self.nShopAutoTime) then
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self.timer = self:AddTimer(1, nTime, function()
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EventManager.Hit("ShopCloseDetail")
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EventManager.Hit(EventId.CloseMessageBox)
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self:CheckGoodsData(true)
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_GoodsRefresh"))
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end, true, true, false)
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end
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end
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function ShopGoodsCtrl:RefreshList(bResetPos)
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self._mapNode.sv:SetAnim(0.04)
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self._mapNode.sv:Init(#self.tbGoods, self, self.OnGridRefresh, self.OnGridBtnClick, not bResetPos)
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end
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function ShopGoodsCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapData = self.tbGoods[nIndex]
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local nInstanceID = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.ShopEx.ShopGoodsItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:Refresh(mapData)
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end
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function ShopGoodsCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapData = self.tbGoods[nIndex]
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EventManager.Hit(EventId.OpenPanel, PanelId.ShopPopupPanel, mapData, self.nShopId)
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end
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function ShopGoodsCtrl:Awake()
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self.tbGridCtrl = {}
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end
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function ShopGoodsCtrl:OnEnable()
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end
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function ShopGoodsCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function ShopGoodsCtrl:OnDestroy()
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end
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return ShopGoodsCtrl
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